CS295J/Literature: Difference between revisions

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* [http://www.informaworld.com/smpp/content~db=all?content=10.1207/s15327051hci1904_9 Unseen and Unaware: Implications of Recent Research on Failures of Visual Awareness for Human-Computer Interface Design] D. Alexander Varakin;  Daniel T. Levin; Roger Fidler   
* [http://www.informaworld.com/smpp/content~db=all?content=10.1207/s15327051hci1904_9 Unseen and Unaware: Implications of Recent Research on Failures of Visual Awareness for Human-Computer Interface Design] D. Alexander Varakin;  Daniel T. Levin; Roger Fidler   
: This article reviews basic and applied research documenting failures of visual awareness and the related metacognitive failure and then discuss misplaced beliefs that could accentuate both in the context of the human-computer interface. (lisajane)
: This article reviews basic and applied research documenting failures of visual awareness and the related metacognitive failure and then discuss misplaced beliefs that could accentuate both in the context of the human-computer interface. (lisajane)
* Shneiderman, Plaisant: Designing the User Interface
: My textbook for an HCI class, has many good lists of guidelines. Especially Ch.2 pp 59-102. (lisajane)


==Design==
==Design==

Revision as of 18:30, 26 January 2009

Perception

  • Colin Ware: Information Visualization: Perception for Design
Insight into some of the theory of perception as it pertains to building visual interfaces (David)
  • Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition
These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)
Looks like it could have cool information on "hacking" human perception. E J Kalafarski 16:02, 26 January 2009 (UTC)
"The authors focus at on three things: presentation of information to best match human cognitive and perceptual capabilities, interactive tools and systems to facilitate creation and navigation of visualizations, and software system features to improve visualization tools." First and third points sound relevant. E J Kalafarski 16:02, 26 January 2009 (UTC)
Differences and similarities between between the perceptions of individuals. E J Kalafarski 16:02, 26 January 2009 (UTC)

Cognition

  • Colin Ware: Visual Thinking: For Design
Insight into some of the theory of cognition as it pertains to building visual interfaces (David)
A clear description of one part of human thinking; will probably provide pointers to other things to read (David)
Abstract: "…we have only a partial understanding of how people perceive and process graphic information." Obvious potential relevance. E J Kalafarski 16:02, 26 January 2009 (UTC)
Older article but referenced in a lot of newer ones; looks at how conventional problem-solving is ineffective as a learning device. (lisajane)

HCI

  • John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David)
A study in which the GOMS method is used to correctly predict the performance of call center operators using a new workstation. Might be interesting because of the methodology used to decompose the task into basic cognitive and perceptual actions, and then measuring these actions to evaluate the new interface. (Eric)

Marking menus naturally facillitate the transition from novice to expert performance for command invocation, and have been quite influential over the years to research into menu techniques. (Andrew Bragdon)

High-level theory of human-computer dialogues. (Andrew Bragdon)

  • Polson, P. and Lewis, C. Theory-Based Design for Easily Learned Interfaces. Human-Computer Interaction, 5, 2 (June 1990), 191-220.

This is a cognitive model of how users find and learn commands in an unfamiliar user interface. This could potentially be adapted to be a piece of a theory of visualization. (Andrew Bragdon)

This is a system which combines gaze input (coarse-grained) and mouse input (fine-grained) to quickly target items. This is important because it "kind of" gets around Fitt's law by using gaze input to "warp" the cursor to the general vicinity of what the user wants to work on. (Andrew Bragdon)

Presents task models of user attention. (Andrew Bragdon)

Empirical study of how information workers spend their time. Puts forward a theory of how users organize small individual tasks into "working spheres." (Andrew Bragdon)

This looks money: somewhat-recent example of automating the evaluation process, very much one of our specific goals. E J Kalafarski 16:02, 26 January 2009 (UTC)
Survey of several evaluation methods, almost 20 yrs old. E J Kalafarski 16:02, 26 January 2009 (UTC)
One more method. E J Kalafarski 16:02, 26 January 2009 (UTC)
Another old one, not sure of relevance yet. "Major usability problems have a higher probability than minor problems of being found in a heuristic evaluation, but more minor problems are found in absolute numbers." E J Kalafarski 16:02, 26 January 2009 (UTC)
One of the first research papers to introduce eye tracking as a viable HCI technique. (Trevor)
Technical details about the implementation of a recent real-time eye-tracking system. (Trevor)
A workshop discussion from CHI 2007 discussing the idea of a "semantic internet" and its relevance to the HCI community. Discusses things like adaptive web interfaces, mashups, dynamic interactions, etc. (Trevor)
A highly cited paper discussing the notion of implicit HCI, including semantic grouping of interactions, and some perceptual rules. (Trevor)
This article investigates the cognitive strategies that people use to search computer displays. Several different visual layouts are examined. (lisajane)
This article reviews basic and applied research documenting failures of visual awareness and the related metacognitive failure and then discuss misplaced beliefs that could accentuate both in the context of the human-computer interface. (lisajane)
  • Shneiderman, Plaisant: Designing the User Interface
My textbook for an HCI class, has many good lists of guidelines. Especially Ch.2 pp 59-102. (lisajane)

Design

see summary for Alexander below (David)
  • UI Design principles (feedback, etc -- find ref)
  • Alexander: A Pattern Language: Towns, Buildings, Construction
The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)
A fairly-specific UI proposal, but could potentially have some nice relevant discussion on how we perceive "foreground" items and "background" items and their relationship. E J Kalafarski 16:02, 26 January 2009 (UTC)
Design method, five major design steps. E J Kalafarski 16:02, 26 January 2009 (UTC)
Really awesome book on the evolution of interactions with technology. (Trevor)
Another great book on the practices of interaction design. (Trevor)

Thinking, analysis, decision making

  • Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving
Set of methods for solving problems that might be incorporated into tools for thinking (David)
  • Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist
An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David)
  • Thomas, Cook: Illuminating the Path
a research agenda for tools for intelligence analysts; not sure of relevance (David)