Integrating Scalable with ParaView

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Revision as of 01:45, 6 October 2013 by Wesley Miller (talk | contribs)
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  1. Define your ParaView source directory as $G
  2. edit $G/VTK/Rendering/OpenGL/vtkXOpenGLRenderer.cxx
    • Include scalablesdk_wrapper.H
    • Add a call to ScalableSDKWrapper::doWarpBlendStereoTile() before glXSwapBuffers(this->DisplayId, this->WindowId) on line 444
  3. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx
  4. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.h
  5. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.h
  6. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.cxx
  7. edit $G/VTK/Rendering/Core/vtkCamera.cxx
    • For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum