Integrating Scalable with ParaView: Difference between revisions
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# edit $G/VTK/Rendering/Core/vtkCamera.cxx | # edit $G/VTK/Rendering/Core/vtkCamera.cxx | ||
#* | #* For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum | ||
Revision as of 21:24, 12 August 2013
- Define your ParaView source directory as $G
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.h
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.h
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.cxx
- edit $G/VTK/Rendering/Core/vtkCamera.cxx
- For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum