Import images into CavePainting
To use images in CavePainting, they need to be in a particular size and format, and have a particular sort of name. Loading them into the program is pretty easy, but the first time you do it you need to perform an extra setup step.
Image Format
All images used in CavePainting must be JPEGs (extension .jpg). See the CavePainting introduction for information while this document is under construction.
Loading Images
To import images into CavePainting, log into any of the black computers in the Cave room. They are named dev1 through dev4.
Setup
You have to do a little bit of setup the first time you import images. After that, you should be able to just follow the steps in the next section.
- Right-click on the desktop and select "Open Terminal".
- In the window that opens, type
/share/cs137/cs137-init
and hit enter. - Close the window.
This step creates a folder on your desktop called "CavePainting Directory". This is where all your files go. If you ever don't see this directory, just repeat the steps above.
Transferring Files
You can plug a key drive into the front of the computer or email files to yourself. Whatever you do, download the files to your desktop, and then drag-and-drop them into the folder called "CavePainting Directory" that you see on the desktop.
Using Images
You can use images as slides or as patterns or masks on a brush stroke. For instructions, see the Use Cavepainting HOWTO.