VRG3D Requirements
High-level goals
- Let new users get started in a few minutes through online documentation
- Create rich immersive virtual worlds with high update rates and low-latency
- Easily let applications run on a spectrum of displays ranging from a single conventional monitor to a Cave consisting of 40-60 tiles.
- Provide input and output devices (e.g., tracked glasses, wands, audio, tracked paintbrushes, joysticks, spaceball, Wiimote, etc.)
- Interoperate (to some degree) with geometry and color calibration system
- [MAYBE] Reduce/minimize “code rot” so apps continue to run and can easily be turned into “demos”
VRG3D Requirements
- documentation
- "make doc" makes doxygen style documentation
- it's possible to make introduction page...
- examples
- lowest-level events
- have short-term milestones & then get guinea pigs to test it (is it actually easy to use?)
- synching
- interaction
- 3D graphics
- multiple displays
- multiple OS's
- testability
- "easy-of-use"
- code repository & code access