Integrating Scalable with ParaView: Difference between revisions

From VrlWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
#*  
#*  
# edit $G/VTK/Rendering/Core/vtkCamera.cxx
# edit $G/VTK/Rendering/Core/vtkCamera.cxx
#* Look at the method vtkCamera::ComputeOffAxisProjectionFrustum
#* For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum

Revision as of 21:24, 12 August 2013

  1. Define your ParaView source directory as $G
  2. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.cxx
  3. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderer.h
  4. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.h
  5. edit $G/VTK/Rendering/OpenGL/vtkOpenGLRenderWindow.cxx
  6. edit $G/VTK/Rendering/Core/vtkCamera.cxx
    • For the asymmetric frustum look at the method vtkCamera::ComputeOffAxisProjectionFrustum