CS295J/Literature week 2: Difference between revisions

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* [http://portal.acm.org/citation.cfm?id=1357054.1357125&coll=portal&dl=ACM&type=series&idx=SERIES260&part=series&WantType=Proceedings&title=CHI&CFID=20781736&CFTOKEN=83176621 A diary study of mobile information needs]
: A detailed study into user's information needs in a mobile environment (not at work or at home), how much of these needs are satisfied by the devices and services available to them, and in what situational contexts these needs arise.  '''(Andrew Bragdon - OWNER for Assignment 2)'''  (Ack - didn't notice this page existed - I had put my link on the literature page itself...)
* [http://www.syros.aegean.gr/users/tsp/conf_pub/C12/c12.pdf Activity Theory vs Cognitive Science in the Study of Human-Computer Interaction]
* [http://www.syros.aegean.gr/users/tsp/conf_pub/C12/c12.pdf Activity Theory vs Cognitive Science in the Study of Human-Computer Interaction]
: Provides a brief history of Cognitive Science and HCI, then compares the effectiveness of the aforementioned theories in aiding design and development. (Owner : Steven)
: Provides a brief history of Cognitive Science and HCI, then compares the effectiveness of the aforementioned theories in aiding design and development. (Owner : Steven)
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: Provides a model of stimulus-response compatibility, the finding that people respond faster when the proper response to a stimulus is similar to the stimulus itself. (Owner : Adam)
: Provides a model of stimulus-response compatibility, the finding that people respond faster when the proper response to a stimulus is similar to the stimulus itself. (Owner : Adam)


* [http://hci.rwth-aachen.de/materials/publications/borchers2000a.pdf A pattern approach to interaction design]
* [http://hci.rwth-aachen.de/materials/publications/borchers2000a.pdf A pattern approach to interaction design] Borchers-2001-PAI
: xxxxxxxxxxxxxxxxxxx [[User:E J Kalafarski|E J Kalafarski]] 16:37, 3 February 2009 (UTC)
: A highly-cited work on the development of a language for defining design patterns for use in interface development, with an emphasis on communication between application developers and application domain experts. [[User:E J Kalafarski|E J Kalafarski]] 16:37, 3 February 2009 (UTC)
 
* [http://faculty.washington.edu/jtenenbg/courses/360/f04/sessions/schneidermanGoldenRules.html Shneiderman's "Eight Golden Rules of Interface Design"] Schneiderman-1987-ERD
: 8 basic HCI rules to keep in mind. ([http://vrl.cs.brown.edu/wiki/CS295J/Class_Members%27_Pages/Gideon Gideon])
 
* [http://www.isr.uci.edu/~jpd/classes/ics234bs03/13-HollanEtAl-TOCHI.pdf Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research] Hollan-2000-DCF
: Provides a framework for researching HCI within a distributed cognition perspective. (Owner - [http://vrl.cs.brown.edu/wiki/CS295J/Class_Members%27_Pages/Gideon Gideon])
 
* [http://www.ise.bgu.ac.il/faculty/noam/papers/00_nt_ask_di_iwc.pdf What is beautiful is usable] Tractinsky-2000-WBU
: This is a highly cited and interesting article which examines the relationships between users' initial perceptions of a system's interface with regard to aesthetics and their perceptions of that system's usability before and after use. (Owner : Ian, Discussant: Steven)
 
* [http://www.cs.washington.edu/homes/pedrod/papers/kdd02a.pdf Relational Markov Models and their Application to Adaptive Web Navigation]
: Introduces the notion of Relational Markov Models (RMMs), a construct that extends traditional Markov Models by imposing a relational hierarchy on the state space.  This abstraction allows for learning and inference on very large state spaces with only sparse training data.  These methods are evaluated with respect to Adaptive Web Interfaces, but I believe the general RMM idea can be applied in many other HCI settings.  (Owner : Trevor)
 
*[http://delivery.acm.org/10.1145/260000/253801/p80-wegner.pdf?key1=253801&key2=9223773321&coll=GUIDE&dl=GUIDE&CFID=21010974&CFTOKEN=31492441 Why Interaction is More Powerful than Algorithms]
: I found this article (written by Peter Wegner of the Brown CS Dept. and cited over 500 times) analogous to Fred Brooks' [http://delivery.acm.org/10.1145/230000/227243/p61-brooks.pdf?key1=227243&key2=3192773321&coll=GUIDE&dl=GUIDE&CFID=21010327&CFTOKEN=76322180 Toolsmith paper] in that it is a seminal viewpoint piece that lends credibility to interaction research as a bona fide science (interaction takes on many meanings here, but nearly all interpretations apply to HCI).  Wegner describes how the Turing Test breaks down when interaction enters the picture, and introduces the notion of an Interaction Machine in its place.  I found this quote particularly interesting:
:: "The irreducibility of interaction to algorithms enhances the intellectual legitimacy of computer science as a discipline distinct from mathematics and, by clarifying the nature of empirical models of computation, provides a technical rationale for calling computer science a science."  (Owner : Trevor, Discussant: Steven)
 
* [http://www.cs.umd.edu/class/fall2002/cmsc434-0201/p79-gaver.pdf Technology Affordances] Gaver-1991-TAF
: Clarifies the concept of affordances and its implications for designing interfaces. (Jon)

Latest revision as of 18:49, 6 February 2009

A detailed study into user's information needs in a mobile environment (not at work or at home), how much of these needs are satisfied by the devices and services available to them, and in what situational contexts these needs arise. (Andrew Bragdon - OWNER for Assignment 2) (Ack - didn't notice this page existed - I had put my link on the literature page itself...)
Provides a brief history of Cognitive Science and HCI, then compares the effectiveness of the aforementioned theories in aiding design and development. (Owner : Steven)
Provides a model of stimulus-response compatibility, the finding that people respond faster when the proper response to a stimulus is similar to the stimulus itself. (Owner : Adam)
A highly-cited work on the development of a language for defining design patterns for use in interface development, with an emphasis on communication between application developers and application domain experts. E J Kalafarski 16:37, 3 February 2009 (UTC)
8 basic HCI rules to keep in mind. (Gideon)
Provides a framework for researching HCI within a distributed cognition perspective. (Owner - Gideon)
This is a highly cited and interesting article which examines the relationships between users' initial perceptions of a system's interface with regard to aesthetics and their perceptions of that system's usability before and after use. (Owner : Ian, Discussant: Steven)
Introduces the notion of Relational Markov Models (RMMs), a construct that extends traditional Markov Models by imposing a relational hierarchy on the state space. This abstraction allows for learning and inference on very large state spaces with only sparse training data. These methods are evaluated with respect to Adaptive Web Interfaces, but I believe the general RMM idea can be applied in many other HCI settings. (Owner : Trevor)
I found this article (written by Peter Wegner of the Brown CS Dept. and cited over 500 times) analogous to Fred Brooks' Toolsmith paper in that it is a seminal viewpoint piece that lends credibility to interaction research as a bona fide science (interaction takes on many meanings here, but nearly all interpretations apply to HCI). Wegner describes how the Turing Test breaks down when interaction enters the picture, and introduces the notion of an Interaction Machine in its place. I found this quote particularly interesting:
"The irreducibility of interaction to algorithms enhances the intellectual legitimacy of computer science as a discipline distinct from mathematics and, by clarifying the nature of empirical models of computation, provides a technical rationale for calling computer science a science." (Owner : Trevor, Discussant: Steven)
Clarifies the concept of affordances and its implications for designing interfaces. (Jon)