CS295J/Class 8: Difference between revisions

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New page: * review proposal reviews ** discuss intellectual merits and what to focus on ** volunteer for some gap-filling (great stuff!) * new preliminary results * review readings.
 
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* review proposal reviews
* review proposal reviews
** (I guess my template wasn't detailed enough...)
** discuss intellectual merits and what to focus on
** discuss intellectual merits and what to focus on
** volunteer for some gap-filling (great stuff!)
** volunteer for some gap-filling (great stuff!)
* new preliminary results
* new preliminary results
* review readings.
* review readings
** embodied models as simulated users, 2001 Adam
**: (mention crowd movement economist article?)
**: cognitive architectures -- could the book I scanned TOC from provide one?
**: some nice related work at low level (static analysis, GLEAN, Act-R)
**: an embodied agent could be great for testing
**: how should sketching fit into UI design?  getting too detailed too fast can create problems
** actability principles in theory and practice EJ
**: seems structured around social, albeit business oriented, interactions
**: initial piece with design rules
**: principles seem overly something -- complex? detailed? abstract?
** acting on a visual world: the role of perception in multimodal hci
**: uh, users need to see?
** the role of cognitive theory in hci EJ
**: review of some theories relevant to hci -- learning, individual differences -- for avoiding disorientation in UI's. Apple pie, a bit.  Other good refs?

Latest revision as of 19:16, 13 March 2009

  • review proposal reviews
    • (I guess my template wasn't detailed enough...)
    • discuss intellectual merits and what to focus on
    • volunteer for some gap-filling (great stuff!)
  • new preliminary results
  • review readings
    • embodied models as simulated users, 2001 Adam
      (mention crowd movement economist article?)
      cognitive architectures -- could the book I scanned TOC from provide one?
      some nice related work at low level (static analysis, GLEAN, Act-R)
      an embodied agent could be great for testing
      how should sketching fit into UI design? getting too detailed too fast can create problems
    • actability principles in theory and practice EJ
      seems structured around social, albeit business oriented, interactions
      initial piece with design rules
      principles seem overly something -- complex? detailed? abstract?
    • acting on a visual world: the role of perception in multimodal hci
      uh, users need to see?
    • the role of cognitive theory in hci EJ
      review of some theories relevant to hci -- learning, individual differences -- for avoiding disorientation in UI's. Apple pie, a bit. Other good refs?