CS295J/Class 10: Difference between revisions
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* let's figure out some things to execute | * let's figure out some things to execute | ||
** this should become the assignment | ** this should become the assignment | ||
** list what's there and what's missing/broken (dhl hypotheses here) | |||
*** ok: intro (see below -- mix of 2) | |||
*** ??: contributions (some more impact on science areas -- applications) | |||
*** not ok: bg/signicance needs to be tighter and focused only on contributions | |||
*** not ok: preliminary work need to be better related to proposed work | |||
* intro evals | * intro evals | ||
** metrics | ** metrics | ||
Latest revision as of 16:44, 3 April 2009
- muse on process
- we have a "gulf of execution"
- goal is "good collaborative proposal"
- we have N people; what should we do to achieve this goal?
- why do we have this gulf?
- harder than I anticipated
- not enough room to {de,}select best ideas (muse on doing this before submission rather than after)
- experience level of collaborators (muse on dhl collaborative efforts from the past)
- no single voice/vision (past collabs again)
- we have a "gulf of execution"
- let's figure out some things to execute
- this should become the assignment
- list what's there and what's missing/broken (dhl hypotheses here)
- ok: intro (see below -- mix of 2)
- ??: contributions (some more impact on science areas -- applications)
- not ok: bg/signicance needs to be tighter and focused only on contributions
- not ok: preliminary work need to be better related to proposed work
- intro evals
- metrics
- C: bring cognitive and perceptual modeling to bear in principled way on HCI design
- S: scoped to 5 people over 5 years
- I: high impact
- N: innovation
- A: analytical domain (supports hard thinking)
- concrete global comments
- more explicit what/how
- "We propose" at start and "five years ... $2.5M" by Gideon and Jon excellent -- emulate!
- terser
- a concrete thing for the $2.5M would be good; what will they get as opposed to what will we do? a theoretical foundation? better UI's? a system for automatically evaluating UI's? new knowledge about cognition?
- steven + (adam, trevor, gideon | gideon and jon) would capture everything
- Meta-work and Task-Interruption Support Interfaces (andrew)
- (100) C=20, S=20, I=40%, N=20% (too focused on CS domain, scope too small, needs to appear to move outside HCI more, innovation unclear, good balance between rhetoric and specifics)
- Collaborative 2 (need better title) (adam, trevor, gideon)
- (220) C=60%, S=40, I=60%, N=60% ("computational models" too vague, good goal for connection to psych, probably need more specifics and tighter language to make them fit, hard to scope)
- alternative collaborative (still need better title) (adam, trevor, gideon)
- (270) C=70%, S=60, I=70%, N=70% (nice 1st para, 2nd para a little mushy, 3rd para needs work)
- A Distributed Cognition Model of Human-Computer Interaction (gideon and jon)
- (270) C=70%, S=70, I=70%, N=60% (a bit abstract, nice connection between areas, explicit scope good, question strange, focus on distributed cognition intriguing although it may be risky, "gaps" bit sounds too much like fishing)
- EJ (need a better title) (ej)
- (200) C=60%, S=40, I=50%, N=50% (too rambling at start
- more solution less problem, hidden "we propose", scope hard to eval)
- A Behavioral/Cognitive Model of Human-Computer Interaction (steven)
- (190) iC=40%, S=50, I=40%, N=60% (good concrete goals and activities, "doomed to antiquation" great, not enough application)
- metrics
- preliminary results
- pick out proposal-relevant aspects of new readings
- neuropsychological assessement. interesting organized around computational themes; very structured around pathology, may need to consider high-functioning differences; not a single score; can we correlate preferences for interfaces or performance with interfaces to strength on cognitive testing measures?
- interaction costs. norman "gulf of execution" "gulf of evaluation"; add "gulf of formation" (which seems like gulf of execution, at some level, but maybe is just the hard part of deciding what to do next); (is there a "gulf of distraction/interruption" -- or is distraction a feature?