Start Cavepainting manually in the Cave: Difference between revisions
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# Turn on tracking (VRPN) on <tt>serial</tt> | # Turn on tracking (VRPN) on <tt>serial</tt> | ||
## <code>ssh | ## <code>ssh cavedemo@serial</code> | ||
## <code>cd /share/gfx/bin</code><br>Note that you '''don't''' want to go to $G! | ## <code>cd /share/gfx/bin</code><br>Note that you '''don't''' want to go to $G! | ||
## <code>./vrpn_start.current</code> | ## <code>./vrpn_start.current</code> | ||
Revision as of 08:04, 16 September 2008
Cavepainting in the Cave involves coordination among a bunch of different machines. This article shows you HOWTO get everything running by issuing commands from the command line.
- Turn on tracking (VRPN) on serial
ssh cavedemo@serialcd /share/gfx/bin
Note that you don't want to go to $G!./vrpn_start.current- Leave this program running and open up a new terminal to do the following steps.
- Set up the displays on cs-nodes
ssh -Y cs-nodescd /vol/projects/cave-powerwall./setup_cave.sh./myframelock.sh
Note that this script might whine. Give it a long time to throw up errors; it eventually shows. If it is taking especially long, ctrl-C it and try again. Not sure why this step is so nondeterministic.- In the Nvidia config GUI program that pops up:
- Go to "Frame Lock" in the left-hand pane
- Make sure that cs-front has the "server" box checked and all others are "client"
- Hit the "Enable Frame Lock" button in the lower-right
- Once all the lights turn green, you can hit "Quit"
- Run your personalized Cavepainting script on wallconsole
ssh -Y cavedemo@wallconsole$G/bin/cave.cscluster.<some other junk that includes your username>