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	<updated>2026-04-17T21:21:56Z</updated>
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	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=My_Singing_Monsters_2026_Cheats_-_Safe_Android_And_Ios&amp;diff=7001</id>
		<title>My Singing Monsters 2026 Cheats - Safe Android And Ios</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=My_Singing_Monsters_2026_Cheats_-_Safe_Android_And_Ios&amp;diff=7001"/>
		<updated>2026-04-12T00:51:37Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe My Singing Monsters Resource Guide Meta Description: Skip the fake My Singing Monsters generator. Discover legitimate ways to earn diamonds and coins, use official codes, and build your island safely.  Ultimate Safe Guide to My Singing Monsters Resources   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/9a1c5a4  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/9a1c5a4   Building a spectacular musical island takes time, pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe My Singing Monsters Resource Guide&lt;br /&gt;
Meta Description: Skip the fake My Singing Monsters generator. Discover legitimate ways to earn diamonds and coins, use official codes, and build your island safely.&lt;br /&gt;
&lt;br /&gt;
Ultimate Safe Guide to My Singing Monsters Resources&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/9a1c5a4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/9a1c5a4&lt;br /&gt;
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&lt;br /&gt;
Building a spectacular musical island takes time, patience, and a massive amount of resources. You need millions of coins to bake treats and clear obstacles. You also need precious diamonds to bypass long breeding times and purchase premium structures. When progression slows down, players often seek shortcuts to speed up their gameplay.&lt;br /&gt;
&lt;br /&gt;
This guide provides exactly what you need to build a wealthy account safely. You will learn the best legal methods to farm currency, why you should strictly avoid unauthorized third-party software, and how to utilize official reward systems to maximize your daily income.&lt;br /&gt;
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== The Risks of Fake Resource Tools ==&lt;br /&gt;
&lt;br /&gt;
If you look for quick shortcuts online, you will likely encounter websites offering a My Singing Monsters Generator. You must avoid these malicious platforms at all costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These third-party generators are entirely fraudulent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scammers design these websites to steal your personal data. They typically ask you to download suspicious files, complete endless surveys, or enter your secure login credentials. If you provide your account information, you will lose your island permanently.&lt;br /&gt;
&lt;br /&gt;
Furthermore, utilizing unauthorized Cheats is a direct violation of the game&#039;s official terms of service. The developers use sophisticated tracking systems to monitor accounts for impossible spikes in currency. If the system detects any external manipulation, your account receives an immediate and permanent ban. Protect your hard work by sticking exclusively to the legitimate mechanics built directly into the game.&lt;br /&gt;
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== Mastering Coin Production ==&lt;br /&gt;
&lt;br /&gt;
Your monsters naturally generate wealth. By optimizing your island layouts and breeding strategies, you can transform your habitats into highly efficient coin factories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus on Four-Element Monsters&#039;&#039;&#039;&lt;br /&gt;
Not all monsters earn currency at the same rate. To maximize your daily coin intake, focus your breeding efforts primarily on four-element monsters.&lt;br /&gt;
&lt;br /&gt;
Entbrat on Plant Island&lt;br /&gt;
&lt;br /&gt;
Deedge on Cold Island&lt;br /&gt;
&lt;br /&gt;
Riff on Air Island&lt;br /&gt;
&lt;br /&gt;
Shellbeat on Water Island&lt;br /&gt;
&lt;br /&gt;
Quarrister on Earth Island&lt;br /&gt;
&lt;br /&gt;
These creatures boast massive maximum coin capacities. Once you successfully breed your first four-element monster, continue breeding them until they fill your entire island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimize Monster Happiness&#039;&#039;&#039;&lt;br /&gt;
Happy monsters are productive monsters. When a monster reaches 100% happiness, it generates coins twice as fast as a monster with zero happiness.&lt;br /&gt;
&lt;br /&gt;
Check the &amp;quot;Likes&amp;quot; tab on every monster&#039;s profile panel.&lt;br /&gt;
Place their preferred decorations directly next to them.&lt;br /&gt;
Position them near specific monster friends they enjoy.&lt;br /&gt;
&lt;br /&gt;
You can also purchase a Unity Tree to apply happiness bonuses across the entire island, completely removing the need for exact spatial placement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategic Feeding&#039;&#039;&#039;&lt;br /&gt;
Higher-level monsters hold more coins and produce them at a significantly faster rate. Dedicate a large portion of your daily coin income to baking treats. Feed your four-element monsters to level 10 first. This approach provides the fastest return on your food investment.&lt;br /&gt;
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== Earning Diamonds Legally ==&lt;br /&gt;
&lt;br /&gt;
Diamonds serve as the premium currency for your islands. While you can purchase them directly through the game&#039;s shop, you can also earn a steady supply entirely for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invest in Mini-Mines&#039;&#039;&#039;&lt;br /&gt;
Your very first diamond investment must be Mini-Mines. You can place one on almost every available island. Each mine costs a small handful of diamonds to construct, but it guarantees one free diamond every 24 hours. By unlocking ten islands and placing a mine on each, you secure ten free diamonds every single day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintain Login Streaks&#039;&#039;&#039;&lt;br /&gt;
Simply opening the application every day yields consistent rewards. The daily login calendar frequently features premium currency bundles. The most lucrative payouts almost always occur at the end of a weekly login streak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awaken the Wublins&#039;&#039;&#039;&lt;br /&gt;
Wake up the Wublins as soon as you unlock their island. Active Wublins produce a random assortment of diamonds, food, shards, or coins. A fully populated Wublin Island provides a steady, reliable stream of premium resources without requiring you to bake any treats.&lt;br /&gt;
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== Maximizing Official Codes ==&lt;br /&gt;
&lt;br /&gt;
The developers constantly reward the active player community. You can take advantage of official referral systems to earn currency instantly without spending real money.&lt;br /&gt;
&lt;br /&gt;
By inputting legitimate friend Codes in the game&#039;s submission menu, you instantly receive five free diamonds.&lt;br /&gt;
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Share your unique code on official social media pages.&lt;br /&gt;
&lt;br /&gt;
Post it in dedicated community forums.&lt;br /&gt;
&lt;br /&gt;
Add it to your player signature online.&lt;br /&gt;
&lt;br /&gt;
Whenever a new player uses your specific referral password, the game rewards both of you. Additionally, follow the game&#039;s official social media accounts. During special events and holidays, the developers frequently release limited-time promotional passwords that grant massive bundles of free currency.&lt;br /&gt;
&lt;br /&gt;
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== Actionable Next Steps ==&lt;br /&gt;
&lt;br /&gt;
Start optimizing your resource production right now. Breed additional four-element monsters to increase your daily coin output. Purchase a Mini-Mine for every unlocked island to secure your passive premium income. Finally, share your friend code in community spaces to build a network of mutual rewards. By playing smart and utilizing these legal strategies, you will build an incredible monster chorus safely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build your ultimate monster chorus safely! Stop searching for a risky My Singing Monsters generator and learn the proven, legal strategies to farm massive amounts of coins and diamonds. Read our complete optimization guide to start earning more today.&lt;br /&gt;
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&lt;br /&gt;
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Struggling to afford those massive castle upgrades? Learn exactly how to maximize your monster happiness, optimize your Wublin Island, and use official friend codes to earn free diamonds every week. Read the full resource guide right now.&lt;br /&gt;
&lt;br /&gt;
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Protect your account from ban-worthy cheats while building the wealthiest islands in the game. Our latest guide breaks down the exact mechanics you need to farm coins fast and collect daily diamonds legally. Click here to learn the secrets of top-tier players.&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=2026_Guide_to_Genshin_Impact_iOS_Cheats&amp;diff=7000</id>
		<title>2026 Guide to Genshin Impact iOS Cheats</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=2026_Guide_to_Genshin_Impact_iOS_Cheats&amp;diff=7000"/>
		<updated>2026-04-12T00:44:28Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Genshin Impact Generator Scams &amp;amp; Safe Primogem Methods Meta Description: Stop searching for a Genshin Impact Generator. Learn why Cheats get you banned and discover the best legal ways to earn Primogems using official Codes.  == Keep Your Account Safe: The Truth About Genshin Primogems ==   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/3ff37bd  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/3ff37bd   Every player knows the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Genshin Impact Generator Scams &amp;amp; Safe Primogem Methods&lt;br /&gt;
Meta Description: Stop searching for a Genshin Impact Generator. Learn why Cheats get you banned and discover the best legal ways to earn Primogems using official Codes.&lt;br /&gt;
&lt;br /&gt;
== Keep Your Account Safe: The Truth About Genshin Primogems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/3ff37bd&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/3ff37bd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every player knows the sting of missing out on a limited five-star character. You grind through quests, open dozens of chests, and finally make your wish, only to lose your 50/50 pity. This frustration pushes many players to look for an easy way out. They scour the internet for a &#039;&#039;&#039;Genshin Impact Generator&#039;&#039;&#039; or quick-fix hacks to bypass the grind.&lt;br /&gt;
&lt;br /&gt;
Taking these illegal shortcuts will only destroy your progress. We are going to explore exactly how these malicious tools operate and why they pose a massive threat to your personal data. By the end of this guide, you will understand how to protect your account and discover the most effective, completely legal methods to build your wish stash.&lt;br /&gt;
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&lt;br /&gt;
== The Illusion of the Genshin Impact Generator ==&lt;br /&gt;
&lt;br /&gt;
When you search for free premium currency, you will inevitably stumble upon websites advertising a magical &#039;&#039;&#039;Genshin Impact Generator&#039;&#039;&#039;. These sites feature flashy animations, fake comment sections, and bold promises of injecting thousands of Primogems directly into your account.&lt;br /&gt;
&lt;br /&gt;
You must understand that these tools are elaborate scams. HoYoverse secures all player data, including inventory and currency balances, on heavily encrypted server-side databases. An external website cannot alter these secure numbers. When you interact with these platforms, you expose yourself to severe risks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Account Hijacking:&#039;&#039;&#039; Fake generators require you to input your username, password, or UID. The moment you provide this information, scammers steal your account, sell your weapons, and lock you out forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malware Installations:&#039;&#039;&#039; Many scam platforms force you to download verification tools. These files often contain destructive spyware that tracks your keystrokes and steals your real-world financial data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Suspensions:&#039;&#039;&#039; Even if a site attempts to ping the game servers, HoYoverse&#039;s security protocols will flag your account for unauthorized access, resulting in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your account holds hours of hard work. Never trust a third-party website or app that promises free premium currency outside of the official game client.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Why Genshin Impact Cheats Ruin Your Game ==&lt;br /&gt;
&lt;br /&gt;
Some players recognize that currency generators are fake and instead search for gameplay &#039;&#039;&#039;Cheats&#039;&#039;&#039;. They download unauthorized software to remove skill cooldowns, multiply their damage, or enable infinite health. Their goal is to clear the hardest content instantly and harvest the rewards.&lt;br /&gt;
&lt;br /&gt;
This strategy will ruin your account. The game utilizes an aggressive anti-cheat engine that runs continuously in the background. It monitors game files, memory usage, and gameplay statistics in real-time.&lt;br /&gt;
&lt;br /&gt;
If this system detects modified files or impossible damage numbers, the developer will issue a permanent ban immediately. You will lose everything you worked for, with no chance of appeal. Sticking to fair play is the only way to ensure your Teyvat journey continues safely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Best Legal Methods for Currency Farming ==&lt;br /&gt;
&lt;br /&gt;
You can earn thousands of wishes by playing the game strategically. Ignore the scams and focus your energy on these highly profitable, entirely legal activities.&lt;br /&gt;
&lt;br /&gt;
1. Complete Your Daily Commissions&lt;br /&gt;
&lt;br /&gt;
Your most reliable source of income requires only a few minutes a day. Finishing your four daily quests and reporting back to the Adventurers&#039; Guild yields 60 Primogems. Over a month, this routine alone gives you enough currency for a 10-pull.&lt;br /&gt;
&lt;br /&gt;
2. Dominate Limited-Time Events&lt;br /&gt;
&lt;br /&gt;
HoYoverse updates the game every six weeks with a new patch, bringing fresh events and massive rewards.&lt;br /&gt;
&lt;br /&gt;
Always complete the main flagship event, which usually offers over 1,000 Primogems.&lt;br /&gt;
&lt;br /&gt;
Finish the smaller combat, puzzle, or cooking events for an additional 420 Primogems each.&lt;br /&gt;
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Check your event menu daily so you never miss a deadline.&lt;br /&gt;
&lt;br /&gt;
3. Clear the Spiral Abyss and Imaginarium Theater&lt;br /&gt;
&lt;br /&gt;
Endgame combat challenges offer massive recurring payouts for players willing to test their skills.&lt;br /&gt;
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Build diverse teams utilizing strong elemental reactions.&lt;br /&gt;
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Learn enemy attack patterns to clear stages within the time limits.&lt;br /&gt;
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Claim hundreds of Primogems every time these combat challenges reset.&lt;br /&gt;
&lt;br /&gt;
4. Explore Every Inch of Teyvat&lt;br /&gt;
&lt;br /&gt;
The world map hides thousands of treasure chests, puzzles, and hidden achievements.&lt;br /&gt;
&lt;br /&gt;
Exploring new regions, unlocking teleport waypoints, and leveling up the Statues of The Seven will rapidly inflate your currency reserves. Follow the in-game compass tools to track down every last chest.&lt;br /&gt;
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&lt;br /&gt;
== Redeeming Official Genshin Impact Codes ==&lt;br /&gt;
&lt;br /&gt;
The absolute safest way to get free premium currency without fighting or exploring is through official &#039;&#039;&#039;Codes&#039;&#039;&#039;. HoYoverse distributes these promotional codes during version update livestreams, major anniversaries, and authorized brand collaborations.&lt;br /&gt;
&lt;br /&gt;
To redeem these rewards securely, follow these exact steps:&lt;br /&gt;
&lt;br /&gt;
Navigate directly to the official HoYoverse code redemption portal.&lt;br /&gt;
&lt;br /&gt;
Log in using your actual account credentials.&lt;br /&gt;
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Choose your regional server to load your character profile.&lt;br /&gt;
&lt;br /&gt;
Paste the promotional code into the redemption box and click confirm.&lt;br /&gt;
&lt;br /&gt;
Launch your game and open your mailbox to collect your items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pro Tip: Always redeem livestream promotional codes immediately. They strictly expire within 24 hours of the broadcast ending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Building a massive roster of powerful characters requires patience, strategy, and consistent gameplay. Searching for a &#039;&#039;&#039;Genshin Impact Generator&#039;&#039;&#039; or attempting to use malicious &#039;&#039;&#039;Cheats&#039;&#039;&#039; guarantees you will lose your account to hackers or developer bans. Keep your progress safe by focusing on legitimate farming methods. Complete your daily quests, explore the map, finish every event, and always redeem official &#039;&#039;&#039;Codes&#039;&#039;&#039;. Play fair to protect your data and enjoy everything Teyvat has to offer.&lt;br /&gt;
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Stop risking your hard work! 🛑 Looking for shortcuts to get free wishes will only end in a stolen account or a permanent ban. We break down exactly why fake currency sites steal your data and how unauthorized modifications ruin your game. Learn the absolute best legitimate ways to farm wishes safely. Read our complete security guide now! 👇&lt;br /&gt;
&lt;br /&gt;
Struggling to save up for the next character banner? 🌟 Do not fall for the scam sites promising unlimited currency. We compiled a master guide on how to safely build your wish stash using daily routines, map exploration, and official developer rewards. Tap the link to learn how the top players farm legally! ✨&lt;br /&gt;
&lt;br /&gt;
Your game account is too valuable to lose. 🛡️ Scammers constantly try to steal login details with fake rewards. We expose the reality behind third-party software and show you the proven, developer-approved methods to earn thousands of Primogems every single patch. Check out our safe farming breakdown today! ⚔️&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Call_Of_Duty_Mobile_Hacks_2026_-_Fast_Results&amp;diff=6999</id>
		<title>Call Of Duty Mobile Hacks 2026 - Fast Results</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Call_Of_Duty_Mobile_Hacks_2026_-_Fast_Results&amp;diff=6999"/>
		<updated>2026-04-12T00:37:18Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Stop Trusting Fake COD Mobile CP Generators Meta Description: Looking for Call of Duty Mobile CP Cheats? Learn why fake generators steal accounts and discover safe, legal methods to earn in-game currency.  Why Fake COD Mobile CP Tools Ruin Your Account   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/d5a48e3  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/d5a48e3   Players constantly look for ways to upgrade their weapons a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Stop Trusting Fake COD Mobile CP Generators&lt;br /&gt;
Meta Description: Looking for Call of Duty Mobile CP Cheats? Learn why fake generators steal accounts and discover safe, legal methods to earn in-game currency.&lt;br /&gt;
&lt;br /&gt;
Why Fake COD Mobile CP Tools Ruin Your Account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d5a48e3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d5a48e3&lt;br /&gt;
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&lt;br /&gt;
Players constantly look for ways to upgrade their weapons and unlock rare operator skins. Because premium items require COD Points (CP), many gamers hunt for fast ways to bypass the store. If you find yourself searching for a &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039;, you need to pause and understand the massive risks involved.&lt;br /&gt;
&lt;br /&gt;
This guide reveals the hidden dangers behind third-party tools and fake hacking websites. We will explain how the game stores your currency, why unauthorized shortcuts fail, and how you can use legal methods to build your inventory. You will discover exactly how to protect your profile while earning the rewards you want.&lt;br /&gt;
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&lt;br /&gt;
== The Truth About the Call Of Duty Mobile Generator ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039; usually looks like a professional website. It promises to deposit thousands of free COD Points directly into your game profile. These sites ask for your username, select your mobile operating system, and display a fake progress bar to simulate a complex hacking process. Finally, they ask you to complete a survey or download an app to verify you are a human.&lt;br /&gt;
&lt;br /&gt;
These websites are complete scams. Activision manages all in-game currency on highly secure, encrypted servers. No external website can magically alter your CP balance.&lt;br /&gt;
&lt;br /&gt;
When you interact with these fraudulent platforms, you give scammers your personal data. Instead of getting free currency, you jeopardize your account security.&lt;br /&gt;
&lt;br /&gt;
The Real Consequences&lt;br /&gt;
&lt;br /&gt;
When you try to use these shortcuts, you face severe penalties:&lt;br /&gt;
&lt;br /&gt;
Stolen Accounts: Scammers capture your login credentials, lock you out of your profile, and steal your hard-earned items.&lt;br /&gt;
&lt;br /&gt;
Malware Infections: The apps you download for &amp;quot;human verification&amp;quot; often contain viruses. This malware can track your keystrokes and access your banking apps.&lt;br /&gt;
&lt;br /&gt;
Permanent Bans: Activision uses strict anti-cheat software. If the system detects any suspicious interaction with your currency balance, you receive an immediate, unappealable ban.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Do Call of Duty Mobile CP Cheats Actually Work? ==&lt;br /&gt;
&lt;br /&gt;
You might also search for &#039;&#039;&#039;Call of Duty Mobile CP Cheats&#039;&#039;&#039; or modified APK files. Many online videos show players with unlimited CP, claiming a secret download made it possible. However, these videos use private offline servers or heavy visual editing to fake their results.&lt;br /&gt;
&lt;br /&gt;
Because CP is a server-side currency, local &#039;&#039;&#039;Cheats&#039;&#039;&#039; cannot change your balance on the official live servers. Modified game files might temporarily change how your screen looks, but the moment you try to spend that fake currency, the server rejects the transaction.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the game scans your device for modified files every time you open the app. If the security software catches you running altered code, it triggers a hardware ban. A hardware ban blocks your specific phone or tablet from ever connecting to the game servers again.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Safe and Legal Ways to Earn CP ==&lt;br /&gt;
&lt;br /&gt;
You do not need to risk your phone or your gaming profile to get excellent gear. Use these proven, community-tested methods to grow your inventory legally.&lt;br /&gt;
&lt;br /&gt;
1. Redeem Official Promo Codes&lt;br /&gt;
&lt;br /&gt;
Activision regularly releases official &#039;&#039;&#039;Codes&#039;&#039;&#039; to celebrate new seasons, esports tournaments, and holiday events. These promotional &#039;&#039;&#039;Codes&#039;&#039;&#039; give you free weapon blueprints, operator skins, and occasional CP drops.&lt;br /&gt;
&lt;br /&gt;
To claim your rewards safely:&lt;br /&gt;
&lt;br /&gt;
Visit the official Call of Duty Mobile Redemption Center on your web browser.&lt;br /&gt;
&lt;br /&gt;
Open your game app and copy your Player UID from your profile page.&lt;br /&gt;
&lt;br /&gt;
Paste your UID and the promo code into the website.&lt;br /&gt;
&lt;br /&gt;
Complete the simple verification captcha.&lt;br /&gt;
&lt;br /&gt;
Open your in-game mailbox to collect your items.&lt;br /&gt;
&lt;br /&gt;
2. Maximize the Premium Battle Pass&lt;br /&gt;
&lt;br /&gt;
The Battle Pass remains the smartest way to spend your money in the game. When you buy the premium pass, you unlock exclusive rewards across 50 tiers. If you play enough matches to complete all 50 tiers, the game refunds the exact amount of CP you spent to buy the pass.&lt;br /&gt;
&lt;br /&gt;
You can save those refunded points to buy the next season&#039;s pass. This strategy gives you a constant supply of premium characters and weapons for a single, one-time purchase.&lt;br /&gt;
&lt;br /&gt;
3. Use Verified Reward Apps&lt;br /&gt;
&lt;br /&gt;
Instead of trusting a fake &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039;, use legitimate reward applications to earn digital gift cards. You can spend these gift cards directly in the official game store.&lt;br /&gt;
&lt;br /&gt;
Google Opinion Rewards: Android players can answer short surveys about shopping and travel. Google pays you in Play Store credit, which you can use to buy CP securely.&lt;br /&gt;
&lt;br /&gt;
Microsoft Rewards: Earn points by searching the internet with Bing or taking quick daily polls. You can trade these points for digital gift cards.&lt;br /&gt;
&lt;br /&gt;
4. Enter Official Giveaways&lt;br /&gt;
&lt;br /&gt;
Many verified content creators and esports teams host legitimate giveaways on social media and Discord. Always verify the host has an official partnership with the game. A real giveaway will only ever ask for your public Player UID to send the prize directly to your in-game mailbox. Never share your password with anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Protect your digital privacy and your gaming hardware. Every &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039; is a trap designed to steal your information. Using &#039;&#039;&#039;Call of Duty Mobile CP Cheats&#039;&#039;&#039; will guarantee a permanent ban. By using official &#039;&#039;&#039;Codes&#039;&#039;&#039;, completing your Battle Pass, and leveraging trusted reward apps, you can safely upgrade your loadout. Play fair, protect your data, and enjoy the game without the fear of losing your account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop risking your entire account on fake CP generators. We expose the dangerous truth behind third-party hacks and show you the only safe, legal methods to earn premium currency. Protect your hardware and learn how to build your inventory the right way. Read the full guide now.&lt;br /&gt;
&lt;br /&gt;
Think that new CP cheat actually works? Think again. Scammers use fake tools to steal your login details and infect your phone with malware. Discover how top players use official developer codes and verified reward apps to get premium skins legally. Click to secure your account.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t let a fraudulent website steal your rank and your mythic weapons. Learn how to identify fake generation tools and discover the legitimate strategies to earn real rewards safely. Read our breakdown on how to maximize your Battle Pass and use official promo codes today.&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Dice_Dreams_Cheats_2026_-_Mobile_Guide&amp;diff=6998</id>
		<title>Dice Dreams Cheats 2026 - Mobile Guide</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Dice_Dreams_Cheats_2026_-_Mobile_Guide&amp;diff=6998"/>
		<updated>2026-04-12T00:30:09Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe Dice Dreams Cheats: Stop Using Hacks Meta Description: Looking for a Dice Dreams Generator? Discover why fake hacks ruin your account and learn the best legal ways to get free rolls and codes safely.  Build Your Kingdom: Real Dice Dreams Rewards   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/e84f087  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/e84f087   Every player knows the sheer panic of running out of rolls ju...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe Dice Dreams Cheats: Stop Using Hacks&lt;br /&gt;
Meta Description: Looking for a Dice Dreams Generator? Discover why fake hacks ruin your account and learn the best legal ways to get free rolls and codes safely.&lt;br /&gt;
&lt;br /&gt;
Build Your Kingdom: Real Dice Dreams Rewards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/e84f087&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/e84f087&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every player knows the sheer panic of running out of rolls just before finishing a massive kingdom upgrade. You want to keep attacking boards and stealing coins, but your bank sits completely empty. It makes total sense that you want a fast solution to keep the fun going.&lt;br /&gt;
&lt;br /&gt;
Many frustrated players immediately look for a &#039;&#039;&#039;Dice Dreams Generator&#039;&#039;&#039; or search for quick &#039;&#039;&#039;Cheats&#039;&#039;&#039; online. We need to clear the air about these third-party tools. Scammers actively target gamers with fake promises of endless wealth.&lt;br /&gt;
&lt;br /&gt;
This guide reveals the harsh reality of unauthorized hacking tools. You will also learn practical, 100% legal strategies to maximize your inventory and keep your account totally secure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The &#039;&#039;&#039;Dice Dreams Generator&#039;&#039;&#039; Trap ==&lt;br /&gt;
&lt;br /&gt;
A quick internet search brings up countless websites claiming to give you millions of free rolls. These platforms feature flashy animations and fake live chats. They ask for your username and tell you to wait while they connect to the main game servers.&lt;br /&gt;
&lt;br /&gt;
You must avoid these fake websites at all costs. Here is what actually happens when you interact with them:&lt;br /&gt;
&lt;br /&gt;
Account Termination: The game developers utilize highly advanced security protocols. If their system flags manipulated data, they will ban your account permanently. You will lose every single coin and sticker you earned.&lt;br /&gt;
&lt;br /&gt;
Malware Infections: Most of these fake platforms force you to complete human verification surveys. These steps usually require downloading sketchy apps. These files often install harmful malware directly onto your phone.&lt;br /&gt;
&lt;br /&gt;
Phishing Scams: Many sites create fake login pages that mirror the official game. If you type your actual password there, thieves instantly hijack your account.&lt;br /&gt;
&lt;br /&gt;
There is absolutely no software capable of bypassing the official game servers. The smartest way to play involves using the legitimate tools the developers actually built into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal &#039;&#039;&#039;Cheats&#039;&#039;&#039; You Can Trust ==&lt;br /&gt;
&lt;br /&gt;
Instead of risking your device with fake software, shift your focus to smart gameplay mechanics. While the community sometimes calls these tactics &#039;&#039;&#039;Cheats&#039;&#039;&#039;, they are entirely legal, developer-approved ways to stockpile your resources safely.&lt;br /&gt;
&lt;br /&gt;
Maximize Your Daily Logins&lt;br /&gt;
&lt;br /&gt;
The game heavily rewards players who launch the app consistently. You receive a daily bonus just for opening the game. As your login streak extends, the rewards grow exponentially.&lt;br /&gt;
&lt;br /&gt;
Set a daily phone alarm so you never break your streak.&lt;br /&gt;
&lt;br /&gt;
Log in even on days you lack the time to play a full session.&lt;br /&gt;
&lt;br /&gt;
Claim your free gifts from the store tab every single day.&lt;br /&gt;
&lt;br /&gt;
Utilize Social Features&lt;br /&gt;
&lt;br /&gt;
Social networking acts as a massive pillar of this game. Linking your profile to your social media accounts grants an instant, massive bonus. Beyond that initial boost, having active friends gives you a serious advantage.&lt;br /&gt;
&lt;br /&gt;
You and your friends can send daily gifts back and forth. Join official community groups to find active trading partners. Swap duplicate stickers regularly to complete sets and trigger massive resource payouts.&lt;br /&gt;
&lt;br /&gt;
Focus on Special Tournaments&lt;br /&gt;
&lt;br /&gt;
The developers host highly lucrative tournaments and limited-time events. These specific challenges offer the absolute highest return on your gameplay time. Save your dice specifically for these events. Focus strictly on hitting event milestones to trigger large cascades of free drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finding Official Reward &#039;&#039;&#039;Codes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Official promotional &#039;&#039;&#039;Codes&#039;&#039;&#039; give you the fastest legal boost available. The developers routinely release these special reward links to celebrate holidays, major game updates, or massive community milestones.&lt;br /&gt;
&lt;br /&gt;
To claim these rewards safely and consistently, follow this simple routine:&lt;br /&gt;
&lt;br /&gt;
Follow the verified game pages on platforms like Facebook and Instagram.&lt;br /&gt;
&lt;br /&gt;
Turn on push notifications for their specific accounts.&lt;br /&gt;
&lt;br /&gt;
Click the reward links quickly, as most official promotional drops expire within 24 hours.&lt;br /&gt;
&lt;br /&gt;
Never click on suspicious links posted by random, unverified users in comment sections. Always verify that the link comes directly from the official developer account to ensure your device stays secure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Secure Your Empire ==&lt;br /&gt;
&lt;br /&gt;
Growing your magical empire requires real strategy and patience. By ignoring dangerous third-party tools and leaning heavily into daily login bonuses, social trading, and official promotions, you ensure your account remains completely safe. Apply these legitimate strategies during your next gaming session, and watch your resources accumulate naturally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you tired of running out of moves right before completing a huge kingdom upgrade? Stop risking your hard-earned progress with fake reward websites! We uncovered the absolute safest, developer-approved methods to stockpile your inventory. Learn the exact daily habits top players use to grow their empires safely. Click here to read our complete guide and dominate the game legally!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep your mobile device safe from malware and your gaming account secure from permanent bans. Those websites promising unlimited resources are dangerous traps designed to steal your personal data. We break down exactly how to earn massive, legal rewards through smart social strategies and official promotional links. Read our safety breakdown now and protect your progress!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop wasting your time searching for impossible shortcuts that will only ruin your account. We found the most effective, legitimate strategies to build your empire faster than ever before. Learn how to maximize your daily login streaks, crush special events, and hunt down working promotional drops before they expire. Check out our comprehensive guide today and start winning safely!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Pro_Android_And_Ios_Hacks_for_Dragon_Ball_Legends_2026&amp;diff=6997</id>
		<title>Pro Android And Ios Hacks for Dragon Ball Legends 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Pro_Android_And_Ios_Hacks_for_Dragon_Ball_Legends_2026&amp;diff=6997"/>
		<updated>2026-04-12T00:23:00Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe Dragon Ball Legends Crystals Guide Meta Description: Stop searching for a Dragon Ball Legends Generator or Cheats. Learn the safest, legal ways to farm Chrono Crystals and find official Codes.  Protect Your Account: Safe Chrono Crystal Farming   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/cbe5cf9  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/cbe5cf9   Every player wants more Chrono Crystals to unlock top-tier char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe Dragon Ball Legends Crystals Guide&lt;br /&gt;
Meta Description: Stop searching for a Dragon Ball Legends Generator or Cheats. Learn the safest, legal ways to farm Chrono Crystals and find official Codes.&lt;br /&gt;
&lt;br /&gt;
Protect Your Account: Safe Chrono Crystal Farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/cbe5cf9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/cbe5cf9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every player wants more Chrono Crystals to unlock top-tier characters and build the ultimate team. You might feel tempted to look for a quick shortcut when your resources run dry. Many websites promise instant wealth, but you need to know the truth about these claims to protect your progress.&lt;br /&gt;
&lt;br /&gt;
This guide explains exactly why third-party tools fail. We will show you the best, 100% legal ways to boost your in-game currency without risking your hard-earned roster. By the time you finish reading, you will have a clear strategy to maximize your crystal farming safely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Truth About the Dragon Ball Legends Generator ==&lt;br /&gt;
&lt;br /&gt;
When you hit a wall, searching for a &#039;&#039;&#039;Dragon Ball Legends Generator&#039;&#039;&#039; feels like an easy fix. These sites often ask for your username and demand you complete a survey to verify you are human. They promise to send thousands of crystals directly to your account.&lt;br /&gt;
&lt;br /&gt;
You must avoid these websites entirely. Here is why they are dangerous:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server-Side Storage:&#039;&#039;&#039; Bandai Namco stores all your currency data on their official, secure servers. A random website cannot hack these servers to alter your crystal balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Account Theft:&#039;&#039;&#039; Many fake generators exist simply to steal your login credentials or harvest your personal data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Bans:&#039;&#039;&#039; The game developers actively monitor accounts. If they catch you using unauthorized software, they will permanently ban your account. You will lose everything you have worked for.&lt;br /&gt;
&lt;br /&gt;
Keep your account safe. Never type your information into a site claiming to generate free currency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do Dragon Ball Legends Cheats Actually Work? ==&lt;br /&gt;
&lt;br /&gt;
Players frequently look for &#039;&#039;&#039;Cheats&#039;&#039;&#039; to get an unfair advantage. Modern mobile gacha games do not have secret cheat menus or hidden button combos that give you infinite health or resources. Any app claiming to offer these features is an illegal modification.&lt;br /&gt;
&lt;br /&gt;
Instead of risking a ban, you can use highly optimized, legal strategies. These methods work so well that they almost feel like cheating.&lt;br /&gt;
&lt;br /&gt;
=== 1. Maximize Story Mode ===&lt;br /&gt;
The main story is your most reliable source of Chrono Crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always check the specific combat challenges before you start a stage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First-Time Rewards:&#039;&#039;&#039; You get crystals every time you clear a new chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Challenges:&#039;&#039;&#039; Completing specific tasks, like landing the first attack, rewards you with bonus crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode:&#039;&#039;&#039; Replaying early stages on Hard Mode lets you earn first-time clear rewards a second time.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Power of Soul Boosting ===&lt;br /&gt;
Many players ignore their weak Hero and Extreme characters. This mistake leaves thousands of crystals sitting on the table. The Soul Boost system is a massive resource engine.&lt;br /&gt;
&lt;br /&gt;
Every time you unlock boost panels for your characters, you complete Z Missions. These missions pay out a steady stream of Chrono Crystals. Spend your extra Zeni and Souls upgrading units you never use to rapidly hit these milestones.&lt;br /&gt;
&lt;br /&gt;
=== 3. Clear Events and PvP ===&lt;br /&gt;
The developers constantly add new events. You must prioritize these to keep your income high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily Missions:&#039;&#039;&#039; Finish your daily tasks every single day. They take just a few minutes and provide a reliable baseline income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Series Events:&#039;&#039;&#039; Clear the story events based on the anime. Finishing the mission tabs for these events yields massive payouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rating Matches:&#039;&#039;&#039; Play PvP regularly. Even if you do not rank highly, participating and finishing the PvP missions will reward you with crystals at the end of the season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Find Legitimate Dragon Ball Legends Codes ==&lt;br /&gt;
&lt;br /&gt;
You might see videos promoting secret &#039;&#039;&#039;Codes&#039;&#039;&#039; for free characters. This game handles promotional giveaways differently than games with a standard text redemption box.&lt;br /&gt;
&lt;br /&gt;
You receive official rewards through these legitimate channels:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gift Box Deliveries:&#039;&#039;&#039; During massive campaigns like the Anniversary, developers drop crystals straight into your in-game gift box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Media Milestones:&#039;&#039;&#039; The official social media accounts run community campaigns. If players share a post enough times, everyone gets free crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QR Code Scans:&#039;&#039;&#039; During special real-world events or official livestreams, you can sometimes scan official QR codes with your phone to unlock exclusive in-game missions.&lt;br /&gt;
&lt;br /&gt;
Follow the official game accounts and read the in-game news. This habit ensures you never miss a real giveaway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Smart, Not Hard ==&lt;br /&gt;
&lt;br /&gt;
Securing top-tier characters requires patience and smart resource management. Searching for a fake &#039;&#039;&#039;Dragon Ball Legends Generator&#039;&#039;&#039; or illegal &#039;&#039;&#039;Cheats&#039;&#039;&#039; will only lead to stolen data and banned accounts.&lt;br /&gt;
&lt;br /&gt;
Focus your energy on clearing story challenges, soul-boosting your neglected characters, and grinding through seasonal events. These legal methods will fill your account with enough Chrono Crystals to pull the units you want. Log in now, check your daily missions, and start farming the smart way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop risking your account with fake generators! Discover the best legal methods to farm Chrono Crystals quickly. Our guide breaks down the ultimate strategies for Story Mode, Soul Boosting, and Events. Read the full breakdown now and start building your dream team safely!&lt;br /&gt;
&lt;br /&gt;
Tired of running out of Chrono Crystals right before a major banner drops? You do not need cheats to get ahead. Learn how to legally maximize your daily crystal income by optimizing your gameplay. Tap here to read our exclusive guide on farming thousands of crystals for free.&lt;br /&gt;
&lt;br /&gt;
Do not let fake cheat codes ruin your game experience. Protect your progress and learn the exact strategies top players use to gather massive resources. From hidden Z-Mission rewards to dominating daily events, we cover everything you need to know. Check out our complete strategy guide today!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Safe_iOS_Hacks_-_Fire_Kirin_Cheats&amp;diff=6996</id>
		<title>Safe iOS Hacks - Fire Kirin Cheats</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Safe_iOS_Hacks_-_Fire_Kirin_Cheats&amp;diff=6996"/>
		<updated>2026-04-12T00:15:50Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta title: Safe Fire Kirin Cheats &amp;amp; Strategies Meta description: Skip the fake Fire Kirin generator. Learn legitimate gameplay cheats and find official codes to grow your virtual bankroll safely.  The Ultimate Guide to Legal Fire Kirin Cheats   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/bb5daf1  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/bb5daf1   &amp;#039;&amp;#039;&amp;#039;Protect your account and play smarter.&amp;#039;&amp;#039;&amp;#039; If you want to increase your virtua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta title: Safe Fire Kirin Cheats &amp;amp; Strategies&lt;br /&gt;
Meta description: Skip the fake Fire Kirin generator. Learn legitimate gameplay cheats and find official codes to grow your virtual bankroll safely.&lt;br /&gt;
&lt;br /&gt;
The Ultimate Guide to Legal Fire Kirin Cheats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/bb5daf1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/bb5daf1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect your account and play smarter.&#039;&#039;&#039; If you want to increase your virtual balance in fish arcade games, relying on sketchy third-party software is the absolute worst approach. Many new players hunt for immediate shortcuts, but mastering the actual mechanics of the game offers a highly reliable and safe path to victory. This guide breaks down legitimate strategies to enhance your gameplay, explains exactly why you must avoid hacking tools, and shows you where to uncover real promotional offers.&lt;br /&gt;
&lt;br /&gt;
Here is what you will take away from this guide:&lt;br /&gt;
&lt;br /&gt;
The severe dangers associated with third-party hack tools&lt;br /&gt;
&lt;br /&gt;
Proven gameplay strategies that work as legitimate cheats&lt;br /&gt;
&lt;br /&gt;
How to locate and claim official promotional codes&lt;br /&gt;
&lt;br /&gt;
Effective bankroll management tactics to secure your virtual funds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Truth About the Fire Kirin Generator ==&lt;br /&gt;
&lt;br /&gt;
When you look for ways to win online, you will inevitably run into websites promoting a &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039;. These deceptive platforms claim they can instantly flood your account with unlimited free coins. You must avoid these websites entirely.&lt;br /&gt;
&lt;br /&gt;
Fish arcade platforms run on highly secure, server-side algorithms. Your smartphone or computer does not control your balance; the game&#039;s encrypted servers do. When a third-party website or application offers you unlimited money, they are lying. These fake generators exist for one specific purpose: to steal your login credentials or drop malicious software onto your device.&lt;br /&gt;
&lt;br /&gt;
If you try to use one of these illegal tools, the platform&#039;s automated security system will flag your account within minutes. Game developers actively monitor player accounts for unnatural activity. Using unauthorized software guarantees an instant, permanent ban. You will lose your entire balance, your hard-earned progress, and your access to the platform. Protect your personal information and your account by completely ignoring these generator scams.&lt;br /&gt;
&lt;br /&gt;
== Legitimate Fire Kirin Money Cheats and Gameplay Tactics ==&lt;br /&gt;
&lt;br /&gt;
You never need illegal software to build your virtual wealth. By applying intelligent, calculated gameplay tactics, you establish your own legal &#039;&#039;&#039;Cheats&#039;&#039;&#039;. Success in digital fish arcade games requires precision, patience, and highly strategic targeting.&lt;br /&gt;
&lt;br /&gt;
=== Optimize Your Weapon Selection ===&lt;br /&gt;
&lt;br /&gt;
Every single shot you fire costs virtual money. Shooting randomly into a massive school of fish drains your balance before you ever strike a high-value target. To play smartly and efficiently, you must match your weapon&#039;s power to your target&#039;s potential payout.&lt;br /&gt;
&lt;br /&gt;
Use small, inexpensive cannons for common, low-value fish. This helps you build a steady trickle of income without putting your bankroll at high risk.&lt;br /&gt;
&lt;br /&gt;
Save your heavy blasters and specialized lasers exclusively for boss characters and high-multiplier targets.&lt;br /&gt;
&lt;br /&gt;
Watch closely for clustered targets. A perfectly placed shot can hit multiple overlapping fish simultaneously, giving you a massive return on your ammunition investment.&lt;br /&gt;
&lt;br /&gt;
=== Master the Art of Stealing the Final Shot ===&lt;br /&gt;
&lt;br /&gt;
Arcade games traditionally reward the player who lands the final, fatal blow on a target. Pay close attention to the screen during multiplayer sessions. If you see competing players unloading massive amounts of ammunition into a high-value boss, wait patiently. Time your heaviest attack to steal the final shot just as the target weakens. This perfectly legal strategy allows you to capture the massive rewards while other players spend all their funds doing the heavy lifting.&lt;br /&gt;
&lt;br /&gt;
=== Understand Mathematical Payout Cycles ===&lt;br /&gt;
&lt;br /&gt;
These digital arcade games operate on mathematical payout cycles. Sometimes the game plays extremely &amp;quot;tight,&amp;quot; meaning fish absorb incredible amounts of damage without dropping any rewards. Other times, the game plays &amp;quot;loose,&amp;quot; and targets drop quickly with minimal effort. If you notice a tight cycle, stop playing immediately. Forcing your way through a cold streak will quickly empty your virtual wallet. Log off, take a break, and return later when the cycle resets in your favor.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finding Real Promotional Codes ==&lt;br /&gt;
&lt;br /&gt;
Instead of looking for a fraudulent generator, spend your time hunting down official &#039;&#039;&#039;Codes&#039;&#039;&#039;. Platform operators and authorized arcade distributors frequently distribute free credits to attract new players and keep their existing community highly engaged.&lt;br /&gt;
&lt;br /&gt;
=== Welcome Offers and Daily Logins ===&lt;br /&gt;
&lt;br /&gt;
When you register with a new, authorized vendor, they almost always offer an attractive signup bonus. This might be a deposit match or a handful of free sweepstakes coins. Make sure you claim these introductory offers immediately. Furthermore, most platforms reward you with free currency just for logging into the application each day. Claim this daily bonus every single morning. Over a few weeks, these tiny daily drops accumulate into a substantial, risk-free bankroll.&lt;br /&gt;
&lt;br /&gt;
=== Social Media Giveaways ===&lt;br /&gt;
&lt;br /&gt;
Authorized distributors rely heavily on social media to build their player communities. Follow your specific distributor&#039;s official pages closely. They regularly host weekend specials, interactive trivia contests, and random giveaways. By answering a simple question or sharing a community post, you can earn real promotional credits sent directly to your cashier window.&lt;br /&gt;
&lt;br /&gt;
=== Leverage Referral Programs ===&lt;br /&gt;
&lt;br /&gt;
Many premium platforms feature highly lucrative referral programs. By inviting your friends to join the game using your unique referral link, you earn a percentage of their initial deposit. Building a network of active players under your referral umbrella acts as a consistent, passive income stream for your gaming account.&lt;br /&gt;
&lt;br /&gt;
== Smart Bankroll Management ==&lt;br /&gt;
&lt;br /&gt;
The absolute most effective strategy for arcade success is extreme financial discipline. Treat your virtual bankroll with the exact same respect you give your physical money. Always set a firm budget before you log in, and never exceed it under any circumstances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set a strict win goal:&#039;&#039;&#039; If you double your starting balance, cash out your profits immediately. Never let greed ruin a good session.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set a firm stop-loss:&#039;&#039;&#039; If your balance drops by fifty percent, log off for the entire day. Live to play another day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never chase your losses:&#039;&#039;&#039; Playing out of frustration always leads to terrible decisions, erratic shooting, and an empty account.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Winning consistently requires calculated skill, not illegal shortcuts. Never trust any website or application offering a magical money generator, as they are guaranteed scams designed to steal your personal data. Instead, focus entirely on mastering the game&#039;s underlying mechanics, timing your shots perfectly, and claiming official promotional offers. By combining tactical gameplay with strict money management, you will build your balance safely and keep your account in perfect standing. Start applying these legal strategies today to elevate your arcade experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop putting your arcade account at risk with fake money generators! Learn the legitimate gameplay tactics and targeting strategies that top players use to maximize their daily wins safely. Click the link to read our complete guide to legal arcade strategies and start playing smarter today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want free credits without downloading sketchy software? We just compiled the best official promotional strategies, daily login tricks, and weapon management methods to help you build your balance the right way. Read the full strategy guide now and claim your legal advantages!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tired of draining your balance on low-value targets? Discover the absolute best secrets to timing your shots, stealing boss rewards, and finding official promo codes. Skip the dangerous hacks and master the game legally. Check out our comprehensive guide to upgrade your gameplay immediately.&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Elite_War_Robots_Cheats_(Mobile_2026)&amp;diff=6995</id>
		<title>Elite War Robots Cheats (Mobile 2026)</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Elite_War_Robots_Cheats_(Mobile_2026)&amp;diff=6995"/>
		<updated>2026-04-12T00:08:41Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta title: Stop Using Fake War Robots Generators Meta description: Looking for a War Robots Generator? Learn why hacks fail and discover the best legitimate strategies to earn Gold, farm Silver, and use official Codes safely.  == Ultimate Guide: Earning War Robots Resources Safely ==   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/1d20f69  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/1d20f69   Building a top-tier hangar takes serio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta title: Stop Using Fake War Robots Generators&lt;br /&gt;
Meta description: Looking for a War Robots Generator? Learn why hacks fail and discover the best legitimate strategies to earn Gold, farm Silver, and use official Codes safely.&lt;br /&gt;
&lt;br /&gt;
