CS295J/Class 8: Difference between revisions
< CS295J
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* new preliminary results | * new preliminary results | ||
* review readings | * review readings | ||
** embodied models as simulated users, 2001 | ** embodied models as simulated users, 2001 Adam | ||
**: (mention crowd movement economist article?) | **: (mention crowd movement economist article?) | ||
**: cognitive architectures -- could the book I scanned TOC from provide one? | **: cognitive architectures -- could the book I scanned TOC from provide one? | ||
| Line 11: | Line 11: | ||
**: an embodied agent could be great for testing | **: an embodied agent could be great for testing | ||
**: how should sketching fit into UI design? getting too detailed too fast can create problems | **: how should sketching fit into UI design? getting too detailed too fast can create problems | ||
** actability principles in theory and practice EJ | |||
**: seems structured around social, albeit business oriented, interactions | |||
**: initial piece with design rules | |||
**: principles seem overly something -- complex? detailed? abstract? | |||
** acting on a visual world: the role of perception in multimodal hci | |||
**: uh, users need to see? | |||
** the role of cognitive theory in hci EJ | |||
**: review of some theories relevant to hci -- learning, individual differences -- for avoiding disorientation in UI's. Apple pie, a bit. Other good refs? | |||
Latest revision as of 19:16, 13 March 2009
- review proposal reviews
- (I guess my template wasn't detailed enough...)
- discuss intellectual merits and what to focus on
- volunteer for some gap-filling (great stuff!)
- new preliminary results
- review readings
- embodied models as simulated users, 2001 Adam
- (mention crowd movement economist article?)
- cognitive architectures -- could the book I scanned TOC from provide one?
- some nice related work at low level (static analysis, GLEAN, Act-R)
- an embodied agent could be great for testing
- how should sketching fit into UI design? getting too detailed too fast can create problems
- actability principles in theory and practice EJ
- seems structured around social, albeit business oriented, interactions
- initial piece with design rules
- principles seem overly something -- complex? detailed? abstract?
- acting on a visual world: the role of perception in multimodal hci
- uh, users need to see?
- the role of cognitive theory in hci EJ
- review of some theories relevant to hci -- learning, individual differences -- for avoiding disorientation in UI's. Apple pie, a bit. Other good refs?
- embodied models as simulated users, 2001 Adam