VRG3D Requirements: Difference between revisions
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New page: == VRG3D Requirements == * documentation ** "make doc" makes doxygen style documentation ** it's possible to make introduction page... * examples ** lowest-level events * have short-term ... |
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== High-level goals == | |||
# Let new users get started in a few minutes through online documentation | |||
# Create rich immersive virtual worlds with high update rates and low-latency | |||
# Easily let applications run on a spectrum of displays ranging from a single conventional monitor to a Cave consisting of 40-60 tiles. | |||
# Provide input and output devices (e.g., tracked glasses, wands, audio, tracked paintbrushes, joysticks, spaceball, Wiimote, etc.) | |||
# Interoperate (to some degree) with geometry and color calibration system | |||
# [MAYBE] Reduce/minimize “code rot” so apps continue to run and can easily be turned into “demos” | |||
== VRG3D Requirements == | == VRG3D Requirements == | ||
Revision as of 16:31, 15 December 2009
High-level goals
- Let new users get started in a few minutes through online documentation
- Create rich immersive virtual worlds with high update rates and low-latency
- Easily let applications run on a spectrum of displays ranging from a single conventional monitor to a Cave consisting of 40-60 tiles.
- Provide input and output devices (e.g., tracked glasses, wands, audio, tracked paintbrushes, joysticks, spaceball, Wiimote, etc.)
- Interoperate (to some degree) with geometry and color calibration system
- [MAYBE] Reduce/minimize “code rot” so apps continue to run and can easily be turned into “demos”
VRG3D Requirements
- documentation
- "make doc" makes doxygen style documentation
- it's possible to make introduction page...
- examples
- lowest-level events
- have short-term milestones & then get guinea pigs to test it (is it actually easy to use?)
- synching
- interaction
- 3D graphics
- multiple displays
- multiple OS's
- testability
- "easy-of-use"
- code repository & code access