CS295J/Literature: Difference between revisions
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==Perception== | ==Perception== | ||
Colin Ware: Information Visualization: Perception for Design | * Colin Ware: Information Visualization: Perception for Design | ||
:Insight into some of the theory of perception as it pertains to building visual interfaces (David) | :Insight into some of the theory of perception as it pertains to building visual interfaces (David) | ||
Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition | * Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition | ||
:These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David) | :These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David) | ||
| Line 11: | Line 11: | ||
==Cognition== | ==Cognition== | ||
Colin Ware: Visual Thinking: For Design | * Colin Ware: Visual Thinking: For Design | ||
:Insight into some of the theory of cognition as it pertains to building visual interfaces (David) | :Insight into some of the theory of cognition as it pertains to building visual interfaces (David) | ||
[http://en.wikipedia.org/wiki/Seven_plus_or_minus_two Wikipedia's Seven Plus or Minus Two page] | * [http://en.wikipedia.org/wiki/Seven_plus_or_minus_two Wikipedia's Seven Plus or Minus Two page] | ||
:A clear description of one part of human thinking; will probably provide pointers to other things to read (David) | :A clear description of one part of human thinking; will probably provide pointers to other things to read (David) | ||
| Line 21: | Line 21: | ||
==HCI== | ==HCI== | ||
John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science | * John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science | ||
:A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David) | :A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David) | ||
| Line 27: | Line 27: | ||
==Design== | ==Design== | ||
Wikipedia articles on "A Pattern Language" and "Design Pattern" | * Wikipedia articles on "A Pattern Language" and "Design Pattern" | ||
:see summary for Alexander below (David) | :see summary for Alexander below (David) | ||
UI Design principles (feedback, etc -- find ref) | * UI Design principles (feedback, etc -- find ref) | ||
Alexander: A Pattern Language: Towns, Buildings, Construction | * Alexander: A Pattern Language: Towns, Buildings, Construction | ||
:The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David) | :The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David) | ||
| Line 39: | Line 39: | ||
==Thinking, analysis, decision making== | ==Thinking, analysis, decision making== | ||
Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving | * Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving | ||
:Set of methods for solving problems that might be incorporated into tools for thinking (David) | :Set of methods for solving problems that might be incorporated into tools for thinking (David) | ||
Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist | * Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist | ||
:An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David) | :An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David) | ||
Thomas, Cook: Illuminating the Path | * Thomas, Cook: Illuminating the Path | ||
:a research agenda for tools for intelligence analysts; not sure of relevance (David) | :a research agenda for tools for intelligence analysts; not sure of relevance (David) | ||
Revision as of 19:59, 24 January 2009
Perception
- Colin Ware: Information Visualization: Perception for Design
- Insight into some of the theory of perception as it pertains to building visual interfaces (David)
- Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition
- These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)
Cognition
- Colin Ware: Visual Thinking: For Design
- Insight into some of the theory of cognition as it pertains to building visual interfaces (David)
- A clear description of one part of human thinking; will probably provide pointers to other things to read (David)
HCI
- John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
- A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David)
Design
- Wikipedia articles on "A Pattern Language" and "Design Pattern"
- see summary for Alexander below (David)
- UI Design principles (feedback, etc -- find ref)
- Alexander: A Pattern Language: Towns, Buildings, Construction
- The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)
Thinking, analysis, decision making
- Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving
- Set of methods for solving problems that might be incorporated into tools for thinking (David)
- Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist
- An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David)
- Thomas, Cook: Illuminating the Path
- a research agenda for tools for intelligence analysts; not sure of relevance (David)