Integrating Scalable with ParaView: Difference between revisions
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# Define your ParaView source directory as $G | # Define your ParaView source directory as $G | ||
# edit $G/VTK/Rendering/OpenGL/vtkXOpenGLRenderer.cxx | |||
#* Include scalablesdk_wrapper.H | |||
#* Add a call to ScalableSDKWrapper::doWarpBlendStereoTile() before glXSwapBuffers(this->DisplayId, this->WindowId) on line 444 | |||
# edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx | # edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx | ||
#* | #* | ||
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#* | #* | ||
# edit $G/VTK/Rendering/Core/vtkCamera.cxx | # edit $G/VTK/Rendering/Core/vtkCamera.cxx | ||
#* | #* For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum | ||
Latest revision as of 01:45, 6 October 2013
- Define your ParaView source directory as $G
- edit $G/VTK/Rendering/OpenGL/vtkXOpenGLRenderer.cxx
- Include scalablesdk_wrapper.H
- Add a call to ScalableSDKWrapper::doWarpBlendStereoTile() before glXSwapBuffers(this->DisplayId, this->WindowId) on line 444
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.h
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.h
- edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.cxx
- edit $G/VTK/Rendering/Core/vtkCamera.cxx
- For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum