CS295J/Literature class 3.11

From VrlWiki
Revision as of 13:41, 20 September 2011 by Diem Tran (talk | contribs)
Jump to navigation Jump to search
Presents an interaction paradigm for implicitly bookmarking application progress/media during user interruptions (e.g., phone ringing) using galvanic skin response (GSR) to identify interruptions, or the orienting response (OR), automatically. The authors evaluate how well GSR works for identifying user ORs, and describe a few experiments using an audiobook listener application that creates bookmarks (stored and represented in a GUI) automatically when GSR peaks in response to controlled stimuli. In our project, we're looking at predicting user states (or effect on task performance), so this is an example of that kind of predictive affect-tracking that has been engineered into a usability feature. (Owner: Steven Gomez, Discussant: Wenjun Wang,Discussant:? 17:13, 19 September 2011 (EDT))
This paper presents a computational model of human vision that can be used to optimize and evaluate visualization systems. I think this is a great example of the application of cognitive modeling on visualization. (Owner: Hua, Discussant: Diem Tran, Discussant: ? Sep.19, 2011)
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio, and had keynote, poster and social sessions. (Owner:Wenjun Wang,Discussant:?, Discussant:?)
This paper begins with a brief overview of a problem plaguing the field of neuroscience today-- namely, that there is so much data available that it can't be synthesized in a useful way by researchers-- and the negative effects that arise as a result. The authors propose BrainFrame, a "knowledge management system," designed to streamline this massive amount of data in a way that is sensitive to the limitations of human cognition and perception. (Owner: Michael Spector, Discussant: Diem Tran, Discussant: Clara Kliman-Silver)
The paper describes current evaluation practices being used in visualization research and challenges researchers are facing. It then suggests possible steps to improve visualization evaluation. (Owner: Diem Tran, Discussant: ?, Discussant: ?)
This paper evaluates the design principles behind an iPod app with respect to minimizing cognitive load and maximizing usability. Trade-offs between HCI technology and cognitive load are discussed. (Owner: Clara, Discussant: ?, Discussant: ?)