CS295J/Literature: Difference between revisions

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'''Perception'''
==Perception==


Colin Ware: Information Visualization: Perception for Design
Colin Ware: Information Visualization: Perception for Design
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:These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)
:These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)


'''Cognition'''
==Cognition==


Colin Ware: Visual Thinking: For Design
Colin Ware: Visual Thinking: For Design
Line 19: Line 19:
:A clear description of one part of human thinking; will probably provide pointers to other things to read (David)
:A clear description of one part of human thinking; will probably provide pointers to other things to read (David)


 
==HCI==
'''HCI'''


John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
Line 26: Line 25:
:A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual  (David)
:A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual  (David)


 
==Design==
'''Design'''


Wikipedia articles on "A Pattern Language" and "Design Pattern"
Wikipedia articles on "A Pattern Language" and "Design Pattern"
Line 39: Line 37:
:The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)
:The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)


 
==Thinking, analysis, decision making==
'''Thinking, analysis, decision making'''


Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving
Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving


:Set of methods for solving problems that might be incorporated into tools for thinking (David)
:Set of methods for solving problems that might be incorporated into tools for thinking (David)


Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist
Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist

Revision as of 19:38, 24 January 2009

Perception

Colin Ware: Information Visualization: Perception for Design

Insight into some of the theory of perception as it pertains to building visual interfaces (David)

Some unindentified paper(s)/book(s) about Gestalt theories of perception and cognition

These theories, from the 40's inform visual design and may provide an analogy for integration of theory and practice (David)

Cognition

Colin Ware: Visual Thinking: For Design

Insight into some of the theory of cognition as it pertains to building visual interfaces (David)

Wikipedia's Seven plus or minus two page

A clear description of one part of human thinking; will probably provide pointers to other things to read (David)

HCI

John M. Carroll: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science

A gargantuan book with chapters by many folks describing some of the models and theories from HCI that may relate back to cognition; may need to create individual (David)

Design

Wikipedia articles on "A Pattern Language" and "Design Pattern"

see summary for Alexander below (David)

UI Design principles (feedback, etc -- find ref)

Alexander: A Pattern Language: Towns, Buildings, Construction

The original design pattern source; what makes a human space work, ineffable best practices, ~250 rules is enough to do communities and house-sized artifacts; could be a good metaphor for making; could be a good metaphor for making human virtual space work? (David)

Thinking, analysis, decision making

Morgan D. Jones: The Thinker's Toolkit: Fourteen Powerful Techniques for Problem Solving

Set of methods for solving problems that might be incorporated into tools for thinking (David)

Keim, Shazeer, Littman: Proverb: The Probabilistic Cruciverbalist

An automatic crossword-puzzle solver; the software framework for building this program may be a metaphor for some thinking groupware with plug-in modules. (David)

Thomas, Cook: Illuminating the Path

a research agenda for tools for intelligence analysts; not sure of relevance (David)