Integrating Scalable with ParaView
Jump to navigation
Jump to search
- Define your ParaView source directory as $G
- edit $G/VTK/Rendering/OpenGL/vtkXOpenGLRenderer.cxx
- Include scalablesdk_wrapper.H
- Add a call to ScalableSDKWrapper::doWarpBlendStereoTile() before glXSwapBuffers(this->DisplayId, this->WindowId) on line 444
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.h
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.h
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.cxx
- edit $G/VTK/Rendering/Core/vtkCamera.cxx
- For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum