CavePainting In The Yurt: Difference between revisions

From VrlWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
This page is a place to document the process of running [[CavePainting]] in the Yurt.  This includes demo scenes, outstanding bugs, and goals.
This page is a place to document the process of running [[CavePainting]] in the Yurt.  This includes demo scenes, major issues, and goals.


=Demo Scenes=
=Demo Scenes=
Line 13: Line 13:
* a zoetrope-like scene of a bat flying.
* a zoetrope-like scene of a bat flying.


=Outstanding Bugs=
=Major issues=


* Crashing
* Crashing
** After a scene has been loaded, it will crash if the wands are not trackable.  This may also cause crashes if object occlude the wands from the view of the tracker, but we haven't seen this happen.
** After a scene has been loaded, it will crash if the wands are not trackable.  This may also cause crashes if object occlude the wands from the view of the tracker, but we haven't seen this happen.
* Loading problems
* Loading problems
** Textures don't seem to load.  Instead, they show up as wireframes.
** Textures don't seem to load.  Instead, they show up as wireframes.  It's not clear why this is happening, but a first test could check if new textures can be added (this would tell us if all textures are broken or just the loading).  
** Scenes load quickly the first, but it can be very slow to load subsequent scenes.  This is probably due to the high overhead of deleting objects in cavepainting.  This problem seems like a crash, as the scene stops updating, but with enough time it should eventually start running again with the newly loaded scene.
** Scenes load quickly the first, but it can be very slow to load subsequent scenes.  This is probably due to the high overhead of deleting objects in cavepainting.  This problem seems like a crash, as the scene stops updating, but with enough time it should eventually start running again with the newly loaded scene.
* Interaction problems
* Interaction problems
** Currently keyboard input doesn't work.  John says the linux vrg3d server has some issues with keyboards, and the windows server has some stability problems (but keyboard access is okay).  This is probably something that can be fixed with come configuration.  Ultimately, we'll want a wireless keyboard for use inside the yurt.
** Currently keyboard input doesn't work.  John says the linux vrg3d server has some issues with keyboards, and the windows server has some stability problems (but keyboard access is okay).  This is probably something that can be fixed with come configuration.  Ultimately, we'll want a wireless keyboard for use inside the yurt.
=Goals=
* All old scenes files working and no major issues!
* Examples of high resolution textures and large scenes that show off  the resolution of the cave

Revision as of 16:54, 11 May 2015

This page is a place to document the process of running CavePainting in the Yurt. This includes demo scenes, major issues, and goals.

Demo Scenes

The following scenes are useful for testing and demos:

  • Jadrian's termite mound (2008)
  • Dorian Barill's town scene (2008
  • Dorian Barill's library scene (2008).

They include a lot of high-quality content, including text, high-resolution textures, and "largeness". We'd also have a vague idea of other useful scenes, but they need to be tracked down:

  • a swamp-like scene
  • a zoetrope-like scene of a bat flying.

Major issues

  • Crashing
    • After a scene has been loaded, it will crash if the wands are not trackable. This may also cause crashes if object occlude the wands from the view of the tracker, but we haven't seen this happen.
  • Loading problems
    • Textures don't seem to load. Instead, they show up as wireframes. It's not clear why this is happening, but a first test could check if new textures can be added (this would tell us if all textures are broken or just the loading).
    • Scenes load quickly the first, but it can be very slow to load subsequent scenes. This is probably due to the high overhead of deleting objects in cavepainting. This problem seems like a crash, as the scene stops updating, but with enough time it should eventually start running again with the newly loaded scene.
  • Interaction problems
    • Currently keyboard input doesn't work. John says the linux vrg3d server has some issues with keyboards, and the windows server has some stability problems (but keyboard access is okay). This is probably something that can be fixed with come configuration. Ultimately, we'll want a wireless keyboard for use inside the yurt.

Goals

  • All old scenes files working and no major issues!
  • Examples of high resolution textures and large scenes that show off the resolution of the cave