CS295J/Proposal intros from class 9: Difference between revisions

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* Adam
* Adam
* [[User:E J Kalafarski|E J Kalafarski]] 15:25, 17 March 2009 (UTC)
* [[User:E J Kalafarski|E J Kalafarski]] 15:25, 17 March 2009 (UTC)
==Alternative Collaborative (In progress...)==
Established guidelines for designing human computer interfaces are based on experience, intuition and introspection. Because there is no integrated theoretical foundation, many rule-sets have emerged despite the absence of comparative evaluations.  We propose to develop a theoretical foundation for interface design, drawing on recent advances in cognitive science -- the study of how people think, perceive and interact with the world. We will distill a broad range of principles and computational models of cognition that are relevant to interface design and use them to compare and unify existing guidelines.  To validate our theoretical foundation, we will use our findings to develop a quantitative mechanism for assessing interface designs, identifying interface elements that are detrimental to user performance, and suggesting effective alternatives.  Results from this system will be explored over a set of case studies. 
A central focus of our work will be to broaden the range of cognitive theories that are used in HCI design.  Few low level theories of perception and action, such as Fitts's law, have garnered general acceptance in the HCI community because due to their simple, quantitative nature, and wide-spread applicability.  Our aim is to produce similar predictive models that apply to lower levels of perception as well as higher levels of cognition, including higher-level vision, learning, memory, attention and task management.
We will focus on generating extensible, generalizable models of cognition that can be applied to a broad range of interface design challenges.  Much research has accumulated regarding how people manage multiple tasks, and we will apply it to principles of how an interface should be designed with not only its own purpose in mind but such that it both helps maintain focus in a multi-tasking environment and minimizes the cost of switching to other tasks or applications in the same working sphere.  The newer approach of distributed cognition also provides a different perspective by examining the human-computer system as a unified cognitive entity.
===Collaborators so far===
* Adam
* Trevor


==Gideon==
==Gideon==

Revision as of 15:45, 17 March 2009

Collaborative

Established guidelines for designing human computer interfaces are based on experience, intuition and introspection. Because there is no integrated theoretical foundation, many rulesets have emerged with no intuitive way to compare or unify them. We propose to develop a theoretical foundation for interface design, drawing on recent advances in cognitive science—the study of how people think, perceive and interact with the world. We will distill a broad range of principles and computational models of cognition that are relevant to interface design and use them to compare and unify existing guidelines. Where possible, we will use computational models to enable richer automatic interface assessment than is currently available.

A large part of our project will be to broaden the range of cognitive theories that are used in HCI design. Only a few low level theories of perception and action, such as Fitts's law, have garnered general acceptance in the HCI community because they are simple, make quantitative predictions and apply without modification to a broad range of tasks and interfaces. Our aim is to produce similar predictive models that apply to these lower levels of perception as well as higher levels of cognition, including higher-level vision, learning, memory, attention and task management.

Much of our work will focus on how cognitive principles can enable interface design to go beyond the focus of the functionality of the individual application [a bit vague]. Much research has accumulated regarding how people manage multiple tasks and we will apply it to principles of how an interface should be designed with not only its own purpose in mind but such that it both helps maintain focus in a multi-tasking environment and minimizes the cost of switching to other tasks or applications in the same working sphere. The newer approach of distributed cognition also provides a different perspective by examining the human-computer system as a unified cognitive entity. We will extract and test principles from this literature on how to ensure that the human part of the system is only responsible for those parts of the task for which it is more capable than the computer.

Collaborators so far

Alternative Collaborative (In progress...)

Established guidelines for designing human computer interfaces are based on experience, intuition and introspection. Because there is no integrated theoretical foundation, many rule-sets have emerged despite the absence of comparative evaluations. We propose to develop a theoretical foundation for interface design, drawing on recent advances in cognitive science -- the study of how people think, perceive and interact with the world. We will distill a broad range of principles and computational models of cognition that are relevant to interface design and use them to compare and unify existing guidelines. To validate our theoretical foundation, we will use our findings to develop a quantitative mechanism for assessing interface designs, identifying interface elements that are detrimental to user performance, and suggesting effective alternatives. Results from this system will be explored over a set of case studies.

A central focus of our work will be to broaden the range of cognitive theories that are used in HCI design. Few low level theories of perception and action, such as Fitts's law, have garnered general acceptance in the HCI community because due to their simple, quantitative nature, and wide-spread applicability. Our aim is to produce similar predictive models that apply to lower levels of perception as well as higher levels of cognition, including higher-level vision, learning, memory, attention and task management.

We will focus on generating extensible, generalizable models of cognition that can be applied to a broad range of interface design challenges. Much research has accumulated regarding how people manage multiple tasks, and we will apply it to principles of how an interface should be designed with not only its own purpose in mind but such that it both helps maintain focus in a multi-tasking environment and minimizes the cost of switching to other tasks or applications in the same working sphere. The newer approach of distributed cognition also provides a different perspective by examining the human-computer system as a unified cognitive entity.

Collaborators so far

  • Adam
  • Trevor

Gideon

  • Creating a model of HCI based on distributed cognition
    • Our model (and its many levels)
    • Consideration of cognitive theory
    • Contributions
      • Framework
      • Quantitative Models
    • End-Product