== Ultimate Guide: Earning War Robots Resources Safely ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/1d20f69&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/1d20f69&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Building a top-tier hangar takes serious dedication. As you climb higher in the leagues, upgrade timers stretch into weeks and new mechs cost millions. Faced with this massive grind, many pilots feel tempted to search the internet for a &#039;&#039;&#039;War Robots Generator&#039;&#039;&#039;. You might think you can bypass the system and grab millions of resources instantly.&lt;br /&gt;
&lt;br /&gt;
We need to clear the air right now. Taking that shortcut will ruin your account. This comprehensive guide exposes the massive risks behind illegal &#039;&#039;&#039;Cheats&#039;&#039;&#039; and shows you how to build your wealth the right way. We will break down proven, legal strategies to maximize your payouts, locate official &#039;&#039;&#039;Codes&#039;&#039;&#039;, and manage your resources like a champion.&lt;br /&gt;
&lt;br /&gt;
Here is exactly what you will learn:&lt;br /&gt;
&lt;br /&gt;
Why third-party resource tools are dangerous scams&lt;br /&gt;
&lt;br /&gt;
How to find and redeem legitimate promotional rewards&lt;br /&gt;
&lt;br /&gt;
Proven combat tactics to farm Silver and Gold efficiently&lt;br /&gt;
&lt;br /&gt;
Smart spending habits to accelerate your upgrades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Trap of the War Robots Generator ==&lt;br /&gt;
&lt;br /&gt;
If you watch gaming videos or browse forums, you will inevitably encounter ads promising unlimited resources. These malicious websites claim to host a working &#039;&#039;&#039;War Robots Generator&#039;&#039;&#039; that injects Gold and Silver directly into your hangar. They use manipulated screenshots and bot-generated comments to appear authentic.&lt;br /&gt;
&lt;br /&gt;
Here is the undeniable truth: &#039;&#039;these tools are completely fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game developers store all currency data on highly secure, encrypted servers. A random website cannot connect to these servers and modify your balance. When you attempt to use one of these generators, you expose yourself to catastrophic risks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Account Theft:&#039;&#039;&#039; Most scams require you to enter your username and password. The second you hand over your login credentials, the scammers steal your account and lock you out forever.&lt;br /&gt;
&#039;&#039;&#039;Malicious Software:&#039;&#039;&#039; Fake hacks often ask you to download verification files. These files contain aggressive malware, spyware, or ransomware that will severely damage your smartphone or computer.&lt;br /&gt;
&#039;&#039;&#039;Permanent Bans:&#039;&#039;&#039; The game utilizes sophisticated anti-cheat software. If the system detects any unauthorized tampering, the developers will issue a permanent ban immediately. You will lose every weapon, mech, and pilot you earned.&lt;br /&gt;
&lt;br /&gt;
Protect your hard work. The only sustainable way to build a dominant hangar is through legitimate, strategic gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safe Cheats and Official Codes ==&lt;br /&gt;
&lt;br /&gt;
When competitive players discuss safe &#039;&#039;&#039;Cheats&#039;&#039;&#039;, they do not mean illegal hacking software. They mean leveraging advanced game mechanics and hunting down official promotional &#039;&#039;&#039;Codes&#039;&#039;&#039;. The development team frequently rewards the active community with free premium time, exclusive weapons, and massive resource drops.&lt;br /&gt;
&lt;br /&gt;
Here is how you can secure these rewards safely:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monitor Official Social Media:&#039;&#039;&#039; The developers post regular updates on their Facebook page, Twitter feed, and Discord server. During special events, major updates, or holidays, they often release promotional links and codes for free Gold and Silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow Partnered Creators:&#039;&#039;&#039; The studio sponsors popular content creators across YouTube and Twitch. These streamers frequently host official giveaways. Watching their videos helps you learn advanced combat tactics while giving you a chance to win massive resource bundles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participate in the Test Server:&#039;&#039;&#039; The development team relies on players to test upcoming balance changes and new mechs. By downloading the test server app, playing matches, and submitting feedback, you receive direct Gold rewards on your primary account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Farming Gold and Silver Legally ==&lt;br /&gt;
&lt;br /&gt;
You can accumulate incredible wealth simply by optimizing your daily routine. Follow these proven methods to keep your resource banks overflowing legally.&lt;br /&gt;
&lt;br /&gt;
== Maximize Your Silver Payouts ==&lt;br /&gt;
&lt;br /&gt;
Silver drives your entire progression system. You need massive amounts of it to purchase standard equipment and fund every single upgrade in your garage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus on Raw Damage Output:&#039;&#039;&#039; The game calculates your Silver reward based primarily on the total damage you deal to enemy mechs. Equip weapons with high sustained damage. The faster you destroy enemy armor, the more Silver you earn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deploy Support Mechs:&#039;&#039;&#039; Healing your teammates is highly lucrative. Repairing allied robots counts heavily toward your overall battle contribution. Dropping a dedicated healer into a massive firefight can generate incredible amounts of Silver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activate Premium Status:&#039;&#039;&#039; If you have a small entertainment budget, purchasing Premium time is the best investment available. It boosts your Silver earnings by 50% per match and significantly accelerates your upgrade timers.&lt;br /&gt;
&lt;br /&gt;
== Stockpile Your Gold ==&lt;br /&gt;
&lt;br /&gt;
Gold serves as the premium currency. You need it to hire legendary pilots, unlock special modules, and speed up critical upgrades. Gathering it requires consistency and tactical focus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggressively Capture Beacons:&#039;&#039;&#039; In modes like Domination and Beacon Rush, the player who captures the most beacons receives a bonus Gold reward. Keep a fast, agile mech in your lineup specifically designed to sprint for early beacons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complete Daily Tasks Religiously:&#039;&#039;&#039; The daily task system provides a reliable, steady stream of Gold. Log in every day, review your tasks, and complete them. Use the daily reroll feature to swap out any task that seems too difficult or time-consuming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominate the Arena Mode:&#039;&#039;&#039; When Arena mode becomes available, it levels the playing field completely. Every player gets the exact same hangar. You pay a small Gold entry fee, but placing in the top three yields a massive Gold payout. If you master the combat mechanics, this is the fastest legal way to multiply your premium currency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master Resource Management ==&lt;br /&gt;
&lt;br /&gt;
Earning resources only solves half the puzzle. To climb the competitive leagues, you must spend your Gold and Silver with precision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patience wins wars. Never waste your Gold to rush a cheap, low-level upgrade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitalize on Discount Events:&#039;&#039;&#039; The developers frequently run upgrade overdrive events. These limited-time events slash the Silver cost of upgrades by 25% or more. Hoard your Silver during normal gameplay and spend it aggressively when a discount event goes live.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invest Heavily in Legendary Pilots:&#039;&#039;&#039; Legendary pilots provide unique, game-changing skills for specific mechs. Spending your Gold to hire a top-tier pilot and unlock their abilities offers a much higher return on investment than skipping a standard upgrade timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimize Your Black Market Keys:&#039;&#039;&#039; Do not squander your hard-earned keys on low-tier Bronze chests. Save them diligently for Gold or Super chests. These higher-tier crates offer premium weapons, massive Silver bundles, and substantial Gold payouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Build Your Hangar the Right Way ==&lt;br /&gt;
&lt;br /&gt;
Constructing an elite hangar takes time, tactical planning, and dedication. Ignore the scammers promising impossible shortcuts. By applying these legal strategies, managing your resources wisely, and claiming official promotional rewards, you will naturally accumulate everything you need to crush the opposition.&lt;br /&gt;
&lt;br /&gt;
Ready to put these tactics to the test? Log in, check your daily tasks, and start farming those resources today!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop risking your hard-earned hangar on fake resource generators! We just published the ultimate guide to earning Silver and Gold completely legally. Learn how to maximize your battle payouts, find official promo codes, and upgrade your mechs safely. Read the full strategy guide now and dominate the arena!&lt;br /&gt;
&lt;br /&gt;
Tired of waiting for slow upgrades? Do not fall for account-stealing scams. Discover the safest, fastest ways to stockpile premium currency without breaking the rules. From dominating beacon captures to smart spending tactics, our new guide covers it all. Click here to upgrade your gameplay!&lt;br /&gt;
&lt;br /&gt;
Want to build a champion-tier hangar without losing your account to a permanent ban? Skip the sketchy hacks and learn the proven mechanics top players use to farm millions of Silver. Check out our latest breakdown on safe resource management and official codes today!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=War_Robots_Hacks:_Mobile_Edition_2026&amp;diff=6994</id>
		<title>War Robots Hacks: Mobile Edition 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=War_Robots_Hacks:_Mobile_Edition_2026&amp;diff=6994"/>
		<updated>2026-04-12T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;War Robots Hacks: Mobile Edition 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/1d20f69  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/1d20f69&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;War Robots Hacks: Mobile Edition 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/1d20f69&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/1d20f69&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Match_Masters_Hacks_-_Best_Cheats_2026&amp;diff=6993</id>
		<title>Match Masters Hacks - Best Cheats 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Match_Masters_Hacks_-_Best_Cheats_2026&amp;diff=6993"/>
		<updated>2026-04-11T23:51:48Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Match Masters Hacks - Best Cheats 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/d378e98  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/d378e98&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Match Masters Hacks - Best Cheats 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d378e98&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d378e98&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Top_Mobile_Hacks:_SimCity_BuildIt_2026&amp;diff=6992</id>
		<title>Top Mobile Hacks: SimCity BuildIt 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Top_Mobile_Hacks:_SimCity_BuildIt_2026&amp;diff=6992"/>
		<updated>2026-04-11T23:43:35Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Top Mobile Hacks: SimCity BuildIt 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/195f733  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/195f733&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Top Mobile Hacks: SimCity BuildIt 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/195f733&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/195f733&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Working_Star_Stable_Hacks_2026_(iOS)&amp;diff=6991</id>
		<title>Working Star Stable Hacks 2026 (iOS)</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Working_Star_Stable_Hacks_2026_(iOS)&amp;diff=6991"/>
		<updated>2026-04-11T23:35:22Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Working Star Stable Hacks 2026 (iOS)   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/7c8cc0c  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/7c8cc0c&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working Star Stable Hacks 2026 (iOS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/7c8cc0c&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/7c8cc0c&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=2026_Family_Island_Cheats_-_iOS&amp;diff=6990</id>
		<title>2026 Family Island Cheats - iOS</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=2026_Family_Island_Cheats_-_iOS&amp;diff=6990"/>
		<updated>2026-04-11T23:27:10Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;2026 Family Island Cheats - iOS &amp;amp; Android And Ios   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/5340a54  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/5340a54&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2026 Family Island Cheats - iOS &amp;amp; Android And Ios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/5340a54&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/5340a54&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Ultimate_Township_Mobile_Cheats_2026&amp;diff=6989</id>
		<title>Ultimate Township Mobile Cheats 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Ultimate_Township_Mobile_Cheats_2026&amp;diff=6989"/>
		<updated>2026-04-11T23:18:57Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Ultimate Township Mobile Cheats 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/8ad741d  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/8ad741d&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ultimate Township Mobile Cheats 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/8ad741d&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/8ad741d&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Best_Android_And_Ios_Cheats_-_My_Singing_Monsters_2026&amp;diff=6988</id>
		<title>Best Android And Ios Cheats - My Singing Monsters 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Best_Android_And_Ios_Cheats_-_My_Singing_Monsters_2026&amp;diff=6988"/>
		<updated>2026-04-11T23:10:44Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Best Android And Ios Cheats - My Singing Monsters 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/9a1c5a4  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/9a1c5a4&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best Android And Ios Cheats - My Singing Monsters 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/9a1c5a4&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/9a1c5a4&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Android_And_Ios_Genshin_Impact_Cheats&amp;diff=6987</id>
		<title>Android And Ios Genshin Impact Cheats</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Android_And_Ios_Genshin_Impact_Cheats&amp;diff=6987"/>
		<updated>2026-04-11T23:02:31Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Android And Ios Genshin Impact Cheats &amp;amp; Tips 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/3ff37bd  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/3ff37bd&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Android And Ios Genshin Impact Cheats &amp;amp; Tips 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/3ff37bd&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/3ff37bd&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Pro_Call_Of_Duty_Mobile_Cheats_for_iOS_2026&amp;diff=6986</id>
		<title>Pro Call Of Duty Mobile Cheats for iOS 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Pro_Call_Of_Duty_Mobile_Cheats_for_iOS_2026&amp;diff=6986"/>
		<updated>2026-04-11T22:54:18Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Pro Call Of Duty Mobile Cheats for iOS 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/d5a48e3  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/d5a48e3&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pro Call Of Duty Mobile Cheats for iOS 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d5a48e3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d5a48e3&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Hidden_Dice_Dreams_Hacks_-_iOS_2026&amp;diff=6985</id>
		<title>Hidden Dice Dreams Hacks - iOS 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Hidden_Dice_Dreams_Hacks_-_iOS_2026&amp;diff=6985"/>
		<updated>2026-04-11T22:46:05Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Hidden Dice Dreams Hacks - iOS 2026   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/e84f087  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/e84f087&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden Dice Dreams Hacks - iOS 2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/e84f087&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/e84f087&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Best_iOS_Hacks_for_Dragon_Ball_Legends_2026&amp;diff=6984</id>
		<title>Best iOS Hacks for Dragon Ball Legends 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Best_iOS_Hacks_for_Dragon_Ball_Legends_2026&amp;diff=6984"/>
		<updated>2026-04-11T22:37:52Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe Ways to Earn Dragon Ball Legends Crystals Meta Description: Stop searching for a Dragon Ball Legends Generator. Learn how to earn Chrono Crystals legally, avoid dangerous cheats, and protect your game account.  = Safe Ways to Earn Dragon Ball Legends Crystals =   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/cbe5cf9  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/cbe5cf9   Every player wants to unlock the rarest fight...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe Ways to Earn Dragon Ball Legends Crystals&lt;br /&gt;
Meta Description: Stop searching for a Dragon Ball Legends Generator. Learn how to earn Chrono Crystals legally, avoid dangerous cheats, and protect your game account.&lt;br /&gt;
&lt;br /&gt;
= Safe Ways to Earn Dragon Ball Legends Crystals =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/cbe5cf9&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/cbe5cf9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every player wants to unlock the rarest fighters. You need a massive supply of Chrono Crystals to summon the best characters for your roster. This intense grind pushes many frustrated gamers to look for a &#039;&#039;&#039;Dragon Ball Legends Generator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
But taking shortcuts often leads to disaster.&lt;br /&gt;
&lt;br /&gt;
In this guide, we will expose the truth behind third-party software. You will discover why fake websites steal your data and how you can stockpile premium currency using strictly legal methods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Danger of a Dragon Ball Legends Generator ==&lt;br /&gt;
&lt;br /&gt;
Players constantly hunt for an easy way to bypass the grind. A quick web search often reveals dozens of websites promoting a free &#039;&#039;&#039;Dragon Ball Legends Generator&#039;&#039;&#039;. These pages look legitimate, featuring live chat boxes and fake reviews from supposedly happy users. They ask you to input your player ID and complete a quick survey to claim your prize.&lt;br /&gt;
&lt;br /&gt;
You must avoid these websites at all costs.&lt;br /&gt;
&lt;br /&gt;
The game runs on secure servers that manage all player data and currency balances. No external website can magically beam crystals into your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These fraudulent websites exist to:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal your personal email address for massive spam campaigns.&lt;br /&gt;
&lt;br /&gt;
Trick you into downloading dangerous malware onto your phone.&lt;br /&gt;
&lt;br /&gt;
Generate advertising revenue when you click their fake verification links.&lt;br /&gt;
&lt;br /&gt;
Compromise your gaming account passwords.&lt;br /&gt;
&lt;br /&gt;
Always protect your digital privacy. Never give your account details to an unverified third-party platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why You Should Never Use Cheats ==&lt;br /&gt;
&lt;br /&gt;
Some players try to dig deeper, looking for downloadable &#039;&#039;&#039;Cheats&#039;&#039;&#039; on sketchy forums. You might find modified APK files or tweaked iOS apps that promise infinite vanishing steps or god-mode health.&lt;br /&gt;
&lt;br /&gt;
Installing these files is the fastest way to ruin your gaming experience forever.&lt;br /&gt;
&lt;br /&gt;
The developers employ strict, automated anti-cheat monitors. When you enter a Player vs. Player (PvP) match or a co-op battle, the servers analyze your damage output and movement data. If the system flags you for using &#039;&#039;&#039;Cheats&#039;&#039;&#039;, the punishment is merciless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The penalties for modifying game files include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An instant, permanent ban from the servers.&lt;br /&gt;
&lt;br /&gt;
Complete deletion of your hard-earned characters and equipment.&lt;br /&gt;
&lt;br /&gt;
A permanent hardware ban, making it impossible to play the game on your current device ever again.&lt;br /&gt;
&lt;br /&gt;
Playing fair is the only way to ensure your roster remains safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Best Legal Methods for Farming Crystals ==&lt;br /&gt;
&lt;br /&gt;
You do not need to break the rules to build a competitive team. The game offers plenty of generous mechanics for dedicated players. Here are the top legitimate strategies to maximize your crystal income.&lt;br /&gt;
&lt;br /&gt;
=== 1. Dominate the Main Story ===&lt;br /&gt;
&lt;br /&gt;
The story campaign acts as an incredible bank for premium currency. You earn crystals simply by completing a new chapter. However, the real profit comes from clearing the specific combat challenges attached to each stage. Landing a specific number of strike arts or fighting with certain elements will quickly boost your balance.&lt;br /&gt;
&lt;br /&gt;
=== 2. Crush Limited-Time Events ===&lt;br /&gt;
&lt;br /&gt;
The developers rotate special events every single week. Always keep a close eye on your &amp;quot;Events&amp;quot; tab. Challenge rushes, original series battles, and fierce fight stages offer huge payouts. Make sure you clear all the designated event missions before the timer runs out.&lt;br /&gt;
&lt;br /&gt;
=== 3. Climb the PvP Ranks ===&lt;br /&gt;
&lt;br /&gt;
Battling other players remains one of the most lucrative ways to earn currency. The game rewards you handsomely based on your final ranking at the end of a PvP season. Learn how to construct teams with excellent Z-Ability synergy and master your combat timing to secure massive rewards twice a month.&lt;br /&gt;
&lt;br /&gt;
=== 4. Complete Daily Dailies and Soul Boosting ===&lt;br /&gt;
&lt;br /&gt;
Consistency pays off. Finishing your daily missions takes less than ten minutes and gives you a steady income stream. Additionally, unlocking boost panels on your lower-tier characters yields permanent mission rewards. Farm those colored souls and upgrade your entire roster for extra crystals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finding Legitimate Codes ==&lt;br /&gt;
&lt;br /&gt;
Mobile gamers love typing in promotional &#039;&#039;&#039;Codes&#039;&#039;&#039; for instant rewards. While this specific title uses a slightly different system for giving away free items, you can still grab plenty of official freebies.&lt;br /&gt;
&lt;br /&gt;
Instead of hidden text strings, the developers prefer sending rewards directly to your in-game mailbox. To grab every available bonus:&lt;br /&gt;
&lt;br /&gt;
Watch the official developer livestreams for post-broadcast login bonuses.&lt;br /&gt;
&lt;br /&gt;
Follow the official social media accounts to participate in community share campaigns.&lt;br /&gt;
&lt;br /&gt;
Log in every day during major anniversaries and special celebrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Building an unstoppable team takes dedication, smart resource management, and consistent play. Looking for a fake &#039;&#039;&#039;Dragon Ball Legends Generator&#039;&#039;&#039; or installing dangerous &#039;&#039;&#039;Cheats&#039;&#039;&#039; will only result in a permanently banned account. Protect your digital privacy and stick to the official mechanics. Master the combat system, clear your daily missions, and conquer the PvP ladders. Play the game the right way, and your account will stay completely safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop wasting your time on fake crystal websites! We expose the real dangers of third-party tools and show you exactly how to farm Chrono Crystals legally. Read our complete guide and build your ultimate team safely today.&lt;br /&gt;
&lt;br /&gt;
Tired of falling for modded files that just get your account banned? Discover the safest, most effective strategies to earn your summons the right way. Click here to secure your account and level up your gameplay without the risk!&lt;br /&gt;
&lt;br /&gt;
Want more summons but refuse to risk a permanent ban? Skip the shady shortcuts. Our new breakdown explains how to maximize your in-game earnings legally. Check out the full guide now and start farming your premium currency the smart way!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Fire_Kirin_Hacks:_Android_And_Ios_2026_Secrets&amp;diff=6983</id>
		<title>Fire Kirin Hacks: Android And Ios 2026 Secrets</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Fire_Kirin_Hacks:_Android_And_Ios_2026_Secrets&amp;diff=6983"/>
		<updated>2026-04-11T22:29:39Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Meta Title:&amp;#039;&amp;#039;&amp;#039; Fire Kirin Money Cheats: Scam Warning &amp;amp; Pro Tips &amp;#039;&amp;#039;&amp;#039;Meta Description:&amp;#039;&amp;#039;&amp;#039; Thinking about using a Fire Kirin generator? Read this security guide first to protect your device and learn legal strategies to earn more coins.  = Protecting Your Arcade Bankroll: The Fire Kirin Security Guide =   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/bb5daf1  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/bb5daf1   Arcade fish games d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Meta Title:&#039;&#039;&#039; Fire Kirin Money Cheats: Scam Warning &amp;amp; Pro Tips&lt;br /&gt;
&#039;&#039;&#039;Meta Description:&#039;&#039;&#039; Thinking about using a Fire Kirin generator? Read this security guide first to protect your device and learn legal strategies to earn more coins.&lt;br /&gt;
&lt;br /&gt;
= Protecting Your Arcade Bankroll: The Fire Kirin Security Guide =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/bb5daf1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/bb5daf1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arcade fish games deliver intense action and massive score multipliers. As you track high-value targets across your screen, your coin balance can drop rapidly. When the ammunition runs dry, players often scramble to find a quick refill. This desperation leads many directly to a &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039; or shady forums offering &#039;&#039;Fire Kirin Money Cheats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Do these digital shortcuts actually work?&lt;br /&gt;
&lt;br /&gt;
The definitive answer is no. This handbook exposes the severe security threats hidden behind third-party hacking software. We will outline exactly why these unauthorized tools compromise your financial data and gaming hardware. More importantly, we will provide you with legitimate, high-level arcade strategies and show you how to source official &#039;&#039;&#039;Codes&#039;&#039;&#039; to expand your bankroll safely.&lt;br /&gt;
&lt;br /&gt;
Here is what you will take away from this guide:&lt;br /&gt;
&lt;br /&gt;
The technical impossibility of browser-based coin generation.&lt;br /&gt;
&lt;br /&gt;
The catastrophic risks associated with modded game files.&lt;br /&gt;
&lt;br /&gt;
Advanced targeting strategies to conserve your ammunition.&lt;br /&gt;
&lt;br /&gt;
Secure methods for claiming authorized promotional rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Technical Illusion of the Fire Kirin Generator ==&lt;br /&gt;
&lt;br /&gt;
A quick internet search reveals dozens of flashy websites boasting an unauthorized &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039;. These pages feature rolling chat boxes, fake user reviews, and a massive button promising to inject millions of free credits into your gaming profile.&lt;br /&gt;
&lt;br /&gt;
You need to recognize these sites as sophisticated phishing traps.&lt;br /&gt;
&lt;br /&gt;
Modern arcade platforms utilize encrypted, server-side architecture. Every coin you fire and every fish you catch registers on a secure remote database, not on your local device. A standalone website cannot penetrate this enterprise-level encryption to artificially inflate your balance. When you interact with a credit generator, the scammers typically execute two primary attacks:&lt;br /&gt;
&lt;br /&gt;
Credential Harvesting: They trick you into entering your account password, allowing them to steal your existing funds.&lt;br /&gt;
&lt;br /&gt;
Malware Deployment: They force you to download malicious verification software that infects your smartphone or computer.&lt;br /&gt;
&lt;br /&gt;
Guard your digital privacy. Never type your gaming credentials into an unverified domain. Legitimate arcade developers never distribute external generation tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why Fire Kirin Money Cheats Destroy Your Device ==&lt;br /&gt;
&lt;br /&gt;
Beyond browser scams, you will likely encounter social media posts pushing downloadable &#039;&#039;Fire Kirin Money Cheats&#039;&#039;. These usually appear as modified APK files for Android or unauthorized jailbreak tweaks for iOS. They advertise impossible features like automatic targeting, infinite freeze abilities, and instant boss eliminations.&lt;br /&gt;
&lt;br /&gt;
Installing these unauthorized modifications triggers massive security consequences:&lt;br /&gt;
&lt;br /&gt;
=== Hardware Blacklisting and Account Termination ===&lt;br /&gt;
Arcade developers employ aggressive anti-cheat algorithms that analyze your tap speed, damage output, and coin acquisition rate. If your profile registers mathematically impossible statistics, the system instantly flags your account. The administrators will permanently terminate your profile, seize your remaining balance, and permanently blacklist your device&#039;s IP address.&lt;br /&gt;
&lt;br /&gt;
=== Catastrophic Data Breaches ===&lt;br /&gt;
Sideloading unverified applications bypasses your operating system&#039;s core security protocols. The fake &#039;&#039;Cheats&#039;&#039; you download from underground forums frequently carry severe payloads, including banking trojans and aggressive ransomware. Hackers utilize these infected applications to monitor your keystrokes, intercept your two-factor authentication texts, and steal your financial data.&lt;br /&gt;
&lt;br /&gt;
=== The Destruction of Gameplay ===&lt;br /&gt;
Fish arcade platforms thrive on mechanical skill, split-second timing, and risk management. When you install software that automatically locks onto targets, you eliminate the core entertainment value. The victory feels hollow when a background script plays the game for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced and Legal Bankroll Strategies ==&lt;br /&gt;
&lt;br /&gt;
You possess entirely legal avenues to build your arcade wealth. By refining your mechanical skills and exploiting official promotional channels, you can dramatically increase your session longevity. Apply these legitimate tactics to dominate the arcade tables without risking a permanent ban.&lt;br /&gt;
&lt;br /&gt;
=== Secure Official Promotional Codes ===&lt;br /&gt;
Abandon the search for dangerous hacks and redirect your focus toward verified &#039;&#039;&#039;Codes&#039;&#039;&#039;. The authorized game distributors and primary development teams regularly distribute safe promotional bonuses. These incentives provide you with extra starting capital, reload bonuses, and holiday event credits.&lt;br /&gt;
&lt;br /&gt;
Monitor the official developer Facebook and Instagram pages for flash giveaways.&lt;br /&gt;
&lt;br /&gt;
Opt into email marketing campaigns from your specific authorized distributor.&lt;br /&gt;
&lt;br /&gt;
Compete in verified community tournaments to secure legitimate prize pools.&lt;br /&gt;
&lt;br /&gt;
=== Implement Tactical Weapon Selection ===&lt;br /&gt;
Every single shot deducts coins from your primary balance. You must stop firing maximum-level cannons at low-tier targets.&lt;br /&gt;
&lt;br /&gt;
Equip your baseline, low-cost weaponry to clear out small schools of fish.&lt;br /&gt;
&lt;br /&gt;
Switch to your premium, high-damage cannons strictly when a golden boss or multiplier target enters the arena.&lt;br /&gt;
&lt;br /&gt;
Analyze the movement speed and armor ratings of different fish species to minimize missed shots.&lt;br /&gt;
&lt;br /&gt;
=== Execute Ruthless Bankroll Management ===&lt;br /&gt;
Treat your digital arcade credits with the exact same respect as physical currency. Establish a hard spending ceiling before you launch the application. If you hit your loss limit for the session, close the software and walk away. Attempting to chase your losses inevitably leads to panicked shooting and a completely drained account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Mastering the arcade tables demands precision targeting, mechanical discipline, and strict resource management. Wasting your weekend searching for a functional &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039; or installing illegal &#039;&#039;Fire Kirin Money Cheats&#039;&#039; guarantees a compromised device and a permanently banned account.&lt;br /&gt;
&lt;br /&gt;
Prioritize your digital security by rejecting these obvious phishing scams. Channel your energy into improving your aiming mechanics, managing your cannon upgrades, and hunting down official promotional &#039;&#039;&#039;Codes&#039;&#039;&#039;. Play within the rules, lock down your smartphone&#039;s security, and master the arcade through genuine skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you tired of risking your private data on fake coin generators that never work? Discover the legitimate, high-level strategies to multiply your arcade balance safely. Click here to master advanced targeting mechanics and learn exactly where to claim official promotional bonuses today!&lt;br /&gt;
&lt;br /&gt;
Stop throwing away your hard-earned progress on scam apps that guarantee a permanent IP ban. We expose the technical reasons why third-party cheat software fails and reveal the legal tactics to dominate your favorite fish games. Read our ultimate security guide right now.&lt;br /&gt;
&lt;br /&gt;
Command the fish tables without infecting your smartphone with dangerous malware. Ignore the fraudulent generator websites completely. Check out our latest masterclass to unlock skill-based gameplay tactics and verified promotional methods that actually produce results!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Coin_Master_Cheats_2026_-_Mobile_Guide&amp;diff=6982</id>
		<title>Coin Master Cheats 2026 - Mobile Guide</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Coin_Master_Cheats_2026_-_Mobile_Guide&amp;diff=6982"/>
		<updated>2026-04-11T22:14:16Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: The Truth About Coin Master Cheats Meta Description: Looking for a Coin Master Generator? Learn why hacks risk your account and discover safe, legal methods to earn free spins and coins every single day.  == Winning Without a Coin Master Generator ==   &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/f4892e3  &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &amp;#039;&amp;#039;&amp;#039;https://www.goups.pro/f4892e3   Every player knows the struggle of running out of spins. You...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: The Truth About Coin Master Cheats&lt;br /&gt;
Meta Description: Looking for a Coin Master Generator? Learn why hacks risk your account and discover safe, legal methods to earn free spins and coins every single day.&lt;br /&gt;
&lt;br /&gt;
== Winning Without a Coin Master Generator ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/f4892e3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/f4892e3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every player knows the struggle of running out of spins. You are one hit away from destroying a rival village or inches from completing your own, and suddenly, you hit a wall. It is incredibly tempting to look for a quick fix. You might search the internet for a &#039;&#039;&#039;Coin Master Generator&#039;&#039;&#039; or dig around for secret &#039;&#039;&#039;Cheats&#039;&#039;&#039; to instantly fill your coin bank.&lt;br /&gt;
&lt;br /&gt;
Before you click on a sketchy link or download an unverified file, you need to understand the severe risks involved. Third-party resource tools do not work, and they put your personal data in extreme danger. We are going to break down exactly how these scams operate. More importantly, we will show you highly effective, completely legal methods to keep your village growing safely.&lt;br /&gt;
&lt;br /&gt;
== The Myth of the Coin Master Generator ==&lt;br /&gt;
&lt;br /&gt;
When you search for a &#039;&#039;&#039;Coin Master Generator&#039;&#039;&#039;, you will encounter countless websites that look surprisingly professional. They usually feature flashing coin counters, fake live chat boxes with bots pretending to be real players, and a massive button asking for your username.&lt;br /&gt;
&lt;br /&gt;
Here is the undeniable reality: a functional resource generator does not exist. The game operates entirely on secure, server-side infrastructure. This means your spin count, coin balance, and village progress live on the developer&#039;s highly encrypted servers, not on your personal phone or tablet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot bypass the servers:&#039;&#039; A random website simply cannot connect to the official game servers to inject millions of coins into your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They steal your information:&#039;&#039; These sites almost always require &amp;quot;human verification.&amp;quot; This is a deceptive tactic to force you to download malware, complete endless spam surveys, or hand over your actual login credentials.&lt;br /&gt;
&lt;br /&gt;
If you type your username or password into one of these fake generator sites, you are handing your account directly to a scammer. They will lock you out, steal your progress, and potentially access other linked accounts.&lt;br /&gt;
&lt;br /&gt;
== Why Using Cheats Will Destroy Your Game ==&lt;br /&gt;
&lt;br /&gt;
Many frustrated players also hunt for hidden &#039;&#039;&#039;Cheats&#039;&#039;&#039;. These usually appear as modified application files for Android devices or tweaked installations for iOS. The developers of these files promise incredible features, like automatic spinning, guaranteed rare card drops, and infinite shields.&lt;br /&gt;
&lt;br /&gt;
Downloading and installing these unauthorized files violates the game&#039;s terms of service the second you open the app. The official servers continuously scan for mismatched game versions and unnatural account activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Account Bans:&#039;&#039;&#039; The automated security system will permanently disable your account when it detects modified local files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complete Loss of Progress:&#039;&#039;&#039; You will instantly lose every village you have built, every pet you have leveled up, and every card you have collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Device Security Risks:&#039;&#039;&#039; Modified applications frequently carry hidden viruses. These malicious programs can track your keystrokes, steal your passwords, and ruin your mobile device.&lt;br /&gt;
&lt;br /&gt;
You can achieve massive success and build a towering coin fortune without breaking a single rule. You just need to shift your focus to legitimate, developer-approved strategies.&lt;br /&gt;
&lt;br /&gt;
== Safe and Legal Ways to Dominate the Game ==&lt;br /&gt;
&lt;br /&gt;
The game developers actually want you to keep playing and progressing. They provide numerous safe, legal ways to earn massive amounts of resources every single day. By utilizing these approved methods, you can build your wealth quickly and safely.&lt;br /&gt;
&lt;br /&gt;
== Collect Official Daily Codes ==&lt;br /&gt;
&lt;br /&gt;
The absolute safest way to get free resources is through official daily reward links. While the community regularly calls these &#039;&#039;&#039;Codes&#039;&#039;&#039;, they are actually direct hyperlinks posted by the developers themselves. When you click them on your mobile device, the game automatically opens and deposits your reward instantly.&lt;br /&gt;
&lt;br /&gt;
Follow the official Facebook, Instagram, and Twitter pages. The developers post new links there daily.&lt;br /&gt;
&lt;br /&gt;
Click the reward links as soon as you see them, as they usually expire after a few days.&lt;br /&gt;
&lt;br /&gt;
Subscribe to the official email newsletter. The developers frequently send out exclusive bonus links directly to your inbox.&lt;br /&gt;
&lt;br /&gt;
== Maximize Your Event Payouts ==&lt;br /&gt;
&lt;br /&gt;
Special events offer the most lucrative rewards in the entire game. Participating heavily in these limited-time challenges will fill your coin bank much faster than any fake shortcut ever could.&lt;br /&gt;
&lt;br /&gt;
Viking Quest: This highly strategic mini-game requires you to bet coins to win massive amounts of spins, gold, pet potions, and incredibly rare gold cards.&lt;br /&gt;
&lt;br /&gt;
Card Boom: Opening chests during this specific event grants you 50% more cards. This makes it much easier to complete your sets quickly for massive spin payouts.&lt;br /&gt;
&lt;br /&gt;
Village Mania: Always wait for this event to build your village. It gives you massive discounts on all building upgrade costs, saving you millions of coins in the long run.&lt;br /&gt;
&lt;br /&gt;
== Leverage Your Community Connections ==&lt;br /&gt;
&lt;br /&gt;
Your friends list is one of your most valuable assets. Connect your game account to Facebook so you can send and receive daily free spins with your entire friends list.&lt;br /&gt;
&lt;br /&gt;
Furthermore, you should join verified, highly moderated trading groups on social media. You can swap your duplicate cards with other active players. Completing just one single card collection can grant you thousands of free spins, allowing you to bypass the need for any unauthorized tools completely.&lt;br /&gt;
&lt;br /&gt;
== Secure Your Village Today ==&lt;br /&gt;
&lt;br /&gt;
Building a massive coin fortune takes strategy, timing, and patience. Relying on a fake &#039;&#039;&#039;Coin Master Generator&#039;&#039;&#039; or searching for illegal &#039;&#039;&#039;Cheats&#039;&#039;&#039; will only lead to frustration, lost progress, and compromised personal security. Ignore the temptation of these dangerous scams.&lt;br /&gt;
&lt;br /&gt;
Instead, collect your official daily links, participate strategically in special events, and trade actively with the community. These legal methods guarantee a safe, continuous stream of resources. You will dominate the game, crush your rivals, and build a massive village without ever risking your progress or your digital privacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protect your hard-earned village from permanent bans! We just published a complete guide explaining why third-party resource tools steal your data and ruin your game. Discover the safest, developer-approved strategies to earn massive coin payouts and daily spins without risking your account. Read our full breakdown right now and secure your digital privacy!&lt;br /&gt;
&lt;br /&gt;
Running out of spins right before finishing a major village upgrade is incredibly frustrating. Forget about dangerous modified apps and shady websites. The developers actually hand out free resources every single day if you know exactly where to look. Learn how to collect official daily links, dominate special events, and maximize your card trades safely. Click here to read our ultimate guide to legal gameplay!&lt;br /&gt;
&lt;br /&gt;
Are you unknowingly handing over your personal information to dangerous game scams? Attempting to use unauthorized resource tools guarantees a permanent account ban and puts your device at risk. We explain exactly how to spot these dangerous scams and share the top legal methods to level up faster than your rivals. Keep your village safe and secure today by checking out our latest strategy post!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Best_Star_Stable_Cheats_(Android_And_Ios_2026)&amp;diff=6981</id>
		<title>Best Star Stable Cheats (Android And Ios 2026)</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Best_Star_Stable_Cheats_(Android_And_Ios_2026)&amp;diff=6981"/>
		<updated>2026-04-11T19:54:44Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta title: Stop Star Stable Generator Scams &amp;amp; Play Safe Meta description: Looking for a Star Stable Generator? Discover why cheats fail, find official codes, and learn the safest ways to earn your Jorvik Coins.  Stop Star Stable Generator Scams &amp;amp; Play Safe  Building a massive collection of beautiful horses and premium riding gear requires resources. Every rider wants to expand their stable quickly, which naturally leads to looking for shortcuts. You might feel tempted t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta title: Stop Star Stable Generator Scams &amp;amp; Play Safe&lt;br /&gt;
Meta description: Looking for a Star Stable Generator? Discover why cheats fail, find official codes, and learn the safest ways to earn your Jorvik Coins.&lt;br /&gt;
&lt;br /&gt;
Stop Star Stable Generator Scams &amp;amp; Play Safe&lt;br /&gt;
&lt;br /&gt;
Building a massive collection of beautiful horses and premium riding gear requires resources. Every rider wants to expand their stable quickly, which naturally leads to looking for shortcuts. You might feel tempted to search for a &#039;&#039;&#039;Star Stable Generator&#039;&#039;&#039; or magical workarounds to skip the daily grind.&lt;br /&gt;
&lt;br /&gt;
Taking these unauthorized shortcuts puts your entire account in severe danger. Protecting your hard-earned progress must remain your top priority. We will break down exactly how currency operates within the game, why unauthorized third-party hacking tools fail miserably, and the most effective legal methods to keep your coin balance high.&lt;br /&gt;
&lt;br /&gt;
Here is what you will take away from this guide:&lt;br /&gt;
&lt;br /&gt;
The hidden dangers behind third-party coin generators&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/7c8cc0c&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/7c8cc0c&lt;br /&gt;
&lt;br /&gt;
Why official promotional words are the only safe rewards&lt;br /&gt;
&lt;br /&gt;
Highly efficient daily routines to maximize your Jorvik Coins&lt;br /&gt;
&lt;br /&gt;
Smart spending habits to protect your premium currency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Threat of a Star Stable Generator ==&lt;br /&gt;
&lt;br /&gt;
Many players eventually search the internet for a working &#039;&#039;&#039;Star Stable Generator&#039;&#039;&#039; to acquire unlimited premium currency. These websites make massive promises. They guarantee instant wealth, exclusive horses, and rare gear with zero effort. You must avoid these malicious sites at all costs.&lt;br /&gt;
&lt;br /&gt;
Star Stable Entertainment stores all player data and currency balances safely on their own encrypted servers. No external website, application, or tool can bypass these secure servers to magically inject coins into your account. When a website offers a generator, it generally attempts to exploit you in three specific ways:&lt;br /&gt;
&lt;br /&gt;
*   *Account Theft:* Scam websites will ask for your username and password. Once you type in this sensitive information, hackers steal your account, change the password, and lock you out permanently.&lt;br /&gt;
*   *Malware Infections:* Clicking the download buttons on these fake generator sites often installs harmful viruses, keyloggers, or ransomware on your computer.&lt;br /&gt;
*   *Endless Survey Scams:* Many generator sites force you to complete endless surveys, click sketchy links, or watch intrusive video ads. They generate revenue off your clicks and never deliver the promised coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using unauthorized third-party software fundamentally violates the game&#039;s terms of service. The developers utilize automated security systems to monitor and detect unusual account activity constantly. If the system flags your account for using exploits, you will receive a permanent ban. You will lose every horse, pet, and piece of premium gear you spent months collecting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do Star Stable Cheats Actually Work? ==&lt;br /&gt;
&lt;br /&gt;
You might come across videos or read community forum posts discussing secret &#039;&#039;&#039;Cheats&#039;&#039;&#039; that multiply your daily race rewards or freeze the internal game clock. Because the game operates entirely online with a persistent server connection, traditional cheat codes simply do not exist. Any downloadable program claiming to alter the game client is a malicious file designed to steal your data or ruin your computer.&lt;br /&gt;
&lt;br /&gt;
Instead of risking a permanent account ban, you can implement highly efficient gameplay strategies. These completely legal methods work incredibly well. By optimizing your daily routes, racing schedules, and stable tasks, you can earn maximum payouts without breaking a single rule.&lt;br /&gt;
&lt;br /&gt;
=== Legal Ways to Earn Jorvik Coins Fast ===&lt;br /&gt;
&lt;br /&gt;
Jorvik Coins represent your standard, everyday currency. You can hold a maximum of 10,000 Jorvik Coins at any given time. You can maximize your daily income by building this highly reliable routine:&lt;br /&gt;
&lt;br /&gt;
*   **Master Stable Chores:** Muck out stalls, feed horses, and water the animals at different stables across the map. This activity provides steady, reliable daily income that adds up quickly.&lt;br /&gt;
*   **Dominate Championship Races:** High-level racing offers the absolute best coin payouts in the game. Learn the tracks, find the optimal shortcuts, and run these races daily.&lt;br /&gt;
*   **Manage Your Inventory:** Sell old tack, duplicate clothing, and gathered resources you no longer need. Many players sit on thousands of coins worth of unused gear.&lt;br /&gt;
*   **Target Daily Quests:** Focus strictly on reputation quests that offer high coin rewards upon completion. Skip the low-paying fetch quests if you have limited playing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spending just forty minutes a day on these optimized tasks will keep your standard wallet completely full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Codes: The Real Reward ==&lt;br /&gt;
&lt;br /&gt;
If you want premium currency, exclusive pets, or unique items for free, you must use official &#039;&#039;&#039;Codes&#039;&#039;&#039;. The developers periodically release these promotional words to celebrate winter holidays, major game engine updates, and impressive community milestones. This remains the only legitimate, safe way to get free Star Coins.&lt;br /&gt;
&lt;br /&gt;
=== Where to Look for Authentic Rewards ===&lt;br /&gt;
&lt;br /&gt;
Never trust codes posted by random users on suspicious message boards or hidden in video comments. Stick to these verified official sources to find working promotions:&lt;br /&gt;
&lt;br /&gt;
Official Social Media: Follow the Star Stable Instagram, Facebook, and Twitter accounts. The community management team regularly drops surprise gifts during special weekend events.&lt;br /&gt;
&lt;br /&gt;
The Email Newsletter: Subscribe to the official email newsletter through your account settings. You will get exclusive rewards sent straight to your inbox every month.&lt;br /&gt;
&lt;br /&gt;
Weekly News Updates: Read the Wednesday update posts on the official game website. Major game expansions frequently include a celebratory gift code at the bottom of the article.&lt;br /&gt;
&lt;br /&gt;
=== Claiming Your Items Safely ===&lt;br /&gt;
&lt;br /&gt;
Redeeming your promotional rewards takes only a minute and requires zero risk:&lt;br /&gt;
&lt;br /&gt;
Log into your account on the official Star Stable website.&lt;br /&gt;
&lt;br /&gt;
Navigate to your main account dashboard.&lt;br /&gt;
&lt;br /&gt;
Find the specific section labeled for redemption.&lt;br /&gt;
&lt;br /&gt;
Enter the promotional word exactly as written, paying attention to capital letters.&lt;br /&gt;
&lt;br /&gt;
Launch the game client to enjoy your new items or premium currency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing Your Premium Star Coins ==&lt;br /&gt;
&lt;br /&gt;
Star Coins act as the premium currency of the game. You must spend them carefully because they cost real-world money or require an active subscription to earn.&lt;br /&gt;
&lt;br /&gt;
=== The Star Rider Advantage ===&lt;br /&gt;
&lt;br /&gt;
Becoming a Star Rider remains the most efficient, steady way to build a premium balance over a long period. All active Star Riders receive a reliable weekly allowance of 100 Star Coins every Saturday morning. If you plan to play for a long time, the Lifetime Star Rider package offers the absolute best value. It provides a massive upfront coin bonus and secures your weekly allowance forever without any recurring monthly credit card fees.&lt;br /&gt;
&lt;br /&gt;
=== Double Reward Weekends ===&lt;br /&gt;
&lt;br /&gt;
If you decide to purchase premium currency with real money, wait for the perfect moment. Once a month, the developers host a special weekend event where all currency purchases yield double the normal amount. Buying exclusively during these specific events ensures you get maximum value for your hard-earned cash.&lt;br /&gt;
&lt;br /&gt;
=== Smart Shopping Habits ===&lt;br /&gt;
&lt;br /&gt;
Never spend premium currency on basic items you can easily buy with standard Jorvik Coins. Save your premium funds for exclusive horse breeds, special companion pets, and unique cosmetic tack that has no other payment option. Always check the currency toggle button when buying gear at the mall to ensure you spend your easily replaceable Jorvik Coins first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Protecting your Jorvik stable means playing smart, staying safe, and understanding how the economy works. Searching for a &#039;&#039;&#039;Star Stable Generator&#039;&#039;&#039; or illegal &#039;&#039;&#039;Cheats&#039;&#039;&#039; will only put your valuable account in extreme danger. Rely on your daily racing routines, complete your stable chores efficiently, and hunt for official &#039;&#039;&#039;Codes&#039;&#039;&#039; to build your dream stable legally. Stick to these verified safe methods, and you will secure a stable full of beautiful horses without ever risking your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep your Jorvik stable safe from hackers! Stop wasting your valuable time on fake coin generators that steal your passwords. Discover the most effective daily routines, racing routes, and legal strategies to maximize your wealth safely. Read our full breakdown today and protect your horses!&lt;br /&gt;
&lt;br /&gt;
Want premium items without risking your account? Learn exactly where the developers drop their official promo codes and how to claim them safely. We cover the best legal ways to earn currency and manage your stable like a true professional. Click here to master your daily earnings!&lt;br /&gt;
&lt;br /&gt;
Building your dream horse collection takes strategy and smart planning. Do not fall for malicious third-party scams promising endless wealth. Find out how to hit your daily coin cap legally and save your premium currency for the best horses in the game. Read our ultimate safe player guide right now!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Family_Island_Hacks:_Safe_Android_And_Ios_Methods&amp;diff=6980</id>
		<title>Family Island Hacks: Safe Android And Ios Methods</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Family_Island_Hacks:_Safe_Android_And_Ios_Methods&amp;diff=6980"/>
		<updated>2026-04-11T19:46:15Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe Family Island Rubies Cheats &amp;amp; Codes Meta Description: Looking for a Family Island Generator? Learn the safest legal cheats, verified codes, and gameplay strategies to earn free rubies without risking your account.  = Safe Family Island Rubies Cheats &amp;amp; Strategies =  Running out of rubies can completely halt your progress. You spend hours crafting, gathering, and exploring, only to hit a massive progression wall. Every player knows the frustration of waiti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe Family Island Rubies Cheats &amp;amp; Codes&lt;br /&gt;
Meta Description: Looking for a Family Island Generator? Learn the safest legal cheats, verified codes, and gameplay strategies to earn free rubies without risking your account.&lt;br /&gt;
&lt;br /&gt;
= Safe Family Island Rubies Cheats &amp;amp; Strategies =&lt;br /&gt;
&lt;br /&gt;
Running out of rubies can completely halt your progress. You spend hours crafting, gathering, and exploring, only to hit a massive progression wall. Every player knows the frustration of waiting for energy to recharge or needing just a few more gems to finish a crucial storage upgrade. You want a reliable strategy to speed up your expansion safely.&lt;br /&gt;
&lt;br /&gt;
This guide provides a comprehensive roadmap to building your in-game wealth. We will examine the hidden dangers of the highly searched &#039;&#039;&#039;Family Island Generator&#039;&#039;&#039;, share proven gameplay strategies that top players use, and explain exactly where to hunt for authentic promotional links. By the end of this post, you will have a clear action plan to maximize your resources without risking a permanent account ban.&lt;br /&gt;
&lt;br /&gt;
== The Trap of the Family Island Generator ==&lt;br /&gt;
&lt;br /&gt;
When you look for quick resource fixes, you will inevitably find websites advertising a &#039;&#039;Family Island Generator&#039;&#039;. These pages make massive promises. They claim they can deliver thousands of free rubies and endless energy directly into your account within seconds. They usually ask for your username and prompt you to click a shiny button to initiate a &amp;quot;hack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/5340a54&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/5340a54&lt;br /&gt;
&lt;br /&gt;
You must avoid these websites at all costs. These generators are completely fake and present severe risks to your account, your privacy, and your device.&lt;br /&gt;
&lt;br /&gt;
The game developers store all currency balances on highly secure, encrypted servers. A random third-party website cannot bypass this encryption to alter your ruby count. Attempting to use these fraudulent tools exposes you to several major threats:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent Account Suspensions:&#039;&#039;&#039; The developers actively monitor player accounts for suspicious behavior. If they detect an attempt to use unauthorized software, they will permanently ban your account. You will lose all your hard-earned progress instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity and Data Theft:&#039;&#039;&#039; Many of these fake generator sites require you to enter personal information, fill out suspicious surveys, or provide your login credentials. Scammers use this tactic to steal your identity and hijack your gaming accounts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malware and Viruses:&#039;&#039;&#039; If a website asks you to download an application to unlock your free rubies, you are likely downloading malicious software. This can infect your device, steal private data, and compromise your digital security.&lt;br /&gt;
&lt;br /&gt;
Keep your island and your personal information safe. Ignore the fake generators entirely and focus your efforts on legitimate, proven resource gathering.&lt;br /&gt;
&lt;br /&gt;
== Proven Family Island Rubies Cheats (Legal Methods Only) ==&lt;br /&gt;
&lt;br /&gt;
When veteran players talk about &#039;&#039;&#039;Family Island Rubies Cheats&#039;&#039;&#039;, they do not mean hacking the game code. They are referring to highly optimized, strictly legal gameplay strategies that maximize resource output. These methods accelerate your progress so effectively that they feel like cheating.&lt;br /&gt;
&lt;br /&gt;
Here are the most effective strategies to build your ruby stash safely:&lt;br /&gt;
&lt;br /&gt;
=== Master the Merchant Ship ===&lt;br /&gt;
The Merchant Ship stands out as your most reliable, consistent source for earning premium currency. Fulfilling the merchant&#039;s requests grants you valuable rewards, including rubies, golden keys, and essential tools.&lt;br /&gt;
&lt;br /&gt;
Prepare your goods well in advance. Keep your storage stocked with basic crafted items so you can complete the merchant&#039;s orders the moment his ship arrives on your shore.&lt;br /&gt;
Upgrade your storage buildings frequently. A larger storage capacity allows you to hoard the specific raw materials and finished goods the merchant usually requests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Conquer the Shaman Quests ===&lt;br /&gt;
The Shaman constantly asks for a variety of crafted goods and raw materials. While his immediate rewards usually consist of salt or small energy boosts, finishing a complete chain of his orders often yields a lucrative ruby reward.&lt;br /&gt;
&lt;br /&gt;
Check the Shaman&#039;s requirements every single time you log into the game. &lt;br /&gt;
Direct your excess energy toward gathering the specific items he needs, especially right before a new island event begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dominate Special Event Islands ===&lt;br /&gt;
The game developers launch new festival and event islands almost every week. These limited-time maps are the absolute best places to harvest rubies safely.&lt;br /&gt;
&lt;br /&gt;
Dedicate your energy entirely to the event islands as soon as they open. The reward structures on these islands give you the highest return on your energy investment.&lt;br /&gt;
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Hunt for the hidden pink bags. Every event island contains a hidden pink bag that consistently holds a generous amount of rubies and large energy refills.&lt;br /&gt;
&lt;br /&gt;
Compete vigorously in the event leaderboards. Placing in the top tiers guarantees massive prize chests filled with premium currency and rare materials.&lt;br /&gt;
&lt;br /&gt;
=== Maximize In-Game Advertisements ===&lt;br /&gt;
Tapping the clam shells and pink bags that randomly appear on your main island allows you to watch a brief video advertisement. Watching these short videos gives you a guaranteed ruby or energy boost. While it requires a bit of patience, it remains a consistent, completely safe way to increase your currency daily. Make it a daily habit to tap these items whenever you spot them on your beaches.&lt;br /&gt;
&lt;br /&gt;
== Securing Authentic Family Island Codes ==&lt;br /&gt;
&lt;br /&gt;
Players frequently search for &#039;&#039;&#039;Codes&#039;&#039;&#039; to get a quick resource injection. The game creators regularly distribute promotional gift links to reward their active player base, celebrate holidays, and apologize for server downtime.&lt;br /&gt;
&lt;br /&gt;
=== Where to Find Verified Links ===&lt;br /&gt;
To protect your account, you must only click on links provided through official game channels:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Official Facebook Page:&#039;&#039;&#039; The social media team posts verified gift links during special events, developer updates, and major holidays. Turn on notifications for their page so you never miss a drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verified Newsletters:&#039;&#039;&#039; Check the messages sent directly to your in-game mailbox. The developers often send exclusive promotional links to active players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Community Groups:&#039;&#039;&#039; Join the developer-moderated forums and Facebook groups. Community managers frequently share authentic gift links directly with the members.&lt;br /&gt;
&lt;br /&gt;
=== Spotting Fake Promotional Links ===&lt;br /&gt;
If a website demands that you download an application, complete a quiz, or pay money to reveal a code, you are dealing with a scam. Real gift links are completely free. When you click an authentic link on your mobile device, it will open directly inside your game application and grant the reward instantly.&lt;br /&gt;
&lt;br /&gt;
== Next Steps for Your Island Expansion ==&lt;br /&gt;
&lt;br /&gt;
Building a massive, thriving island requires patience, smart resource management, and consistent daily play. The empty promises of a fake generator will only lead to a banned account and a ruined gaming experience.&lt;br /&gt;
&lt;br /&gt;
By utilizing the proven &#039;&#039;&#039;Family Island Rubies Cheats&#039;&#039;&#039; detailed above and securing official &#039;&#039;&#039;Codes&#039;&#039;&#039;, you can accelerate your progress safely and efficiently. Focus your energy on the merchant ship, conquer the special event islands, and watch your ruby count soar. Stop looking for risky shortcuts and start building your dream island the smart way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tired of hitting a progression wall? Discover the completely legal strategies top players use to earn massive amounts of rubies. Protect your account from scam generators and master your resource management today. Read our full strategy guide now!&lt;br /&gt;
&lt;br /&gt;
Stop risking your hard-earned progress on fake hacks. We break down the absolute best gameplay cheats and verified gift codes to boost your ruby count safely. Click here to learn how to maximize your merchant rewards and event prizes!&lt;br /&gt;
&lt;br /&gt;
Need more rubies to finish that final building upgrade? Uncover the hidden strategies and authentic gift links that will skyrocket your resources. Skip the shady generators and start building your dream island the smart way!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Mobile_Township_Cheats&amp;diff=6979</id>
		<title>Mobile Township Cheats</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Mobile_Township_Cheats&amp;diff=6979"/>
		<updated>2026-04-11T19:37:46Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe Township Cash Coins Cheats &amp;amp; Real Codes Meta Description: Avoid risky Township Generator tools. Learn safe, legal methods, clever gameplay cheats, and official codes to build your dream city without getting banned.  Mastering Township: Real Codes, Cheats, and Safe Strategies  Every player hits a wall when expanding their virtual city. Factories cost more, train upgrades take longer, and clearing land feels like a massive hurdle. You want to grow your tow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe Township Cash Coins Cheats &amp;amp; Real Codes&lt;br /&gt;
Meta Description: Avoid risky Township Generator tools. Learn safe, legal methods, clever gameplay cheats, and official codes to build your dream city without getting banned.&lt;br /&gt;
&lt;br /&gt;
Mastering Township: Real Codes, Cheats, and Safe Strategies&lt;br /&gt;
&lt;br /&gt;
Every player hits a wall when expanding their virtual city. Factories cost more, train upgrades take longer, and clearing land feels like a massive hurdle. You want to grow your town fast, but resources are tight. This guide gives you the blueprint to boost your economy safely and effectively.&lt;br /&gt;
&lt;br /&gt;
We explore the massive risks of using a Township Cash Coins Generator, outline legal Township Cash Coins Cheats that rely on clever gameplay, and show you exactly how to find official Codes. You will walk away with actionable steps to fill your treasury without risking your account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/8ad741d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/8ad741d&lt;br /&gt;
== The Danger of a Township Generator ==&lt;br /&gt;
&lt;br /&gt;
When progress slows down, you might feel tempted to search for a quick fix online. Countless websites advertise a free Township Generator that promises unlimited premium currency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must avoid these tools completely.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These third-party platforms pose severe risks to your device and your gaming profile. Here is exactly why you need to steer clear of them:&lt;br /&gt;
&lt;br /&gt;
Instant Account Bans: The game developers monitor server data constantly. If they detect an unnatural spike in your currency balance, they will permanently ban your account. You will lose every building, animal, and factory you worked so hard to unlock.&lt;br /&gt;
&lt;br /&gt;
Malicious Software: Many of these websites force you to download files or complete endless surveys before releasing the promised rewards. These downloads routinely contain malware designed to steal your passwords or damage your phone.&lt;br /&gt;
&lt;br /&gt;
Technical Limitations: Your game data lives on secure external servers, not on your local device. A random website cannot rewrite this server data. Scammers create these pages solely to collect your personal information and generate ad revenue.&lt;br /&gt;
&lt;br /&gt;
Stay away from any unauthorized Township Cash Coins Generator. Instead, focus on reliable, approved methods to build your wealth without putting your digital metropolis in jeopardy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legitimate Township Cash Coins Cheats ==&lt;br /&gt;
&lt;br /&gt;
You do not need illegal software to succeed. Top players use highly optimized strategies that act as completely legal Township Cash Coins Cheats. By adjusting how you play and manage your resources, you can rapidly increase your income.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optimize Your Helicopter Market&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The helicopter pad is a fantastic way to earn coins, but it requires strict curation. Do not fulfill every order that appears on your screen.&lt;br /&gt;
&lt;br /&gt;
Check the coin payout versus the time required to produce the goods.&lt;br /&gt;
&lt;br /&gt;
If an order demands high-value items but pays very little, trash it immediately.&lt;br /&gt;
&lt;br /&gt;
Wait the thirty minutes for a new order. Trashing bad deals ensures you maximize the return on your factory goods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prioritize Train Upgrades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trains bring the essential materials needed to expand your barn and complete community buildings.&lt;br /&gt;
&lt;br /&gt;
Send your trains out as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Use your metallic ingots at the Academy of Industry to upgrade your train speeds.&lt;br /&gt;
&lt;br /&gt;
Faster trains mean more building materials, which leads to faster city expansion and higher revenue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leverage the House of Luck&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Helping your co-op friends load their trains and airplanes earns you four-leaf clovers. You can spend these clovers at the House of Luck.&lt;br /&gt;
&lt;br /&gt;
This mini-game frequently rewards players with premium cash and large coin stacks.&lt;br /&gt;
&lt;br /&gt;
Make it a daily habit to check the co-op tab and assist other mayors to keep a steady stream of clovers coming in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master the City Mine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you repair the mine, it becomes one of your most valuable assets for finding premium currency.&lt;br /&gt;
&lt;br /&gt;
Digging for ore frequently uncovers hidden treasure chests packed with premium cash.&lt;br /&gt;
&lt;br /&gt;
Save your pickaxes and dynamite for the special &amp;quot;Mine Time&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
Participating during this event multiplies your rewards and offers massive cash payouts if you place high on the global leaderboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finding and Redeeming Official Codes ==&lt;br /&gt;
&lt;br /&gt;
The developers occasionally give away free resources to celebrate milestones, holidays, or major game updates. They release official promotional Codes that grant you safe, legal access to premium cash and unique decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to find active promotions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check Official Social Media: Follow the verified Facebook, Instagram, and Twitter accounts for the game. Community managers frequently post limited-time text phrases here.&lt;br /&gt;
&lt;br /&gt;
Join a Co-op: Active co-op teams share information quickly. When a player finds a working phrase online, they usually post it in the team chat.&lt;br /&gt;
&lt;br /&gt;
Browse Player Forums: Dedicated communities on Reddit and gaming message boards keep running lists of active promotions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to redeem your rewards:&#039;&#039;&#039;&lt;br /&gt;
Open your game settings by tapping the gear icon on your screen. Find the &amp;quot;Promo Code&amp;quot; button. Type the text exactly as you found it, matching the capitalization perfectly. Hit submit, and the game will deposit your legal resources instantly into your account.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Building Wealth Through Global Events ==&lt;br /&gt;
&lt;br /&gt;
Participating in community events is the most consistent way to earn massive resource bundles over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compete in the Regatta&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join an active co-op and participate in the weekly Regatta. As your team completes tasks and earns points, you navigate through the race and unlock reward chests.&lt;br /&gt;
&lt;br /&gt;
Aim to reach and maintain your position in the Golden League.&lt;br /&gt;
&lt;br /&gt;
Higher-tier chests frequently contain premium cash, rare ingots, and thousands of coins.&lt;br /&gt;
&lt;br /&gt;
Communicate with your team to ensure everyone completes high-value tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Seasonal Mini-Games&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The developers constantly run themed mini-games, from bubble shooters to snowboarding challenges. Play these events daily. Even if you do not win the grand prize on the global leaderboard, the personal milestone markers along the reward track offer incredible payouts of coins and premium cash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Managing a thriving virtual city requires patience, strategic planning, and smart resource allocation. While a Township Cash Coins Generator might seem appealing when you need a quick factory upgrade, the extreme risk of malware and permanent account bans makes them completely unviable.&lt;br /&gt;
&lt;br /&gt;
By applying legitimate Township Cash Coins Cheats—like curating helicopter orders, upgrading your trains, and redeeming official Codes—you can rapidly expand your territory without breaking the rules. Commit to these safe strategies, collaborate with your co-op during the Regatta, and watch your metropolis grow safely and securely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop risking your city on fake resource generators! We just published the ultimate guide outlining the most effective, 100% legal strategies to earn more coins and premium cash safely. From optimizing your transport network to finding official developer promotions, this guide gives you everything you need to expand your empire. Read it now and start building your dream town today!&lt;br /&gt;
&lt;br /&gt;
Running low on coins right before a major factory upgrade? Do not fall for hacking scams that guarantee a permanently banned account. Discover the smart way to play with our comprehensive guide on legitimate resource strategies. Learn how to maximize your helicopter orders, master the city mine, and track down real promo codes. Click here to learn more!&lt;br /&gt;
&lt;br /&gt;
Want to know the real secret to getting ahead as a city mayor? It is all about working smarter and utilizing in-game mechanics to your advantage. We put together a complete guide outlining safe, legal methods to boost your digital economy. Say goodbye to fake cash generators and hello to actual, proven gameplay tactics. Check out our latest guide and boost your treasury safely!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Android_And_Ios_Hacks_for_My_Singing_Monsters_2026&amp;diff=6978</id>
		<title>Android And Ios Hacks for My Singing Monsters 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Android_And_Ios_Hacks_for_My_Singing_Monsters_2026&amp;diff=6978"/>
		<updated>2026-04-11T19:29:17Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta title: Safe My Singing Monsters Generator Alternatives Meta description: Ditch the risky My Singing Monsters Generator. Discover the best legal methods to farm coins, get free diamonds, and use official codes safely.  Safe Ways to Farm Coins and Diamonds in My Singing Monsters  Every player wants a sprawling island filled with rare, musical creatures. You need a massive vault of resources to breed, feed, and upgrade your monsters. Many players search for shortcuts t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta title: Safe My Singing Monsters Generator Alternatives&lt;br /&gt;
Meta description: Ditch the risky My Singing Monsters Generator. Discover the best legal methods to farm coins, get free diamonds, and use official codes safely.&lt;br /&gt;
&lt;br /&gt;
Safe Ways to Farm Coins and Diamonds in My Singing Monsters&lt;br /&gt;
&lt;br /&gt;
Every player wants a sprawling island filled with rare, musical creatures. You need a massive vault of resources to breed, feed, and upgrade your monsters. Many players search for shortcuts to bypass the grind. However, taking the legal route keeps your account completely safe while letting you enjoy the game exactly as intended.&lt;br /&gt;
&lt;br /&gt;
This guide shows you how to maximize your daily resources. You will learn the exact strategies to farm coins, collect premium currency, and grow your musical empire without risking your progress.&lt;br /&gt;
&lt;br /&gt;
== The Truth About the My Singing Monsters Generator ==&lt;br /&gt;
&lt;br /&gt;
When looking for quick fixes, you will likely encounter sites claiming to be a flawless &#039;&#039;&#039;My Singing Monsters Generator&#039;&#039;&#039; or offering unlimited premium currency. You must avoid these traps entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/9a1c5a4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/9a1c5a4&lt;br /&gt;
&lt;br /&gt;
Here is exactly what happens when you attempt to use unauthorized software:&lt;br /&gt;
&lt;br /&gt;
Instant Bans: Game developers closely monitor accounts for suspicious activity. Using illicit tools results in a permanent ban and the loss of all your hard work.&lt;br /&gt;
&lt;br /&gt;
Malware Infections: Downloadable files from these sites often contain severe viruses that damage your device.&lt;br /&gt;
&lt;br /&gt;
Account Theft: Phishing sites steal your login credentials by forcing you to enter your details to receive fake rewards.&lt;br /&gt;
&lt;br /&gt;
There are no working &#039;&#039;&#039;Cheats&#039;&#039;&#039; that magically grant millions of diamonds. Protect your device and your musical islands by sticking to legitimate gameplay strategies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Top Strategies for Maximizing Coins ==&lt;br /&gt;
&lt;br /&gt;
Coins fund your food production and basic island upgrades. Earning them efficiently requires smart placement and consistent feeding. Here is how to keep your vaults full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boost Monster Happiness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Happy monsters produce coins significantly faster. Place their favorite decorations and companion monsters close to them on the grid. Reaching 100% happiness ensures maximum efficiency, allowing you to harvest resources multiple times a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus on High-Earning Monsters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Four-element monsters, like Entbrat and Deedge, boast massive coin capacities. Bake plenty of treats and feed these specific monsters to increase their level. A high-level, four-element monster generates more coins and holds them longer, meaning you do not have to log in as often to collect your earnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Create a Dedicated Wublin Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wublins generate a random assortment of resources, including coins, shards, and food. Zynth farming remains a highly effective mid-game strategy. Zynths take up minimal physical space and require easily breedable eggs to wake up. Packing an island full of Zynths creates a powerful, passive income stream that yields incredible results over time.&lt;br /&gt;
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== How to Earn Diamonds Legally ==&lt;br /&gt;
&lt;br /&gt;
Diamonds let you speed up breeding timers and buy premium structures. You do not need shady software to collect a massive stockpile of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Mini-Mines Everywhere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Mini-Mine costs a small amount of resources but pays out one diamond every 24 hours. Place a Mini-Mine on every single island you unlock. As your game expands, this creates a highly reliable daily stash of premium currency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complete Goals and Login Daily&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The daily login calendar frequently rewards you with generous diamond bundles. Make a habit of opening the app every day, even if you only have a few minutes. Finishing simple daily tasks also gives you extra premium currency for activities you naturally perform, like baking treats or clearing obstacles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Join a Thriving Tribal Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tribes offer massive weekly payouts. Feed your monster on the Tribal Island to help level up your group&#039;s overall ranking. At the end of the week, the game rewards you with a large sum of Starpower and free diamonds. Finding an active, dedicated tribe accelerates your resource growth immensely.&lt;br /&gt;
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&lt;br /&gt;
== Leveraging Official Network Codes ==&lt;br /&gt;
&lt;br /&gt;
While you should ignore malicious exploit tools, the game fully supports a legitimate network of friend &#039;&#039;&#039;Codes&#039;&#039;&#039;. Connecting with the community gives you distinct advantages that speed up your progression.&lt;br /&gt;
&lt;br /&gt;
Adding active friends provides two massive benefits:&lt;br /&gt;
&lt;br /&gt;
Free Wishing Torches: Friends can visit your island and light your torches for free, drastically boosting your chances of breeding rare and epic monsters.&lt;br /&gt;
&lt;br /&gt;
Referral Diamonds: When someone inputs your Friend Code in the game&#039;s referral menu, both of you instantly receive five free diamonds.&lt;br /&gt;
&lt;br /&gt;
Share your code on community Reddit pages or Discord servers. Always make sure to light torches for other players so they return the favor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Next Steps for Your Island ==&lt;br /&gt;
&lt;br /&gt;
Stop risking your account with fake shortcuts that threaten your device. Focus your energy on maximizing monster happiness, building a highly efficient Zynth farm, and collecting your daily Mini-Mine yields. Apply these proven, legitimate methods today to build your ultimate musical chorus safely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build your dream monster chorus safely. Skip the risky hacks and learn the ultimate legal strategies to farm endless coins and free diamonds. Click here to read our full guide on maximizing your island&#039;s potential!&lt;br /&gt;
&lt;br /&gt;
Stop falling for fake currency scams that threaten your account. We put together the ultimate resource guide to help you build a Zynth farm, optimize happiness, and earn premium currency legally. Read the strategy guide now.&lt;br /&gt;
&lt;br /&gt;
Need more diamonds to speed up your nursery? Discover how to generate premium currency completely legally using Mini-Mines, Tribal Islands, and official friend networks. Grow your musical empire the right way—click to learn more!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Genshin_Impact_Cheats:_Android_And_Ios_Tips_2026&amp;diff=6977</id>
		<title>Genshin Impact Cheats: Android And Ios Tips 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Genshin_Impact_Cheats:_Android_And_Ios_Tips_2026&amp;diff=6977"/>
		<updated>2026-04-11T19:20:49Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta title: Why Genshin Impact Generators Fail (And Safe Methods) Meta description: Looking for a Genshin Impact Generator? Learn why hacks steal your data and discover the best legal ways to earn primogems and redeem official codes safely.  Keep Your Account Safe: The Truth About Primogem Hacks  Watching your hard-earned wishes turn into a weapon instead of a limited five-star character is a terrible feeling. When your primogem balance hits zero, panic often sets in. Yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta title: Why Genshin Impact Generators Fail (And Safe Methods)&lt;br /&gt;
Meta description: Looking for a Genshin Impact Generator? Learn why hacks steal your data and discover the best legal ways to earn primogems and redeem official codes safely.&lt;br /&gt;
&lt;br /&gt;
Keep Your Account Safe: The Truth About Primogem Hacks&lt;br /&gt;
&lt;br /&gt;
Watching your hard-earned wishes turn into a weapon instead of a limited five-star character is a terrible feeling. When your primogem balance hits zero, panic often sets in. You might feel a sudden urge to search for a &#039;&#039;&#039;Genshin Impact Primogems Generator&#039;&#039;&#039; or look up working &#039;&#039;&#039;Genshin Impact Primogems Cheats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We get the frustration, but taking those shortcuts will completely destroy your account. The game developers strictly monitor the in-game economy, and attempting to cheat guarantees a permanent ban. This guide explains exactly how third-party hacks compromise your personal data, outlines the severe consequences of modifying the game, and gives you a roadmap to legitimate wealth.&lt;br /&gt;
&lt;br /&gt;
Here is what you will learn from this guide:&lt;br /&gt;
&lt;br /&gt;
How fake currency generators steal your account details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/3ff37bd&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/3ff37bd&lt;br /&gt;
&lt;br /&gt;
The permanent risks of using unauthorized cheat software&lt;br /&gt;
&lt;br /&gt;
Developer-approved methods to maximize your daily farming&lt;br /&gt;
&lt;br /&gt;
Where to find and how to redeem official redemption codes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Illusion of the Genshin Impact Generator ==&lt;br /&gt;
&lt;br /&gt;
If you type &amp;quot;Genshin Impact Generator&amp;quot; into a search engine, you will uncover dozens of websites making impossible promises. These pages often look surprisingly official. They use stolen game assets, display fake live chats of players &amp;quot;winning&amp;quot; gems, and feature a large button asking for your player UID and server.&lt;br /&gt;
&lt;br /&gt;
Do not input your information into these boxes. A legitimate Genshin Impact Primogems Generator is completely fictional.&lt;br /&gt;
&lt;br /&gt;
Here is what actually happens when you use these scam websites:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Account Hijacking:&#039;&#039;&#039; The website demands your login credentials or email address. The second you press enter, malicious actors log into your account. They will quickly spend your saved resources, destroy your best artifacts, and sell your account to strangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Device Infections:&#039;&#039;&#039; Many fake generators require human verification. They force you to download an executable file to prove you are a real person. These files routinely contain malware, ransomware, or keyloggers that severely infect your computer or smartphone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Financial Fraud:&#039;&#039;&#039; Certain scams ask for a small processing fee to deliver your free primogems. Handing your credit card information to unverified third parties puts your real-world bank account at massive risk.&lt;br /&gt;
&lt;br /&gt;
HoYoverse secures all account data on highly encrypted private servers. No random website can bypass those servers to magically inject primogems into your wallet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why Genshin Impact Primogems Cheats Guarantee a Ban ==&lt;br /&gt;
&lt;br /&gt;
Players who figure out that websites are fake often turn to downloadable software instead. They hunt for &#039;&#039;&#039;Genshin Impact Primogems Cheats&#039;&#039;&#039; hoping to manipulate the wish algorithm, remove skill cooldowns, or bypass the premium shop.&lt;br /&gt;
&lt;br /&gt;
The game uses a highly advanced, constantly updating anti-cheat system. This software runs continuously in the background while you play.&lt;br /&gt;
&lt;br /&gt;
If the automated system detects unauthorized third-party software modifying your game files, it takes immediate action.&lt;br /&gt;
&lt;br /&gt;
Here is exactly what happens when you get caught cheating:&lt;br /&gt;
&lt;br /&gt;
Permanent Account Bans: The publisher will lock your account forever. Every character you unlocked, every weapon you upgraded, and every dollar you spent will vanish without any chance of an appeal.&lt;br /&gt;
&lt;br /&gt;
Hardware Bans: The anti-cheat software logs your device&#039;s unique hardware ID. The developers will block your specific computer or mobile phone from ever connecting to their servers again.&lt;br /&gt;
&lt;br /&gt;
Network Blocks: In extreme cases, the publisher may blacklist your IP address entirely.&lt;br /&gt;
&lt;br /&gt;
Your hard work and exploration progress are far too valuable to throw away. Stay completely away from any program that claims to offer hacks, modifications, or cheats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safe and Legal Strategies to Farm Primogems ==&lt;br /&gt;
&lt;br /&gt;
You do not need to risk a permanent ban to save up for your favorite characters. The game offers a highly generous amount of free currency if you play consistently and explore thoroughly. Here are the most effective, entirely legal ways to fill your stash:&lt;br /&gt;
&lt;br /&gt;
1. Master Your Daily Commissions&lt;br /&gt;
&lt;br /&gt;
Your daily commissions act as your most reliable income source. Completing four quick tasks and checking in with Katheryne gives you 60 primogems every single day. If you do this daily for a standard six-week patch cycle, you earn 2,520 primogems.&lt;br /&gt;
&lt;br /&gt;
2. Dominate Time-Limited Events&lt;br /&gt;
&lt;br /&gt;
Events offer the highest return on your time investment.&lt;br /&gt;
&lt;br /&gt;
Major flagship events usually grant over 1,000 primogems, plus exclusive weapons or free four-star characters.&lt;br /&gt;
&lt;br /&gt;
Minor events typically reward 420 primogems.&lt;br /&gt;
Make sure you finish these activities before the event timer expires.&lt;br /&gt;
&lt;br /&gt;
3. Conquer the Spiral Abyss and Imaginarium Theater&lt;br /&gt;
&lt;br /&gt;
Endgame combat challenges offer massive, recurring payouts. The Spiral Abyss and the Imaginarium Theater refresh on a regular schedule. If you build capable teams and master the combat mechanics, you can clear these difficult challenges for hundreds of primogems every phase.&lt;br /&gt;
&lt;br /&gt;
4. Scour Every Region&lt;br /&gt;
&lt;br /&gt;
Teyvat holds thousands of treasure chests waiting for you to open them.&lt;br /&gt;
&lt;br /&gt;
Common chests give a couple of gems.&lt;br /&gt;
&lt;br /&gt;
Luxurious and Precious chests provide significant payouts.&lt;br /&gt;
You also earn currency by leveling up the Statues of The Seven, upgrading regional offering trees, and unlocking new teleport waypoints.&lt;br /&gt;
&lt;br /&gt;
5. Hunt for Hidden Achievements&lt;br /&gt;
&lt;br /&gt;
Open your main menu and browse the achievements tab. The game features hundreds of specific tasks that reward 5 to 20 primogems each. While individual payouts seem tiny, completing entire achievement categories grants hundreds of gems and exclusive profile namecards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finding and Redeeming Official Codes ==&lt;br /&gt;
&lt;br /&gt;
Instead of risking your account on a dangerous Genshin Impact Generator, you should focus your energy on gathering official &#039;&#039;&#039;Codes&#039;&#039;&#039;. The developers regularly release special redemption codes that grant free primogems, Mora, and character experience books.&lt;br /&gt;
&lt;br /&gt;
Special Program Broadcasts&lt;br /&gt;
&lt;br /&gt;
About two weeks before a new version launches, the developers host a special preview livestream on Twitch and YouTube. During this broadcast, they reveal three unique redemption codes.&lt;br /&gt;
&lt;br /&gt;
Each code provides 100 primogems.&lt;br /&gt;
&lt;br /&gt;
These codes expire strictly within 24 hours of the broadcast. You must redeem them immediately.&lt;br /&gt;
&lt;br /&gt;
Redeeming Your Official Rewards&lt;br /&gt;
&lt;br /&gt;
Claiming your official codes is completely safe and takes less than a minute. You have two official options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Option 1: In-Game Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open the main Paimon Menu.&lt;br /&gt;
&lt;br /&gt;
Click the gear icon to open your Settings.&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;Account&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
Click on &#039;&#039;Redeem Code&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Paste your promo code and click Exchange.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Option 2: Official HoYoverse Website&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the official HoYoverse gift redemption website.&lt;br /&gt;
&lt;br /&gt;
Log in using your main account details.&lt;br /&gt;
&lt;br /&gt;
Select your server region.&lt;br /&gt;
&lt;br /&gt;
Paste the code into the box and click Redeem.&lt;br /&gt;
&lt;br /&gt;
Always open your in-game mailbox immediately afterward to collect your rewards!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Keeping your account secure must always remain your top priority. We know the daily grind takes time, but falling for a Genshin Impact Primogems Generator or testing out Genshin Impact Primogems Cheats will only end in total disaster. You will lose your account data, infect your computer, or face a permanent, unappealable ban.&lt;br /&gt;
&lt;br /&gt;
Rely strictly on legitimate farming methods. Complete your daily quests, clear the map of treasure chests, finish all limited events, and quickly claim official Genshin Impact Codes when the developers drop them. Consistent players always end up with the best accounts.&lt;br /&gt;
&lt;br /&gt;
Boot up the game right now, find a zone you have not explored yet, and start earning your next five-star character the safe way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tired of staring at a zero primogem balance? 🛑 Stop searching for fake generators that will steal your account! Our new guide breaks down the massive risks of cheating and reveals the absolute best, 100% legal methods to farm thousands of primogems. Learn how to maximize your daily routine and claim official codes safely. Tap the link to read the full guide!&lt;br /&gt;
&lt;br /&gt;
Dreaming of pulling that limited 5-star character? Do not ruin your hard work with &amp;quot;Genshin Impact Cheats&amp;quot; that guarantee a permanent ban! 🚫 We created the ultimate guide to earning primogems safely. Discover hidden exploration secrets, endgame combat payouts, and how to never miss an official promo code again. Click here to level up your farming strategy!&lt;br /&gt;
&lt;br /&gt;
Stop missing out on free primogems! 💎 You do not need dangerous third-party hacks to get wealthy in Teyvat. We outlined exactly how to build a massive currency stash using completely legal, developer-approved methods. Plus, learn the quickest ways to redeem official gift codes before they expire. Read the guide right now!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Secure_Call_Of_Duty_Mobile_Hacks_for_iOS_2026&amp;diff=6976</id>
		<title>Secure Call Of Duty Mobile Hacks for iOS 2026</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Secure_Call_Of_Duty_Mobile_Hacks_for_iOS_2026&amp;diff=6976"/>
		<updated>2026-04-11T19:12:20Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Safe Call of Duty Mobile CP: Avoid Generators Meta Description: Stop risking your account with a Call of Duty Mobile Generator. Learn how to earn CP safely, avoid cheats, and redeem official codes without getting banned.  Protect Your Account: Safe Ways to Earn Mobile CP  Every player wants to upgrade their loadout with premium operator skins and mythic weapon blueprints. COD Points (CP) turn these exciting upgrades into reality. Because this premium currency...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Safe Call of Duty Mobile CP: Avoid Generators&lt;br /&gt;
Meta Description: Stop risking your account with a Call of Duty Mobile Generator. Learn how to earn CP safely, avoid cheats, and redeem official codes without getting banned.&lt;br /&gt;
&lt;br /&gt;
Protect Your Account: Safe Ways to Earn Mobile CP&lt;br /&gt;
&lt;br /&gt;
Every player wants to upgrade their loadout with premium operator skins and mythic weapon blueprints. COD Points (CP) turn these exciting upgrades into reality. Because this premium currency requires real money, players frequently hunt for quick shortcuts. This search almost always leads directly to websites promoting a &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the idea of getting thousands of CP for free sounds incredible, these unauthorized tools present massive risks to your gaming profile and your personal privacy. This guide covers everything you need to know about fake currency tools. We will expose how these scams operate and provide you with actionable, legal strategies to build your in-game wallet safely.&lt;br /&gt;
&lt;br /&gt;
By the end of this post, you will know exactly how to avoid dangerous traps and maximize official reward systems to enhance your gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d5a48e3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/d5a48e3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Trap of the Call Of Duty Mobile Generator ==&lt;br /&gt;
&lt;br /&gt;
A quick web search reveals hundreds of pages claiming to offer a working &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039;. These websites look highly professional. They often feature live chat rooms filled with bots claiming they just received their points. You might even see a fake console terminal running lines of code to make the process look authentic.&lt;br /&gt;
&lt;br /&gt;
Despite the convincing appearance, none of these websites actually work. Call of Duty Mobile uses a secure, server-side infrastructure. Your currency balance lives on Activision&#039;s highly protected servers, not on your physical smartphone. No random website can bypass this security to inject premium currency into your profile.&lt;br /&gt;
&lt;br /&gt;
When you interact with these fake generators, you face several serious security threats:&lt;br /&gt;
&lt;br /&gt;
Phishing and Account Theft: The primary goal of a fake generator is to steal your login credentials. If you enter your email and password, scammers will hijack your profile, change the recovery details, and sell your hard-earned progress to someone else.&lt;br /&gt;
&lt;br /&gt;
Malware Infections: Many of these sites force you to download an app to verify your identity. These downloads frequently contain malicious software designed to track your personal data or damage your operating system.&lt;br /&gt;
&lt;br /&gt;
Endless Survey Traps: Scammers profit off your time. They lock the promised CP behind surveys, forcing you to watch advertisements or sign up for spam emails while they collect the ad revenue.&lt;br /&gt;
&lt;br /&gt;
Always remember: If a website asks for your password to give you free currency, it is a scam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why Call Of Duty Mobile CP Cheats Fail ==&lt;br /&gt;
&lt;br /&gt;
If web-based generators fail, some players turn to downloadable modified applications (APKs) or &#039;&#039;&#039;Cheats&#039;&#039;&#039;. These unauthorized files promise everything from aim assistance to unlimited store currency.&lt;br /&gt;
&lt;br /&gt;
Activision protects its player base by utilizing sophisticated anti-cheat software. This system scans game files constantly to detect unauthorized changes. The developers maintain a strict zero-tolerance policy for players who manipulate the game client.&lt;br /&gt;
&lt;br /&gt;
If the anti-cheat system detects modified files on your device, the consequences hit hard and fast:&lt;br /&gt;
&lt;br /&gt;
Permanent Account Termination: You will lose your account permanently. This means saying goodbye to your current rank, your friends list, and every item you ever unlocked or purchased.&lt;br /&gt;
&lt;br /&gt;
Hardware Bans: Activision routinely issues device bans. If your phone or tablet gets blacklisted, you will never be able to launch the game on that specific hardware again, even with a brand-new account.&lt;br /&gt;
&lt;br /&gt;
Data Corruption: Installing unverified APKs often breaks your legitimate game files. Fixing this usually requires wiping your device entirely, risking the loss of your personal photos and messages.&lt;br /&gt;
&lt;br /&gt;
Using unauthorized tools destroys the competitive integrity of the game and guarantees you will lose everything you worked so hard to achieve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Legal Methods to Earn CP ==&lt;br /&gt;
&lt;br /&gt;
You do not need to risk your profile with a fake generator or malicious software. You can use completely legal, developer-approved methods to acquire premium currency and cosmetics. While these methods require a bit of patience, they keep your data perfectly secure.&lt;br /&gt;
&lt;br /&gt;
Google Opinion Rewards&lt;br /&gt;
&lt;br /&gt;
If you use an Android or iOS device, you should download Google Opinion Rewards. This official application sends you short surveys about your recent shopping trips or viewing habits. Every time you complete a survey, Google adds store credit directly to your account. You can spend this secure balance inside the official Call of Duty Mobile store to buy CP.&lt;br /&gt;
&lt;br /&gt;
Community Giveaways&lt;br /&gt;
&lt;br /&gt;
Verified content creators, esports organizations, and popular streamers regularly partner with Activision. These partners frequently host legitimate giveaways on their social media pages or live streams. Entering these contests usually requires nothing more than leaving a comment or sharing a post. Because these creators have official backing, their giveaways offer a fun, safe way to win premium prizes.&lt;br /&gt;
&lt;br /&gt;
The Premium Battle Pass Strategy&lt;br /&gt;
&lt;br /&gt;
If you decide to spend real money on the game, the Premium Battle Pass offers the absolute best return on investment. The Battle Pass contains enough CP within its tier rewards to pay for the next season&#039;s pass. If you buy it once and complete all the tiers, you can roll those points over indefinitely, unlocking premium content every season for a single initial purchase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Find and Use Official Codes ==&lt;br /&gt;
&lt;br /&gt;
Instead of searching for illegal tools, keep your eyes open for official &#039;&#039;&#039;Codes&#039;&#039;&#039;. Activision frequently releases promotional redemption phrases that grant players free weapon charms, calling cards, and character skins. These are entirely legal and actively promoted by the development team.&lt;br /&gt;
&lt;br /&gt;
Where to Find Valid Redemption Phrases&lt;br /&gt;
&lt;br /&gt;
Social Media Channels: Follow the verified Call of Duty Mobile accounts on platforms like X, Instagram, and Discord. Developers drop special phrases during game anniversaries or major updates.&lt;br /&gt;
&lt;br /&gt;
Collaborations: Keep an eye out for brand partnerships. Purchasing partnered energy drinks or snacks often provides a valid receipt code you can use in-game.&lt;br /&gt;
&lt;br /&gt;
Live Events: Tune into official Call of Duty Mobile World Championship broadcasts. Viewers frequently receive limited-time rewards for watching the live streams.&lt;br /&gt;
&lt;br /&gt;
How to Redeem Your Rewards Safely&lt;br /&gt;
&lt;br /&gt;
You should only ever redeem phrases through the official Call of Duty Mobile Redemption Center.&lt;br /&gt;
&lt;br /&gt;
Open your game and copy your unique Player UID from your profile page.&lt;br /&gt;
&lt;br /&gt;
Visit the official Activision redemption website.&lt;br /&gt;
&lt;br /&gt;
Enter your UID, type in your promotional phrase, and complete the captcha.&lt;br /&gt;
&lt;br /&gt;
Log back into the game and check your player mailbox to claim your secure, ethical rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Upgrading your loadout is one of the most satisfying parts of playing this game. However, relying on a &#039;&#039;&#039;Call Of Duty Mobile Generator&#039;&#039;&#039; or downloading &#039;&#039;&#039;Cheats&#039;&#039;&#039; will only result in stolen credentials and permanent device bans.&lt;br /&gt;
&lt;br /&gt;
Protect your profile by utilizing safe survey apps, entering verified community giveaways, and redeeming official &#039;&#039;&#039;Codes&#039;&#039;&#039;. By sticking to legal methods, you ensure your account remains safe, active, and ready for the next ranked season.&lt;br /&gt;
&lt;br /&gt;
Equip your best attachments, drop into the map, and start earning your victories the right way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop risking your account for a few extra points! Learn the truth about CP generators and discover the safest, developer-approved ways to earn premium currency. Keep your loadouts secure and read our full guide today.&lt;br /&gt;
&lt;br /&gt;
Want premium skins but tired of fake generator scams? We break down exactly why unauthorized tools lead to permanent bans and share the best legal strategies to build your in-game wallet. Click to learn more.&lt;br /&gt;
&lt;br /&gt;
Looking for valid redemption phrases? Skip the shady websites and find out how to score official rewards directly from the developers. Protect your profile and get the gear you want the right way. Check out the complete breakdown now!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Dice_Dreams_Cheats:_2026_Mobile_Hacks&amp;diff=6975</id>
		<title>Dice Dreams Cheats: 2026 Mobile Hacks</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Dice_Dreams_Cheats:_2026_Mobile_Hacks&amp;diff=6975"/>
		<updated>2026-04-11T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Play Smart: Safe Dice Dreams Cheats Meta Description: Searching for a Dice Dreams Generator? Discover why hacks ruin your game and learn the legal strategies and official codes to earn free rolls safely.  == Play Smart: Legal Dice Dreams Cheats &amp;amp; Strategies ==  Nothing stalls your momentum faster than an empty roll counter. You log in, ready to attack a rival kingdom or rebuild your damaged boards, only to find you lack the resources to make a single move. Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Play Smart: Safe Dice Dreams Cheats&lt;br /&gt;
Meta Description: Searching for a Dice Dreams Generator? Discover why hacks ruin your game and learn the legal strategies and official codes to earn free rolls safely.&lt;br /&gt;
&lt;br /&gt;
== Play Smart: Legal Dice Dreams Cheats &amp;amp; Strategies ==&lt;br /&gt;
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Nothing stalls your momentum faster than an empty roll counter. You log in, ready to attack a rival kingdom or rebuild your damaged boards, only to find you lack the resources to make a single move. This common frustration drives thousands of players to search the internet for quick fixes and hidden exploits.&lt;br /&gt;
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While looking for a fast track to victory makes sense, choosing the wrong method will permanently lock you out of your account. Game developers protect their virtual economies fiercely.&lt;br /&gt;
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This guide outlines how to play the system legally. You will learn how the game actually manages your resources, why third-party hacking tools fail, and how to use authorized strategies to keep your dice rolling without spending cash.&lt;br /&gt;
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== The Reality Behind the &#039;&#039;&#039;Dice Dreams Generator&#039;&#039;&#039; ==&lt;br /&gt;
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&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/e84f087&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/e84f087&lt;br /&gt;
&lt;br /&gt;
A quick search for game exploits will flood your screen with websites offering a magical Dice Dreams Generator. These pages feature flashy graphics, fake user comment sections, and massive buttons promising to deliver thousands of rolls directly to your app.&lt;br /&gt;
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Do not click those buttons. These websites operate on complete deception.&lt;br /&gt;
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Mobile games handle their currency on remote, highly secure servers. The app on your phone simply reads the data stored on the developer&#039;s side. A random website cannot push unauthorized rolls into this closed system. Engaging with these fake tools exposes you to severe digital threats.&lt;br /&gt;
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The True Cost of Unauthorized Tools&lt;br /&gt;
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Permanent Account Deletion: The developer&#039;s server constantly runs verification checks. When it detects mismatched data from an attempted hack, it immediately and permanently bans the offending account.&lt;br /&gt;
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Device Compromise: Many hack sites ask you to download an &amp;quot;injector&amp;quot; app. These files typically contain aggressive spyware that tracks your browsing habits or slows down your device.&lt;br /&gt;
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Personal Data Theft: Fake verification screens require you to input your email address or phone number. Scammers sell this information, resulting in endless spam calls and phishing emails.&lt;br /&gt;
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Protect your device and your game progress. Bypassing the game&#039;s security always ends in a total loss of your account.&lt;br /&gt;
