Start Cavepainting manually in the Cave: Difference between revisions
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New page: Cavepainting in the Cave involves coordination among a bunch of different machines. This article shows you HOWTO get everything running by issuing commands from the command line. # Turn ... |
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# Run your personalized Cavepainting script on <tt>wallconsole</tt> | # Run your personalized Cavepainting script on <tt>wallconsole</tt> | ||
## <code>ssh -Y cavedemo@wallconsole</code> | ## <code>ssh -Y cavedemo@wallconsole</code> | ||
## <code>$G/bin/cave.cscluster. | ## <code>$G/bin/cave.cscluster.<some other junk that includes your username></code> | ||
[[Category:HOWTO]] | [[Category:HOWTO]] | ||
Revision as of 20:51, 11 September 2008
Cavepainting in the Cave involves coordination among a bunch of different machines. This article shows you HOWTO get everything running by issuing commands from the command line.
- Turn on tracking (VRPN) on serial
ssh -Y cavedemo@serialcd /share/gfx/bin
Note that you don't want to go to $G!./vrpn_start.current- Leave this program running and open up a new terminal to do the following steps.
- Set up the displays on cs-nodes
ssh -Y cs-nodescd /vol/projects/cave-powerwall./setup_cave.sh./myframelock.sh
Note that this script might whine. Give it a long time to throw up errors; it eventually shows. If it is taking especially long, ctrl-C it and try again. Not sure why this step is so nondeterministic.- In the Nvidia config GUI program that pops up:
- Go to "Frame Lock" in the left-hand pane
- Make sure that cs-front has the "server" box checked and all others are "client"
- Hit the "Enable Frame Lock" button in the lower-right
- Once all the lights turn green, you can hit "Quit"
- Run your personalized Cavepainting script on wallconsole
ssh -Y cavedemo@wallconsole$G/bin/cave.cscluster.<some other junk that includes your username>