CS295J/Rule Lists: Difference between revisions
< CS295J
Schneiderman |
|||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
==Maeda's Simplicity== | ==John Maeda's Laws of Simplicity== | ||
These may be convertible into rules that can be evaluated. | These may be convertible into rules that can be evaluated. See the [http://lawsofsimplicity.com/?cat=5&order=ASC Laws of Simplicity] website for more info. | ||
# | |||
# | # '''Reduce:''' "The simplest way to achieve simplicity is through thoughtful reduction." | ||
# | # '''Organize:''' "Organization makes a system of many appear fewer." | ||
# | # '''Time:''' "Savings in time feel like simplicity." | ||
# | # '''Learn:''' "Knowledge makes everything simpler." | ||
... | # '''Differences:''' "Simplicity and complexity need each other." | ||
# '''Context:''' "What lies in the periphery of simplicity is definitely not peripheral." | |||
# '''Emotion:''' "More emotions are better than less." | |||
# '''Trust:''' "In simplicity we trust." | |||
# '''Failure:''' "Some things can never be made simple." | |||
# '''The One:''' "Simplicity is about subtracting the obvious, and adding the meaningful." | |||
==Schneiderman's Eight Golden Rules [http://faculty.washington.edu/jtenenbg/courses/360/f04/sessions/schneidermanGoldenRules.html]== | |||
# Strive for consistency. | |||
# Enable frequent users to use shortcuts. | |||
# Offer informative feedback. | |||
# Design dialog to yield closure. | |||
# Offer simple error handling. | |||
# Permit easy reversal of actions. | |||
# Support internal locus of control. | |||
# Reduce short-term memory load. | |||
Latest revision as of 14:22, 6 February 2009
John Maeda's Laws of Simplicity
These may be convertible into rules that can be evaluated. See the Laws of Simplicity website for more info.
- Reduce: "The simplest way to achieve simplicity is through thoughtful reduction."
- Organize: "Organization makes a system of many appear fewer."
- Time: "Savings in time feel like simplicity."
- Learn: "Knowledge makes everything simpler."
- Differences: "Simplicity and complexity need each other."
- Context: "What lies in the periphery of simplicity is definitely not peripheral."
- Emotion: "More emotions are better than less."
- Trust: "In simplicity we trust."
- Failure: "Some things can never be made simple."
- The One: "Simplicity is about subtracting the obvious, and adding the meaningful."
Schneiderman's Eight Golden Rules [1]
- Strive for consistency.
- Enable frequent users to use shortcuts.
- Offer informative feedback.
- Design dialog to yield closure.
- Offer simple error handling.
- Permit easy reversal of actions.
- Support internal locus of control.
- Reduce short-term memory load.