CS295J/Literature: Difference between revisions
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==Perception== | |||
Colin Ware: Information Visualization: Perception for Design | Colin Ware: Information Visualization: Perception for Design | ||
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:These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David) | :These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David) | ||
==Cognition== | |||
Colin Ware: Visual Thinking: For Design | Colin Ware: Visual Thinking: For Design | ||
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:A clear description of one part of human thinking; will probably provide pointers to other things to read (David) | :A clear description of one part of human thinking; will probably provide pointers to other things to read (David) | ||
==HCI== | |||
John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science | John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science | ||
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:A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David) | :A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David) | ||
==Design== | |||
Wikipedia articles on "A Pattern Language" and "Design Pattern" | Wikipedia articles on "A Pattern Language" and "Design Pattern" | ||
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:The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David) | :The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David) | ||
==Thinking, analysis, decision making== | |||
Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving | Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving | ||
:Set of methods for solving problems that might be incorporated into tools for thinking (David) | :Set of methods for solving problems that might be incorporated into tools for thinking (David) | ||
Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist | Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist | ||
Revision as of 19:38, 24 January 2009
Perception
Colin Ware: Information Visualization: Perception for Design
- Insight into some of the theory of perception as it pertains to building visual interfaces (David)
Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition
- These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)
Cognition
Colin Ware: Visual Thinking: For Design
- Insight into some of the theory of cognition as it pertains to building visual interfaces (David)
Wikipedia's Seven plus or minus two page
- A clear description of one part of human thinking; will probably provide pointers to other things to read (David)
HCI
John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
- A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David)
Design
Wikipedia articles on "A Pattern Language" and "Design Pattern"
- see summary for Alexander below (David)
UI Design principles (feedback, etc -- find ref)
Alexander: A Pattern Language: Towns, Buildings, Construction
- The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)
Thinking, analysis, decision making
Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving
- Set of methods for solving problems that might be incorporated into tools for thinking (David)
Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist
- An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David)
Thomas, Cook: Illuminating the Path
- a research agenda for tools for intelligence analysts; not sure of relevance (David)