CS295J/Literature: Difference between revisions
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* [http://vrlab.epfl.ch/~pglardon/VR05/papers/chi2004.pdf Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures] Lecuyer-2004-FBH | * [http://vrlab.epfl.ch/~pglardon/VR05/papers/chi2004.pdf Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures] Lecuyer-2004-FBH | ||
: Looks like it could have cool information on "hacking" human perception. ( | : Looks like it could have cool information on "hacking" human perception. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
* [http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=267474 Research issues in perception and user interfaces] Encarnacao-1994-RIP | * [http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=267474 Research issues in perception and user interfaces] Encarnacao-1994-RIP | ||
: "The authors focus at on three things: presentation of information to best match human cognitive and perceptual capabilities, interactive tools and systems to facilitate creation and navigation of visualizations, and software system features to improve visualization tools." First and third points sound relevant. ( | : "The authors focus at on three things: presentation of information to best match human cognitive and perceptual capabilities, interactive tools and systems to facilitate creation and navigation of visualizations, and software system features to improve visualization tools." First and third points sound relevant. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
* [http://books.google.com/books?hl=en&lr=&id=vnax4nN4Ws4C&oi=fnd&pg=PA703&dq=slanty+design&ots=P7G259hzJa&sig=vbYZmYkquwuA_ollOI6EgciNJjU The Uniqueness of Individual Perception] Whitehouse-1999-ID | * [http://books.google.com/books?hl=en&lr=&id=vnax4nN4Ws4C&oi=fnd&pg=PA703&dq=slanty+design&ots=P7G259hzJa&sig=vbYZmYkquwuA_ollOI6EgciNJjU The Uniqueness of Individual Perception] Whitehouse-1999-ID | ||
: Differences and similarities between between the perceptions of individuals. ( | : Differences and similarities between between the perceptions of individuals. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
==Cognition== | ==Cognition== | ||
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* [http://portal.acm.org/citation.cfm?id=108844.108865 A cognitive model for the perception and understanding of graphs] Lohse-1991-CMP | * [http://portal.acm.org/citation.cfm?id=108844.108865 A cognitive model for the perception and understanding of graphs] Lohse-1991-CMP | ||
: Abstract: "…we have only a partial understanding of how people perceive and process graphic information." Obvious potential relevance. ( | : Abstract: "…we have only a partial understanding of how people perceive and process graphic information." Obvious potential relevance. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
==HCI== | ==HCI== | ||
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* [http://www.eecs.berkeley.edu/Pubs/TechRpts/2000/CSD-00-1105.pdf The state of the art in automating usability evaluation of user interfaces] Ivory-2000-SAA | * [http://www.eecs.berkeley.edu/Pubs/TechRpts/2000/CSD-00-1105.pdf The state of the art in automating usability evaluation of user interfaces] Ivory-2000-SAA | ||
: This looks money: somewhat-recent example of automating the evaluation process, very much one of our specific goals. ( | : This looks money: somewhat-recent example of automating the evaluation process, very much one of our specific goals. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
* [http://www.hpl.hp.com/techreports/91/HPL-91-03.pdf User Interface Evaluation in the Real World: A Comparison of Four Techniques] Jeffries-1991-UIE | * [http://www.hpl.hp.com/techreports/91/HPL-91-03.pdf User Interface Evaluation in the Real World: A Comparison of Four Techniques] Jeffries-1991-UIE | ||
: Survey of several evaluation methods, almost 20 yrs old. ( | : Survey of several evaluation methods, almost 20 yrs old. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
* [http://ics.colorado.edu/techpubs/pdf/91-01.pdf Cognitive Walkthroughs: A Method for Theory-Based Evaluation of User Interfaces] Polson-xxxx-CWM | * [http://ics.colorado.edu/techpubs/pdf/91-01.pdf Cognitive Walkthroughs: A Method for Theory-Based Evaluation of User Interfaces] Polson-xxxx-CWM | ||
: One more method. | : One more method. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
* [http://portal.acm.org/citation.cfm?id=142834&coll= Finding usability problems through heuristic evaluation] Nielsen-1992-FUP | * [http://portal.acm.org/citation.cfm?id=142834&coll= Finding usability problems through heuristic evaluation] Nielsen-1992-FUP | ||
: Another old one, not sure of relevance yet. "Major usability problems have a higher probability than minor problems of being found in a heuristic evaluation, but more minor problems are found in absolute numbers." ( | : Another old one, not sure of relevance yet. "Major usability problems have a higher probability than minor problems of being found in a heuristic evaluation, but more minor problems are found in absolute numbers." [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
==Design== | ==Design== | ||
* Wikipedia articles on [http://en.wikipedia.org/wiki/A_Pattern_Language "A Pattern Language"] and [http://en.wikipedia.org/wiki/Design_pattern "Design Pattern"] | * Wikipedia articles on [http://en.wikipedia.org/wiki/A_Pattern_Language "A Pattern Language"] and [http://en.wikipedia.org/wiki/Design_pattern "Design Pattern"] | ||
:see summary for Alexander below (David) | :see summary for Alexander below (David) | ||
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* Alexander: A Pattern Language: Towns, Buildings, Construction | * Alexander: A Pattern Language: Towns, Buildings, Construction | ||
