Plans and Goals/Summer 2016

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On this page the members of the VRL record and refine their goals for the current semester. This is a living document in which dhl will provide feedback. See the bottom of the page for links to past plans & goals documents.

Past Plans and Goals (Summer '16)

Connor

Boldfaced goals are those that mark the high-level success of each project.


Dissertation
  • By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers
  • By 8 August: send DHL an updated dissertation skeleton with chapter names and contributions
  • By end of summer: complete first draft of dissertation through present completed work
Color
  • By 22 July: Complete Colorgorical web app load balancing + last remaining bug fixes
  • By 22 July: submit travel funding to the graduate school
  • By 29 July: Toggle the Github repo for Colorgorical to public
  • By 1 August: submit camera-ready to Precision Conference
Genomics Case Study
  • By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments
  • By end of summer: submit revised manuscript to TVCG
BLADE
  • By 29 July: Complete BLADE interaction log mining user study
  • By 5 August: e-mail David and Jeff the complete study results
  • By 12 August: email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results
  • By 12 August: send skeleton of eventual paper to David and Jeff
  • By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion
  • By end of summer: demo completed new feature to relevant committee members
Job hunting
  • Update personal website with new publication + job-seeking-geared information
  • Update resume _and_ C.V.
  • Compile list of companies to apply to in LA and elsewhere

Hua

  • ThoughtFlow submission to VIS
    • Jan. 22: First round user feedback collected and design improvement plan finalized
    • Feb.25: Design improvements implemented based on first round user feedback
      • Paper thumbnails and citation pattern vis prototyped (Feb.15)
      • Proposal keyword selection implemented (Feb.22)
      • Citation pattern backend implemented (Feb.22)
      • Citation pattern vis and paper thumbnails design refined (Feb.29)
      • Get feedback from Steven S
    • March 7: Second round user feedback collected
    • March 21: abstract due
    • March 31: paper submission
  • Flyingsessions submission to VIS
    • March 21: abstract due
    • March 31: paper submission
  • ThoughtFlow post-VIS work
    • Interface redesign
      • Write a plan on how it ties into interaction modeling work (Apr.8)
      • Sketch out the design for literature exploration view (Apr.15)
      • Implement literature exploration view
    • Interaction modeling
  • Dissertation Writing
    • Draft abstract and introduction

Ryan

  • Grants
    • Renewals
      • SMART2 - July 5?
      • SA/AIDS - Sept 14
    • Career dev
      • NIH: F32, K99/R00, etc?
  • Papers
    • Tractography eval
      • multi vs single
      • bundle selection mechanisms
    • Diffusion model eval
      • relate parameters of more complex models to tensors
      • atlasing with multiple diffusion models
    • Collabs
      • Bipolar imaging with Dan
      • Something with Ani?
      • Ongoing work with RP group
  • Training of incoming phd students
    • Test suite and shared repo of brain tools
    • Clean interface for novice users

David (for sabbatical)

  • yurt
    • color calibrated within a few JND's by end of June
    • seams calibrated within a few mm's by end of June
    • application(s) (re)submitted for some fidelity-based research
    • application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes
    • wiki "how to" for creating a yurt app, perhaps w/Johannes, before cs237 for sure!
    • scientific VR software tools review document by end of summer, from developer to non-programming user
      • maybe include Simon Su, Kreylos, others; EnSight, Paravision
    • paper out about R&D, model on Cruz, by end of summer
  • VT
    • seam experiment
    • submit TTTS manuscript
  • orthopedics
    • tools continuing to run well (despite upgrade)
      • get registration pipeline to pass regression tests
    • maybe pursue diffusion imaging in joints
  • diffusion MRI
    • two renewal grants with Rob Paul and Ryan over summer and fall
      • Sept 14, SA/AIDS
      • sooner, SMART/Aging
    • Dickstein paper and maybe proposal
    • tractography comparison paper with Ryan during summer
  • keep all advisees moving along appropriately
    • prepare for incoming triplet: brains, hands, yurt

Wesley

  • CAVE/YURT
    • Complete or nearly complete user study with Johannes
    • Help out with Demos when needed
    • Add new applications for use in YURT
  • Fitts' Law
    • Work on paper with HCI seminar group
  • Third Person Perspective
    • Make plans for future of 3PP project or something derivative
  • Hospital
    • Discuss potential projects with Derek

Johannes

  • Cave/Yurt
    • Complete user study with Wesley
    • Design next experiment for VT project
    • Work on VR volume visualization (3D Visualizer/CaveVOX/...)
    • Get more concrete collaboration with students of Robbert Creton or Kristi Wharton
    • Help out with Demos when needed
    • Explore use of VTK in VRG3D
  • CS137
    • Set up clean development branch for CavePainting
    • Get acquainted with the sourcecode
    • Fix some bugs if possible
  • Fitts' Law
    • Work on paper with HCI seminar group
  • Thesis Project
    • Restart discussions with Derek and Kristi
    • Explore collaborations for genome folding visualizations
    • by December: Create Thesis proposal draft

Bruce

  • Funding
    • Raise funding to support Visiting Scientist position for 2016
    • Submit proposals to STAC, NSF ITEST, and ONR by end of 2015
    • Create ten-page white paper for Jan 31, 2016 to send to other funding organizations
  • Cave/Yurt
    • Axial Seamount application:
      • Implement Animation controls by Dec 31, 2015
      • Implement Grab and Manipulate interaction by Jan 30, 2016
    • Create Plan for 2016 work by Jan 30, 2016 (promote here):
      • Continuous overall contribution: Useful Temporal Interaction GUIs
      • Prioritize other COVE (http://cove.ocean.washington.edu) features integration
      • Pursue Python interpreter integration unless other Yurt methods pan out
      • Anticipate STAC/ITEST programming needs for Yurt
      • Continue to pursue possible student participation
  • CS 137
    • Continue to attend and revisit notes from UW INDE 543
    • CG&A Art on Graphics column to layout by February 15, 2016
  • Distributed Cognition
    • Create updated mind map (with bibliography) by Dec 31, 2015
    • Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015
    • VIS/VAST paper abstract ready by March deadline
  • Personal Development
    • Continuous: Improve research process effectiveness including a better parallel writing process
    • Continuous: Improve conciseness in e-mail and research-related writing
    • Continuous: Improve at sketching ideas

Josh

  • Research Comps
    • Finish proposal and give proposal presentation
    • Continue work on implementation
    • Communicate better with Steve
  • Summer Project
    • Determine what to work on as continuing from VT work
    • Do said work (To be expanded on soon)
  • General Yurt
    • Continue to give demos as needed
    • Continue to improve knowledge of working in/with the Yurt

Wallace

  • Finish experiment and write IEEEVR paper
  • Finish VR volume renderer
    • last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)
    • Issues: Interaction pass takes a long time on CPU
    • Options: add spatial structure, perform interaction on GPU
    • Other improvements: 1) reduce original RGBA 3d texture to mono -> improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -> possible faster copy in one pass, 3) change to splatting 4) refactor code
  • Reimplement Volume Cracker like interaction
    • Implement on VR
    • Develop hardware
  • Finish new interaction technique
    • Finish design
    • Implement software
    • Implement technique on VR