Start Cavepainting manually in the Cave: Difference between revisions

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[[Cavepainting]] in the [[Cave]] involves coordination among a bunch of different machines.  This article shows you HOWTO get everything running by issuing commands from the command line.
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# Turn on tracking (VRPN) on <tt>serial</tt>
## <code>ssh cavedemo@serial</code>
## <code>cd /share/gfx/bin</code><br>Note that you '''don't''' want to go to $G!
## <code>./vrpn_start.current</code>
## Leave this program running and open up a new terminal to do the following steps.
# Set up the displays on <tt>cs-nodes</tt>
## <code>ssh -Y cs-nodes</code>
## <code>cd /vol/projects/cave-powerwall</code>
## <code>./setup_cave.sh</code>
## <code>./myframelock.sh</code><br>Note that this script might whine.  Give it a long time to throw up errors; it eventually shows.  If it is taking especially long, ctrl-C it and try again.  Not sure why this step is so nondeterministic.
## In the Nvidia config GUI program that pops up:
### Go to "Frame Lock" in the left-hand pane
### Make sure that cs-front has the "server" box checked and all others are "client"
### Hit the "Enable Frame Lock" button in the lower-right
### Once all the red "Timing" and "Stereo" lights along the right turn green, you can hit "Quit"
# Run your personalized Cavepainting script on <tt>wallconsole</tt>
## <code>ssh -Y cavedemo@wallconsole</code>
## <code>$G/bin/cave.cscluster.<some other junk that includes your username></code>
 
 
[[Category:HOWTO]]

Latest revision as of 15:07, 19 September 2013

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