Scholl-2000-PCA: Difference between revisions

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New page: '''[http://biologie.kappa.ro/Literature/Misc_cogsci/articole/dvp/scholl00.pdf Perceptual causality and animacy]''' Scholl-2000-PCA : Discusses some of the automatic interpretation in our ...
 
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: Discusses some of the automatic interpretation in our perception, focusing on inferring causal relations and animacy. (Adam) 16:22, 26 January 2009 (UTC) (Adam - owner; Andrew Bragdon - discussant; [http://vrl.cs.brown.edu/wiki/CS295J/Class_Members%27_Pages/Gideon Gideon] - discussant)
: Discusses some of the automatic interpretation in our perception, focusing on inferring causal relations and animacy. (Adam) 16:22, 26 January 2009 (UTC) (Adam - owner; Andrew Bragdon - discussant; [http://vrl.cs.brown.edu/wiki/CS295J/Class_Members%27_Pages/Gideon Gideon] - discussant)
: Provides some Gestalt-like descriptive analysis of perceptual behavior; not clear if it can be incorporated into a predictive model, but some rules for interfaces might be derive from it.  May connect low-level perceptual behavior to higher level cognitive constructs. Could this imply some cognitive computational module in our model? (David)
: Provides some Gestalt-like descriptive analysis of perceptual behavior; not clear if it can be incorporated into a predictive model, but some rules for interfaces might be derive from it.  May connect low-level perceptual behavior to higher level cognitive constructs. Could this imply some cognitive computational module in our model? (David)
: The theoretical value of this paper is that it makes two points that are often neglected in HCI. One point is the amount of automatic interpretation that goes into even the sparsest visual displays. The second point is the importance of motion and temporal cues for how we interpret visual displays. Interface designers often think they are designing 2D interfaces, but people are sensitive to the temporal nature of the interface. For example, it's easier to reorient after minimizing a window if the window shrinks instead of disappearing. The practical value of this paper is that it points to the fact that some of the limits on causal perception have been quantified. If you want people to perceive one event as an effect or continuation of another, you have limits on how distant in space or time those two events can be. (Adam)
: The theoretical value of this paper is that it makes two points that are often neglected in HCI. One point is the amount of automatic interpretation that goes into even the sparsest visual displays. The second point is the importance of motion and temporal cues for how we interpret visual displays. Interface designers often think they are designing 2D interfaces, but people are sensitive to the temporal nature of the interface. For example, it's easier to reorient after minimizing a window if the window shrinks instead of disappearing. The practical value of this paper is that it points to the fact that some of the limits on causal perception have been quantified. Spatial and temporal contiguity are important for getting users to perceive causal relations in an interface. (Adam)

Latest revision as of 20:20, 3 February 2009

Perceptual causality and animacy Scholl-2000-PCA

Discusses some of the automatic interpretation in our perception, focusing on inferring causal relations and animacy. (Adam) 16:22, 26 January 2009 (UTC) (Adam - owner; Andrew Bragdon - discussant; Gideon - discussant)
Provides some Gestalt-like descriptive analysis of perceptual behavior; not clear if it can be incorporated into a predictive model, but some rules for interfaces might be derive from it. May connect low-level perceptual behavior to higher level cognitive constructs. Could this imply some cognitive computational module in our model? (David)
The theoretical value of this paper is that it makes two points that are often neglected in HCI. One point is the amount of automatic interpretation that goes into even the sparsest visual displays. The second point is the importance of motion and temporal cues for how we interpret visual displays. Interface designers often think they are designing 2D interfaces, but people are sensitive to the temporal nature of the interface. For example, it's easier to reorient after minimizing a window if the window shrinks instead of disappearing. The practical value of this paper is that it points to the fact that some of the limits on causal perception have been quantified. Spatial and temporal contiguity are important for getting users to perceive causal relations in an interface. (Adam)