:The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David) | :The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David) | ||
* [http://useraware.iict.ch/uploads/media/TangibleBits.pdf Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms] Ishii-1997-TBT | * [http://useraware.iict.ch/uploads/media/TangibleBits.pdf Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms] Ishii-1997-TBT | ||
:A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | |||
:A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. ( | |||
* [http://list.cs.brown.edu/courses/csci1900/2007/documents/restricted/beale.pdf Slanty Design] Beale-2007-SD | * [http://list.cs.brown.edu/courses/csci1900/2007/documents/restricted/beale.pdf Slanty Design] Beale-2007-SD | ||
:Design method, five major design steps. ( | :Design method, five major design steps. [[User:E J Kalafarski|E J Kalafarski]] 16:02, 26 January 2009 (UTC) | ||
==Thinking, analysis, decision making== | ==Thinking, analysis, decision making== | ||
Revision as of 16:02, 26 January 2009
Perception
- Colin Ware: Information Visualization: Perception for Design
- Insight into some of the theory of perception as it pertains to building visual interfaces (David)
- Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition
- These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)
- Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures Lecuyer-2004-FBH
- Looks like it could have cool information on "hacking" human perception. E J Kalafarski 16:02, 26 January 2009 (UTC)
- Research issues in perception and user interfaces Encarnacao-1994-RIP
- "The authors focus at on three things: presentation of information to best match human cognitive and perceptual capabilities, interactive tools and systems to facilitate creation and navigation of visualizations, and software system features to improve visualization tools." First and third points sound relevant. E J Kalafarski 16:02, 26 January 2009 (UTC)
- The Uniqueness of Individual Perception Whitehouse-1999-ID
- Differences and similarities between between the perceptions of individuals. E J Kalafarski 16:02, 26 January 2009 (UTC)
Cognition
- Colin Ware: Visual Thinking: For Design
- Insight into some of the theory of cognition as it pertains to building visual interfaces (David)
- A clear description of one part of human thinking; will probably provide pointers to other things to read (David)
- Abstract: "…we have only a partial understanding of how people perceive and process graphic information." Obvious potential relevance. E J Kalafarski 16:02, 26 January 2009 (UTC)
HCI
- John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
- A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David)
- A study in which the GOMS method is used to correctly predict the performance of call center operators using a new workstation. Might be interesting because of the methodology used to decompose the task into basic cognitive and perceptual actions, and then measuring these actions to evaluate the new interface. (Eric)
Marking menus naturally facillitate the transition from novice to expert performance for command invocation, and have been quite influential over the years to research into menu techniques. (Andrew Bragdon)
High-level theory of human-computer dialogues. (Andrew Bragdon)
- Polson, P. and Lewis, C. Theory-Based Design for Easily Learned Interfaces. Human-Computer Interaction, 5, 2 (June 1990), 191-220.
This is a cognitive model of how users find and learn commands in an unfamiliar user interface. This could potentially be adapted to be a piece of a theory of visualization. (Andrew Bragdon)
This is a system which combines gaze input (coarse-grained) and mouse input (fine-grained) to quickly target items. This is important because it "kind of" gets around Fitt's law by using gaze input to "warp" the cursor to the general vicinity of what the user wants to work on. (Andrew Bragdon)
Presents task models of user attention. (Andrew Bragdon)
Empirical study of how information workers spend their time. Puts forward a theory of how users organize small individual tasks into "working spheres." (Andrew Bragdon)
- This looks money: somewhat-recent example of automating the evaluation process, very much one of our specific goals. E J Kalafarski 16:02, 26 January 2009 (UTC)
- Survey of several evaluation methods, almost 20 yrs old. E J Kalafarski 16:02, 26 January 2009 (UTC)
- One more method. E J Kalafarski 16:02, 26 January 2009 (UTC)
- Finding usability problems through heuristic evaluation Nielsen-1992-FUP
- Another old one, not sure of relevance yet. "Major usability problems have a higher probability than minor problems of being found in a heuristic evaluation, but more minor problems are found in absolute numbers." E J Kalafarski 16:02, 26 January 2009 (UTC)
Design
- Wikipedia articles on "A Pattern Language" and "Design Pattern"
- see summary for Alexander below (David)
- UI Design principles (feedback, etc -- find ref)
- Alexander: A Pattern Language: Towns, Buildings, Construction
- The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)
- A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. E J Kalafarski 16:02, 26 January 2009 (UTC)
- Slanty Design Beale-2007-SD
- Design method, five major design steps. E J Kalafarski 16:02, 26 January 2009 (UTC)
Thinking, analysis, decision making
- Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving
- Set of methods for solving problems that might be incorporated into tools for thinking (David)
- Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist
- An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David)
- Thomas, Cook: Illuminating the Path
- a research agenda for tools for intelligence analysts; not sure of relevance (David)