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== Economy Management: Legal &#039;&#039;&#039;Cheats&#039;&#039;&#039; ==&lt;br /&gt;
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You do not need illegal software to thrive. By understanding the game&#039;s resource economy, you can build wealth faster than average players. Treat these legal Cheats as tactical advantages. Implementing these strategies requires patience, but the massive payouts are entirely legitimate and safe.&lt;br /&gt;
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Event Stacking Strategy&lt;br /&gt;
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Never spend your rolls randomly. The game runs on a schedule of overlapping events and mini-games.&lt;br /&gt;
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Wait until a major tournament aligns with a secondary collection event.&lt;br /&gt;
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Log in when both events are active.&lt;br /&gt;
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Increase your multiplier to the maximum safe limit.&lt;br /&gt;
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Every roll now contributes points to multiple reward tracks simultaneously, drastically increasing your return on investment.&lt;br /&gt;
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Shield and Bank Discipline&lt;br /&gt;
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Your kingdom is completely vulnerable while you sleep. Poor bank management drains your resources.&lt;br /&gt;
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Never log off with unspent coins. If you cannot afford a full building upgrade, wait to play until you have enough rolls to secure the required funds.&lt;br /&gt;
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Always check your shield inventory before closing the app. A fully shielded kingdom prevents rival players from draining your hard-earned bank account.&lt;br /&gt;
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Use your repair discounts wisely. Rebuilding damaged structures often costs less than building new ones, saving you valuable coins.&lt;br /&gt;
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The Social Resource Loop&lt;br /&gt;
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The developers want you to bring new players into the ecosystem. They reward social behavior heavily. Connect your profile to Facebook to access the daily gift exchange. Add dedicated players to your friends list. Sending and receiving daily gifts creates a massive, passive income stream that requires almost no effort.&lt;br /&gt;
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== Where to Find Official Promotional &#039;&#039;&#039;Codes&#039;&#039;&#039; ==&lt;br /&gt;
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Instead of risking your device on fake generators, look for authorized developer rewards. The game studio frequently releases legitimate promotional Codes to keep the community engaged. These digital freebies grant instant access to extra rolls, coins, and rare stickers.&lt;br /&gt;
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Developer Social Channels&lt;br /&gt;
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The team manages several official pages where they drop daily reward links. Follow these specific channels and enable push notifications to grab the rewards before they expire:&lt;br /&gt;
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The verified Facebook Page&lt;br /&gt;
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Official Discord community servers&lt;br /&gt;
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The game&#039;s verified Instagram feed&lt;br /&gt;
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The official X (formerly Twitter) profile&lt;br /&gt;
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App Store Updates and Newsletters&lt;br /&gt;
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Always read the patch notes when you update the app. Developers sometimes hide special redemption links directly inside the update text. Additionally, opt into the game&#039;s official email newsletter if available. Studios love sending surprise weekend reward bundles directly to their most engaged players&#039; inboxes.&lt;br /&gt;
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== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Building the ultimate kingdom requires smart resource management and tactical patience. Searching for a working Dice Dreams Generator is a waste of time that puts your digital security at risk.&lt;br /&gt;
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Protect your progress by sticking to the rules. Stack your events to maximize payouts, keep your bank empty before logging off, and hunt for official Codes across verified social media pages. Play the game the way it was designed, use these advanced strategies, and you will secure all the resources you need to dominate the board.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tired of empty roll counters ruining your game? Stop risking your progress with fake hacks! Discover the ultimate, 100% legal resource management strategies to build your kingdom faster. Read our safe gameplay guide and learn how to stack your rewards today! 🎲👑&lt;br /&gt;
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Keep your device safe and your account secure! Learn the truth about game exploits and uncover the legitimate tactics top players use to trigger massive daily payouts. Click here to master event stacking and find real promotional links! 🛡️💰&lt;br /&gt;
&lt;br /&gt;
Want to maximize your virtual wealth without breaking the rules? Find out exactly how to protect your bank, utilize official developer links, and use advanced social strategies to get ahead. Check out the ultimate guide to safe rolls and build your empire! 🚀🎲&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Android_And_Ios_Dragon_Ball_Legends_Cheats:_2026_Guide&amp;diff=6974</id>
		<title>Android And Ios Dragon Ball Legends Cheats: 2026 Guide</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Android_And_Ios_Dragon_Ball_Legends_Cheats:_2026_Guide&amp;diff=6974"/>
		<updated>2026-04-11T18:55:22Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta title: Safe DB Legends Chrono Crystals Farming Guide Meta description: Stop searching for a Dragon Ball Legends Generator. Learn how to farm Chrono Crystals legally and keep your game account safe from dangerous hacks.  The Real Way to Farm Chrono Crystals Safely  Unlocking the best sparking characters requires thousands of Chrono Crystals. Players often look for shortcuts to build their ultimate Saiyan teams quickly. You might type &amp;quot;Dragon Ball Legends Generator&amp;quot; i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta title: Safe DB Legends Chrono Crystals Farming Guide&lt;br /&gt;
Meta description: Stop searching for a Dragon Ball Legends Generator. Learn how to farm Chrono Crystals legally and keep your game account safe from dangerous hacks.&lt;br /&gt;
&lt;br /&gt;
The Real Way to Farm Chrono Crystals Safely&lt;br /&gt;
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Unlocking the best sparking characters requires thousands of Chrono Crystals. Players often look for shortcuts to build their ultimate Saiyan teams quickly. You might type &amp;quot;Dragon Ball Legends Generator&amp;quot; into your search bar hoping for an instant payout. This guide explains exactly why these third-party tools put your account at severe risk. We will explore safe, developer-approved methods to maximize your currency without breaking the rules. By reading this post, you will learn how to spot fake tools, master in-game mechanics, and build a massive stockpile of crystals legally.&lt;br /&gt;
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== The Danger of Using a Dragon Ball Legends Generator ==&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/cbe5cf9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/cbe5cf9&lt;br /&gt;
&lt;br /&gt;
The internet is full of websites promising endless free currency. These sites claim to have a working Dragon Ball Legends Generator that bypasses official security. They usually ask for your player ID and require you to complete a survey to verify you are human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not use these websites.&#039;&#039;&#039;&lt;br /&gt;
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Here is what actually happens when you interact with these illegal tools:&lt;br /&gt;
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Account Termination: Game developers use strict anti-cheat software. If their servers detect unauthorized currency changes, they will ban your account permanently.&lt;br /&gt;
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Identity Theft: These fake generator sites exist specifically to harvest your personal information. They sell your email address and phone number to spammers.&lt;br /&gt;
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Malware Infections: Downloading apps or files from these sites frequently installs dangerous viruses on your mobile device.&lt;br /&gt;
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All player data lives on highly secure game servers. No external website can magically alter your currency balance. Protect your progress and ignore these scams.&lt;br /&gt;
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== The Reality of Dragon Ball Legends Cheats ==&lt;br /&gt;
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Struggling to beat difficult raid bosses makes players search for Dragon Ball Legends Cheats. You might find modified game files promising infinite vanish gauges or impossible damage stats.&lt;br /&gt;
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Downloading modified software violates the game&#039;s terms of service and guarantees an account ban.&lt;br /&gt;
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Instead of risking your account with illegal software, top players use advanced gameplay techniques. Mastering the combat system gives you a massive advantage that feels exactly like cheating.&lt;br /&gt;
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Focus on these legal gameplay strategies:&lt;br /&gt;
* &#039;&#039;&#039;Charge Stepping:&#039;&#039;&#039; Dash forward after a blast attack and charge your Ki briefly before attacking again. This technique extends your combo and restores your energy.&lt;br /&gt;
* &#039;&#039;&#039;Ki Canceling:&#039;&#039;&#039; Cancel your blast arts animations to dodge enemy attacks instantly.&lt;br /&gt;
* &#039;&#039;&#039;Team Synergy:&#039;&#039;&#039; Build teams using characters with matching Z-Abilities. Strong synergy consistently beats random teams of higher-tier characters.&lt;br /&gt;
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== How to Claim Dragon Ball Legends Codes ==&lt;br /&gt;
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Many mobile games feature a standard text box for promotional phrases. Because of this, players constantly search for Dragon Ball Legends Codes. The developers handle giveaways differently, focusing on integrated events rather than secret text inputs.&lt;br /&gt;
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Participate in these official channels to earn safe rewards:&lt;br /&gt;
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Anniversary QR Events: During major celebrations, the game runs special Shenron events. You scan QR codes from your friends to collect Dragon Balls. Collecting all seven grants a wish for massive amounts of Chrono Crystals.&lt;br /&gt;
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Social Media Milestones: Follow the official game accounts. When the community hits specific retweet goals, developers send free crystals directly to every player&#039;s gift box.&lt;br /&gt;
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Survey Payouts: Check your in-game news tab regularly. The developers sometimes release player surveys that reward you with free currency upon completion.&lt;br /&gt;
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== The Best Legal Ways to Farm Chrono Crystals ==&lt;br /&gt;
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You can earn thousands of Chrono Crystals entirely for free. It requires dedication, but your account remains completely safe.&lt;br /&gt;
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Maximize the Main Story&lt;br /&gt;
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The story mode provides the most consistent currency payout. You earn crystals every time you clear a stage for the first time. Pay close attention to the specific challenges for each level. Completing tasks like &amp;quot;Land a Strike Arts 3 times&amp;quot; unlocks extra rewards. Replay old stages to finish any challenges you missed.&lt;br /&gt;
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Soul Boost Your Roster&lt;br /&gt;
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Many players completely ignore this highly effective farming method. Upgrading a character&#039;s boost panels directly connects to recurring lifetime missions.&lt;br /&gt;
* Pro Tip: Max out the soul boost panels on your lowest-tier Hero units. The resource cost is extremely cheap, but the mission payouts give you the exact same amount of Chrono Crystals as upgrading top-tier characters.&lt;br /&gt;
&lt;br /&gt;
Conquer the Events Tab&lt;br /&gt;
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The events tab rotates frequently and offers excellent earning opportunities. Play the daily training stages to level up characters and increase friendship ranks, which also rewards crystals. Push through the 100-floor battle gauntlets for heavy crystal drops.&lt;br /&gt;
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== Conclusion ==&lt;br /&gt;
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Keeping your account safe must remain your top priority. Any website claiming to operate a Dragon Ball Legends Generator is a scam built to steal your data or ruin your game. Real players do not use illegal Dragon Ball Legends Cheats. They learn the combat mechanics, track official Dragon Ball Legends Codes through social media events, and grind the game&#039;s built-in reward systems. By focusing on story challenges, soul boosting, and daily events, you can build an incredible team safely. Log in now, tackle your daily missions, and farm your Chrono Crystals the right way.&lt;br /&gt;
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Want to unlock the best sparking characters without risking a ban? Stop searching for fake crystal generators! Discover the 100% legal, developer-approved methods to farm thousands of Chrono Crystals safely. Read our ultimate guide and start building your dream team today.&lt;br /&gt;
&lt;br /&gt;
Tired of losing in PVP? Don&#039;t fall for illegal hacks that will ruin your account. Master the game instead! Learn the pro-level combat mechanics and completely safe farming strategies that top players use to dominate. Click here to level up your gameplay safely.&lt;br /&gt;
&lt;br /&gt;
Keep your hard-earned account safe from permanent bans. We break down exactly why third-party generators are scams and reveal the fastest ways to farm Chrono Crystals in-game. Unlock massive free currency legally by reading our latest guide now!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Fire_Kirin_2026:_Ultimate_Cheat_Guide&amp;diff=6973</id>
		<title>Fire Kirin 2026: Ultimate Cheat Guide</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Fire_Kirin_2026:_Ultimate_Cheat_Guide&amp;diff=6973"/>
		<updated>2026-04-11T18:46:38Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;Meta Title: Fire Kirin Generator Facts: Safe Cheats &amp;amp; Codes Meta Description: Searching for a Fire Kirin Generator? Uncover the truth about dangerous money cheats and learn proven, legal strategies to maximize your gameplay using official codes.     == Escaping the Trap of the Fire Kirin Money Generator ==  Sweepstakes and fish arcade games provide endless entertainment and the chance to secure impressive rewards. Because the competition is fierce, players naturally look...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meta Title: Fire Kirin Generator Facts: Safe Cheats &amp;amp; Codes&lt;br /&gt;
Meta Description: Searching for a Fire Kirin Generator? Uncover the truth about dangerous money cheats and learn proven, legal strategies to maximize your gameplay using official codes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Escaping the Trap of the Fire Kirin Money Generator ==&lt;br /&gt;
&lt;br /&gt;
Sweepstakes and fish arcade games provide endless entertainment and the chance to secure impressive rewards. Because the competition is fierce, players naturally look for an edge. You have likely seen advertisements or forum posts promising a secret &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039; that can instantly fill your digital wallet.&lt;br /&gt;
&lt;br /&gt;
Before you hand over your username or download unknown software, you must understand how these digital platforms operate. This comprehensive guide exposes the hidden dangers of automated money hacks, explains why you must avoid them, and highlights completely legal methods to elevate your gameplay using official &#039;&#039;&#039;Codes&#039;&#039;&#039; and sharp tactics.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/bb5daf1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;🟢 Link to the tool online: &#039;&#039;&#039;https://www.goups.pro/bb5daf1&lt;br /&gt;
&lt;br /&gt;
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== The Illusion of the Fire Kirin Generator ==&lt;br /&gt;
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A quick online search yields dozens of results for a &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039;. These websites usually feature flashy animations, fake chat logs of users claiming they just received thousands of coins, and a massive button urging you to claim your free money.&lt;br /&gt;
&lt;br /&gt;
The straightforward truth is that no legitimate money generator exists for this game.&lt;br /&gt;
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Modern digital arcades run on highly protected, server-side networks. Your credit balance, game history, and account details live on secure, encrypted servers managed by the developers. They do not live locally on your smartphone or computer.&lt;br /&gt;
&lt;br /&gt;
When a website offers a free credit tool, it is simply a scam built to achieve the following malicious goals:&lt;br /&gt;
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Data Theft: Scammers want your login credentials. Once you type your password into their fake portal, they take over your account and drain any legitimate funds you possess.&lt;br /&gt;
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Malware Distribution: Clicking the download button on these sites frequently installs hidden viruses on your device. This malware can track your keystrokes, steal your banking details, and compromise your digital identity.&lt;br /&gt;
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Endless Survey Loops: Many of these sites force you to complete countless surveys or download unrelated apps. This generates advertising revenue for the scammer while leaving you with absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
The platform administrators utilize sophisticated tracking software to monitor all account activity. If the system catches you attempting to manipulate your balance artificially, your account will face an immediate, irreversible ban. You will lose access to the platform and forfeit all the credits you earned legally.&lt;br /&gt;
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== Do Fire Kirin Money Cheats Actually Work? ==&lt;br /&gt;
&lt;br /&gt;
You might also encounter videos or tutorials promoting &#039;&#039;&#039;Fire Kirin Money Cheats&#039;&#039;&#039;. These often come in the form of modified application files (APKs) that promise special abilities. They claim you can freeze the fish on your screen, double your weapon damage, or shoot infinite lasers without spending a single coin.&lt;br /&gt;
&lt;br /&gt;
Do these &#039;&#039;&#039;Cheats&#039;&#039;&#039; deliver real results? The answer is a definitive no.&lt;br /&gt;
&lt;br /&gt;
The vast majority of these hacks rely entirely on client-side visual glitches. Your phone screen might temporarily display a massive credit balance or show a frozen boss fish. However, the moment you attempt to fire your weapon, claim a prize, or cash out, the central server cross-references your action. The server immediately recognizes the discrepancy, rejects the action, and corrects your balance to its true state.&lt;br /&gt;
&lt;br /&gt;
Using altered game files introduces extreme security vulnerabilities. To install a modified APK, you must disable your phone&#039;s built-in security protocols. You are essentially giving an anonymous hacker unrestricted access to your personal device. Furthermore, the game’s automated anti-cheat software detects modified files the moment you log in. Using a hacked application guarantees a permanent account lock.&lt;br /&gt;
&lt;br /&gt;
Your time, money, and personal security are far too valuable to risk on fake shortcuts.&lt;br /&gt;
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&lt;br /&gt;
== Maximizing Official Codes for Real Rewards ==&lt;br /&gt;
&lt;br /&gt;
You absolutely do not need to risk a permanent ban to earn extra playing credits. Platform operators and authorized distributors want to keep their player base engaged, so they frequently release legitimate, authorized &#039;&#039;&#039;Codes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of these official promotions is the smartest, safest way to boost your bankroll. Here is how you can find and apply them legally:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monitor Official Social Media:&#039;&#039;&#039; Verified distributors regularly drop flash promotions on their official Facebook pages, Instagram accounts, and Telegram channels. Turn your notifications on so you can claim these limited-time bonuses before they expire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leverage Welcome Bonuses:&#039;&#039;&#039; When you register a brand new account through a verified agent, you often receive a generous welcome package. This provides a risk-free foundation to start your gaming session.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Referral Programs:&#039;&#039;&#039; Word of mouth pays off. Invite your friends using your unique player link. When a friend registers and makes a qualifying deposit, the system rewards both of you with bonus playing funds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitalize on Holiday Events:&#039;&#039;&#039; Platforms celebrate major holidays and special events by offering deposit matches, free spins, or exclusive daily login bonuses. Always check the official application during festive seasons.&lt;br /&gt;
&lt;br /&gt;
Always input these promotional bonuses directly into the official application. Never share your password with anyone claiming they can activate a special bonus on your behalf.&lt;br /&gt;
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&lt;br /&gt;
== Legal Tactics to Dominate Fish Games ==&lt;br /&gt;
&lt;br /&gt;
Since a &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039; will steal your data and fake &#039;&#039;&#039;Cheats&#039;&#039;&#039; will get your account permanently locked, you must rely on genuine skill and strategy. Winning consistently requires sharp hand-eye coordination, patience, and strict financial discipline.&lt;br /&gt;
&lt;br /&gt;
== Master the Targeting Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Spamming the fire button is the quickest way to drain your wallet. Every target swimming across your screen has a distinct point value and requires a specific amount of damage to capture.&lt;br /&gt;
&lt;br /&gt;
Aim with intent: Wait for high-value targets to break away from the main school of fish. Tap the screen with precision rather than holding the button down blindly.&lt;br /&gt;
&lt;br /&gt;
Observe the room: Pay close attention to the other players in your lobby. If someone spends heavy ammunition weakening a massive boss fish but stops shooting, jump in. A few well-timed shots can secure the massive payout they spent their credits to weaken.&lt;br /&gt;
&lt;br /&gt;
Manage your multipliers: Upgraded cannons and laser weapons cost significantly more credits per shot. Save these expensive weapons for moments when a high-value target is trapped, moving slowly, or completely isolated.&lt;br /&gt;
&lt;br /&gt;
== Execute Professional Bankroll Management ==&lt;br /&gt;
&lt;br /&gt;
You cannot catch the big fish if you run out of ammunition. Treat your digital balance with the exact same respect you give your physical bank account.&lt;br /&gt;
&lt;br /&gt;
Establish a firm budget: Determine exactly how much money you can afford to spend before you even open the application. Once you reach that predetermined limit, close the game immediately.&lt;br /&gt;
&lt;br /&gt;
Walk away from losing streaks: Every player experiences a cold streak. If the fish refuse to break, step away from the screen. Chasing your losses almost always results in an empty wallet.&lt;br /&gt;
&lt;br /&gt;
Secure your profits: When you hit a significant jackpot, withdraw the majority of your winnings right away. Keep only a modest operating budget in the application to fund your next gaming session.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
The temptation to find a quick, effortless shortcut is completely understandable. However, placing your trust in a fake &#039;&#039;&#039;Fire Kirin Generator&#039;&#039;&#039; or downloading malicious &#039;&#039;&#039;Fire Kirin Money Cheats&#039;&#039;&#039; is a guaranteed way to destroy your gaming experience. The developers employ state-of-the-art security measures to block these exact scams. Attempting to bypass these systems will result in stolen personal data and a permanently banned account.&lt;br /&gt;
&lt;br /&gt;
Protect yourself and your digital wallet by strictly utilizing official &#039;&#039;&#039;Codes&#039;&#039;&#039; provided by verified platform distributors. Direct your energy toward mastering the in-game mechanics, timing your shots perfectly, and exercising smart bankroll management. By playing strictly within the legal boundaries and leveraging authorized bonuses, you can safely enjoy the thrill of the arcade and maximize your chances of securing real rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop risking your personal data and your hard-earned digital wallet! Discover exactly why those &amp;quot;free credit&amp;quot; tools are dangerous scams built to steal your information. Learn the safe, legal strategies to improve your gameplay, protect your account, and win big. Read our complete guide and play smarter today!&lt;br /&gt;
&lt;br /&gt;
Tired of losing your account to fake money hacks and visual glitches? We expose the dark reality behind third-party generators and modified game files. Find out how to legally boost your balance using official promotional drops and expert bankroll management. Check out the full breakdown right now!&lt;br /&gt;
&lt;br /&gt;
Want to catch the biggest boss fish without facing a permanent account ban? Forget the shady software and impossible shortcuts. We compiled the ultimate guide to mastering your aim, managing your funds, and utilizing legitimate authorized bonuses. Read the article and start playing like a true professional!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6909</id>
		<title>User:Connor Gramazio</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6909"/>
		<updated>2017-05-08T18:59:38Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Software Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legacy Page=&lt;br /&gt;
&lt;br /&gt;
