User:Jadrian Miles/Triangle toy problem
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Problem statement:
The ground truth is a set of closed, non-overlapping triangles in the plane whose union is homeomorphic to a disc, with an arbitrary orientation associated with the interior of each triangle. The observation is a set of noisy "DWIs" generated from the ground truth. The problem is to reconstruct the ground truth from the observation.
The proposed solution follows these steps:
- Forward-modeling initialization
- Fit tensors to DWIs
- Cluster tensors
- Fit triangles to the clusters
- Multi-scale iterative fitting
There is a place for probabilistic thinking in 1.2 and 2. Things to consider for both:
- What are the parameters of the model? What is the space of these parameters? Is it reasonable to talk about probabilities at every point in this space?
- What is the prior on a given model configuration?
- What is the likelihood of the data given a model configuration?
- Does chi-square-style reasoning fit in anywhere?
- What's the relationship between model feasibility (no gaps between triangles) and the objective function (which comes from probabilities)?
Potential Extensions
- 3-D instead of 2-D
- Adjoin adjacent triangles into groups, with interior orientation determined by the aggregate shape, and work with 2-D streamlines
- Non-triangular shapes (quadrilaterals?)
- Crossing regions, either by overlapping shapes or having one triangle belong to multiple groups
- Realistic image artifacts: blurring, distortion
- Detailed microstructure rather than just an orientation