User:Wesley Miller

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Revision as of 14:30, 12 June 2012 by Wesley Miller (talk | contribs)
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Summer REU student working on Cave stuff.

Goals

Learn more about graphics and virtual reality Build cave painting in the graphics lab, in the old cave, and for the new cave Assist in modifying the cave software to blend the projector images correctly and correctly account for image distortion caused by the curved screen

Steps For Building Cave Painting

Note:Replace $G with the directory path of your sandbox. Although $G is recognized by the cd command, it cannot be used in include statements in c++ source files.

  1. Gather Required Packages
    • vrg3d
    • cvs: common, import, project
    • build utility, gg
    • import/vrpn_7.28_gcc_64
    • import/g3d_8.01_64
    • sdl.rpm
    • project/kuchora/cavepainting
  2. Follow Set_up_your_environment_for_diffusion_MRI_processing tutorial
  3. Change all include vrg3d header file statements in $G/common/kuchora to correct filepath*
  4. Change all include MMotion header file statements in $G/common/kuchora to correct filepath*
  5. Make in $G/common/kuchora
  6. In $G/project/kuchora/cavepainting/main.cpp
    • change #include <kuchora/Kuchora.H> to #include <$G/common/kuchora/Kuchora.H>