CS295J/Literature: Difference between revisions

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:A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. (ej)
:A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. (ej)
* [http://list.cs.brown.edu/courses/csci1900/2007/documents/restricted/beale.pdf Slanty Design] Beale-2007-SD
:Design method, five major design steps. (ej)


==Thinking, analysis, decision making==
==Thinking, analysis, decision making==

Revision as of 14:52, 26 January 2009

Perception

  • Colin Ware: Information Visualization: Perception for Design
Insight into some of the theory of perception as it pertains to building visual interfaces (David)
  • Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition
These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)
Looks like it could have cool information on "hacking" human perception. (ej)
"The authors focus at on three things: presentation of information to best match human cognitive and perceptual capabilities, interactive tools and systems to facilitate creation and navigation of visualizations, and software system features to improve visualization tools." First and third points sound relevant. (ej)
Differences and similarities between between the perceptions of individuals. (ej)

Cognition

  • Colin Ware: Visual Thinking: For Design
Insight into some of the theory of cognition as it pertains to building visual interfaces (David)
A clear description of one part of human thinking; will probably provide pointers to other things to read (David)
Abstract: "…we have only a partial understanding of how people perceive and process graphic information." Obvious potential relevance. (ej)

HCI

  • John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David)
A study in which the GOMS method is used to correctly predict the performance of call center operators using a new workstation. Might be interesting because of the methodology used to decompose the task into basic cognitive and perceptual actions, and then measuring these actions to evaluate the new interface. (Eric)

Design

see summary for Alexander below (David)
  • UI Design principles (feedback, etc -- find ref)
  • Alexander: A Pattern Language: Towns, Buildings, Construction
The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)
A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. (ej)
Design method, five major design steps. (ej)

Thinking, analysis, decision making

  • Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving
Set of methods for solving problems that might be incorporated into tools for thinking (David)
  • Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist
An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David)
  • Thomas, Cook: Illuminating the Path
a research agenda for tools for intelligence analysts; not sure of relevance (David)