Start Cavepainting manually in the Cave: Difference between revisions

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New page: Cavepainting in the Cave involves coordination among a bunch of different machines. This article shows you HOWTO get everything running by issuing commands from the command line. # Turn ...
 
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# Run your personalized Cavepainting script on <tt>wallconsole</tt>
# Run your personalized Cavepainting script on <tt>wallconsole</tt>
## <code>ssh -Y cavedemo@wallconsole</code>
## <code>ssh -Y cavedemo@wallconsole</code>
## <code>$G/bin/cave.cscluster.cs137fall06kuchora.'''<username>'''_kuchora</code>
## <code>$G/bin/cave.cscluster.<some other junk that includes your username></code>




[[Category:HOWTO]]
[[Category:HOWTO]]

Revision as of 20:51, 11 September 2008

Cavepainting in the Cave involves coordination among a bunch of different machines. This article shows you HOWTO get everything running by issuing commands from the command line.

  1. Turn on tracking (VRPN) on serial
    1. ssh -Y cavedemo@serial
    2. cd /share/gfx/bin
      Note that you don't want to go to $G!
    3. ./vrpn_start.current
    4. Leave this program running and open up a new terminal to do the following steps.
  2. Set up the displays on cs-nodes
    1. ssh -Y cs-nodes
    2. cd /vol/projects/cave-powerwall
    3. ./setup_cave.sh
    4. ./myframelock.sh
      Note that this script might whine. Give it a long time to throw up errors; it eventually shows. If it is taking especially long, ctrl-C it and try again. Not sure why this step is so nondeterministic.
    5. In the Nvidia config GUI program that pops up:
      1. Go to "Frame Lock" in the left-hand pane
      2. Make sure that cs-front has the "server" box checked and all others are "client"
      3. Hit the "Enable Frame Lock" button in the lower-right
      4. Once all the lights turn green, you can hit "Quit"
  3. Run your personalized Cavepainting script on wallconsole
    1. ssh -Y cavedemo@wallconsole
    2. $G/bin/cave.cscluster.<some other junk that includes your username>