PhD Student from Fall 2012 - Spring 2017.  Worked on graphical perception and task requirement research in information visualization. Now working at the [https://amazondc.com Amazon Development Centre] in Edinburgh.&lt;br /&gt;
&lt;br /&gt;
I keep PDF copies and much of the source code on my [https://gramaz.io personal website].&lt;br /&gt;
&lt;br /&gt;
==Publications==&lt;br /&gt;
&lt;br /&gt;
My publications can be found at the following pages:&lt;br /&gt;
* [https://scholar.google.com/citations?user=9dKovLsAAAAJ&amp;amp;hl Google Scholar]&lt;br /&gt;
* [https://www.ncbi.nlm.nih.gov/pubmed/?term=connor+gramazio PubMed]&lt;br /&gt;
&lt;br /&gt;
==Software Tools==&lt;br /&gt;
&lt;br /&gt;
Colorgorical installation instructions and source code are here: https://github.com/connorgr/colorgorical&lt;br /&gt;
&lt;br /&gt;
MAGI installation instructions and source code are here: https://github.com/raphael-group/magi&lt;br /&gt;
However, you&#039;re likely to have better luck using one of the docker images if you need to install/deploy the tool: https://github.com/raphael-group/magi-images&lt;br /&gt;
Make sure you have MongoDB and postgres installed.&lt;br /&gt;
&lt;br /&gt;
GD3: https://github.com/raphael-group/gd3&lt;br /&gt;
&lt;br /&gt;
==Files and Data==&lt;br /&gt;
&lt;br /&gt;
Posters and presentation slides can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common/talks/connor&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Source files for papers can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common0/documents/papers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
My permanent email is [mailto:connorgramazio@gmail.com connorgramazio@gmail.com]. Please feel free to contact me with any questions!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6908</id>
		<title>User:Connor Gramazio</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6908"/>
		<updated>2017-05-08T16:53:04Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legacy Page=&lt;br /&gt;
&lt;br /&gt;
PhD Student from Fall 2012 - Spring 2017.  Worked on graphical perception and task requirement research in information visualization. Now working at the [https://amazondc.com Amazon Development Centre] in Edinburgh.&lt;br /&gt;
&lt;br /&gt;
I keep PDF copies and much of the source code on my [https://gramaz.io personal website].&lt;br /&gt;
&lt;br /&gt;
==Publications==&lt;br /&gt;
&lt;br /&gt;
My publications can be found at the following pages:&lt;br /&gt;
* [https://scholar.google.com/citations?user=9dKovLsAAAAJ&amp;amp;hl Google Scholar]&lt;br /&gt;
* [https://www.ncbi.nlm.nih.gov/pubmed/?term=connor+gramazio PubMed]&lt;br /&gt;
&lt;br /&gt;
==Software Tools==&lt;br /&gt;
&lt;br /&gt;
Colorgorical installation instructions and source code are here: https://github.com/connorgr/colorgorical&lt;br /&gt;
&lt;br /&gt;
MAGI installation instructions and source code are here: https://github.com/raphael-group/magi&lt;br /&gt;
However, you&#039;re likely to have better luck using one of the docker images if you need to install/deploy the tool: https://github.com/raphael-group/magi-images&lt;br /&gt;
Make sure you have MongoDB and postgres installed.&lt;br /&gt;
&lt;br /&gt;
GD3: https://github.com/raphael-group/gd3&lt;br /&gt;
&lt;br /&gt;
Software can be checked out from a shared SVN repository with the following command:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Files and Data==&lt;br /&gt;
&lt;br /&gt;
Posters and presentation slides can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common/talks/connor&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Source files for papers can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common0/documents/papers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
My permanent email is [mailto:connorgramazio@gmail.com connorgramazio@gmail.com]. Please feel free to contact me with any questions!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6907</id>
		<title>User:Connor Gramazio</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6907"/>
		<updated>2017-05-08T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Files and Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legacy Page=&lt;br /&gt;
&lt;br /&gt;
PhD Student from Fall 2012 - Spring 2017.  Worked on graphical perception and task requirement research in information visualization. Now working at the [https://amazondc.com Amazon Development Centre] in Edinburgh.&lt;br /&gt;
&lt;br /&gt;
I keep PDF copies and much of the source code on my [https://gramaz.io personal website].&lt;br /&gt;
&lt;br /&gt;
==Publications==&lt;br /&gt;
&lt;br /&gt;
My publications can be found at the following pages:&lt;br /&gt;
* [https://scholar.google.com/citations?user=9dKovLsAAAAJ&amp;amp;hl Google Scholar]&lt;br /&gt;
* [https://www.ncbi.nlm.nih.gov/pubmed/?term=connor+gramazio PubMed]&lt;br /&gt;
&lt;br /&gt;
==Software Tools==&lt;br /&gt;
&lt;br /&gt;
Colorgorical installation instructions and source code are here: https://github.com/connorgr/colorgorical&lt;br /&gt;
&lt;br /&gt;
MAGI installation instructions and source code are here: https://github.com/raphael-group/magi&lt;br /&gt;
However, you&#039;re likely to have better luck using one of the docker images if you need to install/deploy the tool: https://github.com/raphael-group/magi-images&lt;br /&gt;
Make sure you have MongoDB and postgres installed.&lt;br /&gt;
&lt;br /&gt;
GD3: https://github.com/raphael-group/gd3&lt;br /&gt;
&lt;br /&gt;
Software can be checked out from a shared SVN repository with the following command:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Files and Data==&lt;br /&gt;
&lt;br /&gt;
Posters and presentation slides can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common/talks/connor&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Source files for papers can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common0/documents/papers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
My permanent email is [mailto:cabeen@gmail.com cabeen@gmail.com]. Please feel free to contact me with any questions!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6906</id>
		<title>User:Connor Gramazio</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6906"/>
		<updated>2017-05-08T16:52:05Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Files and Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legacy Page=&lt;br /&gt;
&lt;br /&gt;
PhD Student from Fall 2012 - Spring 2017.  Worked on graphical perception and task requirement research in information visualization. Now working at the [https://amazondc.com Amazon Development Centre] in Edinburgh.&lt;br /&gt;
&lt;br /&gt;
I keep PDF copies and much of the source code on my [https://gramaz.io personal website].&lt;br /&gt;
&lt;br /&gt;
==Publications==&lt;br /&gt;
&lt;br /&gt;
My publications can be found at the following pages:&lt;br /&gt;
* [https://scholar.google.com/citations?user=9dKovLsAAAAJ&amp;amp;hl Google Scholar]&lt;br /&gt;
* [https://www.ncbi.nlm.nih.gov/pubmed/?term=connor+gramazio PubMed]&lt;br /&gt;
&lt;br /&gt;
==Software Tools==&lt;br /&gt;
&lt;br /&gt;
Colorgorical installation instructions and source code are here: https://github.com/connorgr/colorgorical&lt;br /&gt;
&lt;br /&gt;
MAGI installation instructions and source code are here: https://github.com/raphael-group/magi&lt;br /&gt;
However, you&#039;re likely to have better luck using one of the docker images if you need to install/deploy the tool: https://github.com/raphael-group/magi-images&lt;br /&gt;
Make sure you have MongoDB and postgres installed.&lt;br /&gt;
&lt;br /&gt;
GD3: https://github.com/raphael-group/gd3&lt;br /&gt;
&lt;br /&gt;
Software can be checked out from a shared SVN repository with the following command:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Files and Data==&lt;br /&gt;
&lt;br /&gt;
Posters and presentation slides can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common/talks/connor&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Source files for papers can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common0/documents/papers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MR imaging datasets and results can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/data/graphics/mri&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
My permanent email is [mailto:cabeen@gmail.com cabeen@gmail.com]. Please feel free to contact me with any questions!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6905</id>
		<title>User:Connor Gramazio</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=User:Connor_Gramazio&amp;diff=6905"/>
		<updated>2017-05-08T16:50:59Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legacy Page=&lt;br /&gt;
&lt;br /&gt;
PhD Student from Fall 2012 - Spring 2017.  Worked on graphical perception and task requirement research in information visualization. Now working at the [https://amazondc.com Amazon Development Centre] in Edinburgh.&lt;br /&gt;
&lt;br /&gt;
I keep PDF copies and much of the source code on my [https://gramaz.io personal website].&lt;br /&gt;
&lt;br /&gt;
==Publications==&lt;br /&gt;
&lt;br /&gt;
My publications can be found at the following pages:&lt;br /&gt;
* [https://scholar.google.com/citations?user=9dKovLsAAAAJ&amp;amp;hl Google Scholar]&lt;br /&gt;
* [https://www.ncbi.nlm.nih.gov/pubmed/?term=connor+gramazio PubMed]&lt;br /&gt;
&lt;br /&gt;
==Software Tools==&lt;br /&gt;
&lt;br /&gt;
Colorgorical installation instructions and source code are here: https://github.com/connorgr/colorgorical&lt;br /&gt;
&lt;br /&gt;
MAGI installation instructions and source code are here: https://github.com/raphael-group/magi&lt;br /&gt;
However, you&#039;re likely to have better luck using one of the docker images if you need to install/deploy the tool: https://github.com/raphael-group/magi-images&lt;br /&gt;
Make sure you have MongoDB and postgres installed.&lt;br /&gt;
&lt;br /&gt;
GD3: https://github.com/raphael-group/gd3&lt;br /&gt;
&lt;br /&gt;
Software can be checked out from a shared SVN repository with the following command:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Files and Data==&lt;br /&gt;
&lt;br /&gt;
Posters and presentation slides can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common/talks/cabeen&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grant-related documents can be found here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/map/gfx0/common0/documents/proposals/nih/bisti/irb/dtimri&lt;br /&gt;
/pro/graphics/proposals/nih/paul16smart2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Source files for papers can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/research/graphics/common0/documents/papers&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MR imaging datasets and results can be found here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;/data/graphics/mri&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
My permanent email is [mailto:cabeen@gmail.com cabeen@gmail.com]. Please feel free to contact me with any questions!&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6849</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6849"/>
		<updated>2016-08-15T15:07:46Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Dissertation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 8 August: &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Toggle the Github repo for Colorgorical to public&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 1 August:   &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: &amp;lt;s&amp;gt;e-mail David a revised TVCG manuscript wrt VAST reviewer comments&amp;lt;/s&amp;gt;&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Update personal website with new publication + job-seeking-geared information&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Update resume _and_ C.V.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Compile list of companies to apply to in LA and elsewhere&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6848</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6848"/>
		<updated>2016-08-15T15:07:27Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Dissertation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Toggle the Github repo for Colorgorical to public&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 1 August:   &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: &amp;lt;s&amp;gt;e-mail David a revised TVCG manuscript wrt VAST reviewer comments&amp;lt;/s&amp;gt;&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Update personal website with new publication + job-seeking-geared information&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Update resume _and_ C.V.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Compile list of companies to apply to in LA and elsewhere&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6847</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6847"/>
		<updated>2016-08-15T15:07:03Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Job hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Toggle the Github repo for Colorgorical to public&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 1 August:   &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: &amp;lt;s&amp;gt;e-mail David a revised TVCG manuscript wrt VAST reviewer comments&amp;lt;/s&amp;gt;&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Update personal website with new publication + job-seeking-geared information&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Update resume _and_ C.V.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Compile list of companies to apply to in LA and elsewhere&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6846</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6846"/>
		<updated>2016-08-11T15:15:34Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Genomics Case Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Toggle the Github repo for Colorgorical to public&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 1 August:   &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: &amp;lt;s&amp;gt;e-mail David a revised TVCG manuscript wrt VAST reviewer comments&amp;lt;/s&amp;gt;&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Update personal website with new publication + job-seeking-geared information&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Update resume _and_ C.V.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* &amp;lt;s&amp;gt;Compile list of companies to apply to in LA and elsewhere&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6845</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6845"/>
		<updated>2016-08-07T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Job hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Toggle the Github repo for Colorgorical to public&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 1 August:   &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Update personal website with new publication + job-seeking-geared information&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Update resume _and_ C.V.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* &amp;lt;s&amp;gt;Compile list of companies to apply to in LA and elsewhere&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6844</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6844"/>
		<updated>2016-08-07T21:34:27Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: &amp;lt;s&amp;gt;Toggle the Github repo for Colorgorical to public&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 1 August:   &amp;lt;s&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* Update personal website with new publication + job-seeking-geared information&lt;br /&gt;
* Update resume _and_ C.V.&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* Compile list of companies to apply to in LA and elsewhere&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6843</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6843"/>
		<updated>2016-07-22T20:08:27Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;submit travel funding to the graduate school&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 29 July: Toggle the Github repo for Colorgorical to public&lt;br /&gt;
* By 1 August:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* Update personal website with new publication + job-seeking-geared information&lt;br /&gt;
* Update resume _and_ C.V.&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* Compile list of companies to apply to in LA and elsewhere&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6842</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6842"/>
		<updated>2016-07-22T20:08:11Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: &amp;lt;s&amp;gt;Complete Colorgorical web app load balancing + last remaining bug fixes&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 22 July: submit travel funding to the graduate school&lt;br /&gt;
* By 29 July: Toggle the Github repo for Colorgorical to public&lt;br /&gt;
* By 1 August:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* Update personal website with new publication + job-seeking-geared information&lt;br /&gt;
* Update resume _and_ C.V.&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* Compile list of companies to apply to in LA and elsewhere&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Colorgorical&amp;diff=6841</id>
		<title>Colorgorical</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Colorgorical&amp;diff=6841"/>
		<updated>2016-07-21T18:35:23Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colorgorical is hosted at http://vrl.cs.brown.edu/color&lt;br /&gt;
&lt;br /&gt;
In the VRL VM, the source code is located at /srv/colorgorical and is load balanced with Apache in the /etc/apache2/sites-enabled/csdefault conf file.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having issues with loading Colorgorical (e.g., missing CSS), chances are the static path is wrong, likely from updating the sourcecode. To fix this, open /srv/colorgorical/src/server.py and change the static path prefix to &#039;/color/&#039;, and make sure that the static hander is set to &#039;/(.*)&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Projects]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Colorgorical&amp;diff=6840</id>
		<title>Colorgorical</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Colorgorical&amp;diff=6840"/>
		<updated>2016-07-21T18:34:55Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colorgorical is hosted at http://www.vrl.cs.brown.edu/color&lt;br /&gt;
&lt;br /&gt;
In the VRL VM, the source code is located at /srv/colorgorical and is load balanced with Apache in the /etc/apache2/sites-enabled/csdefault conf file.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having issues with loading Colorgorical (e.g., missing CSS), chances are the static path is wrong, likely from updating the sourcecode. To fix this, open /srv/colorgorical/src/server.py and change the static path prefix to &#039;/color/&#039;, and make sure that the static hander is set to &#039;/(.*)&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Projects]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Colorgorical&amp;diff=6839</id>
		<title>Colorgorical</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Colorgorical&amp;diff=6839"/>
		<updated>2016-07-21T18:31:39Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: Created page with &amp;quot;  Category:Projects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Projects]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6838</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6838"/>
		<updated>2016-07-18T20:17:27Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: Complete Colorgorical web app load balancing + last remaining bug fixes&lt;br /&gt;
* By 22 July: submit travel funding to the graduate school&lt;br /&gt;
* By 29 July: Toggle the Github repo for Colorgorical to public&lt;br /&gt;
* By 1 August:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Job hunting&#039;&#039;&#039; =====&lt;br /&gt;
* Update personal website with new publication + job-seeking-geared information&lt;br /&gt;
* Update resume _and_ C.V.&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* Compile list of companies to apply to in LA and elsewhere&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6837</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6837"/>
		<updated>2016-07-18T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* BLADE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: Complete Colorgorical web app load balancing + last remaining bug fixes&lt;br /&gt;
* By 22 July: submit travel funding to the graduate school&lt;br /&gt;
* By 29 July: Toggle the Github repo for Colorgorical to public&lt;br /&gt;
* By 1 August:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Jobs&#039;&#039;&#039; =====&lt;br /&gt;
* Update personal website with new publication + job-seeking-geared information&lt;br /&gt;
* Update resume _and_ C.V.&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* Compile list of companies to apply to in LA and elsewhere&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6836</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6836"/>
		<updated>2016-07-18T20:17:06Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Connor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Summer &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: Init dissertation github repo that contains a compilable TeX document, concatenating all previous papers&lt;br /&gt;
* By 8 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;send DHL an updated dissertation skeleton with chapter names and contributions&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By end of summer: complete first draft of dissertation through present completed work&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* By 22 July: Complete Colorgorical web app load balancing + last remaining bug fixes&lt;br /&gt;
* By 22 July: submit travel funding to the graduate school&lt;br /&gt;
* By 29 July: Toggle the Github repo for Colorgorical to public&lt;br /&gt;
* By 1 August:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit camera-ready to Precision Conference&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* By 5 August: e-mail David a revised TVCG manuscript wrt VAST reviewer comments&lt;br /&gt;
* By end of summer:  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;submit revised manuscript to TVCG&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* By 29 July: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE interaction log mining user study&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 5 August: e-mail David and Jeff the complete study results&lt;br /&gt;
* By 12 August: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;email relevant committee members the new MAGI feature to implement/evaluate based on BLADE interaction log study results&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 12 August: send skeleton of eventual paper to David and Jeff&lt;br /&gt;
* By 26 August: Complete (1) related work, (2) BLADE interaction log mining user study results + discussion&lt;br /&gt;
* By end of summer: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;demo completed new feature to relevant committee members&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Jobs&#039;&#039;&#039; =====&lt;br /&gt;
* Update personal website with new publication + job-seeking-geared information&lt;br /&gt;
* Update resume _and_ C.V.&lt;br /&gt;
* Print business cards (do NOT spend a lot of time on this)&lt;br /&gt;
* Compile list of companies to apply to in LA and elsewhere&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* Grants&lt;br /&gt;
** Renewals&lt;br /&gt;
*** SMART2 - July 5?&lt;br /&gt;
*** SA/AIDS - Sept 14&lt;br /&gt;
** Career dev&lt;br /&gt;
*** NIH: F32, K99/R00, etc?&lt;br /&gt;
* Papers&lt;br /&gt;
** Tractography eval&lt;br /&gt;
*** multi vs single&lt;br /&gt;
*** bundle selection mechanisms&lt;br /&gt;
** Diffusion model eval&lt;br /&gt;
*** relate parameters of more complex models to tensors&lt;br /&gt;
*** atlasing with multiple diffusion models&lt;br /&gt;
** Collabs&lt;br /&gt;
*** Bipolar imaging with Dan&lt;br /&gt;
*** Something with Ani?&lt;br /&gt;
*** Ongoing work with RP group&lt;br /&gt;
* Training of incoming phd students&lt;br /&gt;
** Test suite and shared repo of brain tools&lt;br /&gt;
** Clean interface for novice users&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] (for sabbatical) ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** color calibrated within a few JND&#039;s by end of June&lt;br /&gt;
** seams calibrated within a few mm&#039;s by end of June&lt;br /&gt;
** application(s) (re)submitted for some fidelity-based research&lt;br /&gt;
** application(s) submitted for some collaboration-based research, perhaps with Gatesy/Francois/Josh/Johannes&lt;br /&gt;
** wiki &amp;quot;how to&amp;quot; for creating a yurt app, perhaps w/Johannes, before cs237 for sure!&lt;br /&gt;
** scientific VR software tools review document by end of summer, from developer to non-programming user&lt;br /&gt;
*** maybe include Simon Su, Kreylos, others; EnSight, Paravision&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz, by end of summer&lt;br /&gt;
* VT&lt;br /&gt;
** seam experiment&lt;br /&gt;
** submit TTTS manuscript&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
*** get registration pipeline to pass regression tests&lt;br /&gt;
** maybe pursue diffusion imaging in joints&lt;br /&gt;
* diffusion MRI&lt;br /&gt;
** two renewal grants with Rob Paul and Ryan over summer and fall&lt;br /&gt;
*** Sept 14, SA/AIDS&lt;br /&gt;
*** sooner, SMART/Aging&lt;br /&gt;
** Dickstein paper and maybe proposal&lt;br /&gt;
** tractography comparison paper with Ryan during summer&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
** prepare for incoming triplet: brains, hands, yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Finish proposal and give proposal presentation&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
** Communicate better with Steve&lt;br /&gt;
&lt;br /&gt;
* Summer Project&lt;br /&gt;
** Determine what to work on as continuing from VT work&lt;br /&gt;
** Do said work (To be expanded on soon)&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Continue to improve knowledge of working in/with the Yurt&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Spring 2016|Spring &#039;16]]&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6774</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6774"/>
		<updated>2016-05-13T16:25:35Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Connor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Spring &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Writing&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;By January 29: Create exemplar VIS/HCI technical writing exemplar spreadsheet with Hua&amp;lt;/s&amp;gt;&lt;br /&gt;
* Shift writing style to be story- and outline-driven&lt;br /&gt;
* Practice writing in short, daily sessions&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;23 February: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Dissertation proposal&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;29 April: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Resubmit dissertation proposal&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;By 15 January: Complete achromatic color preference extrapolation&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 29 January: Complete pilot rounds of Experimentr data collection and iron out all bugs (remember to make security patches)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 5 February: Complete all data collection&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 29 February: Complete 1st draft of Colorgorical paper&amp;lt;/s&amp;gt; (done 23 Feb)&lt;br /&gt;
* &amp;lt;s&amp;gt;By 21 March: submit abstract to VIS (InfoVis)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 31 March: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Resubmit paper to VIS&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* Weekly: check up on MAGI interaction log scraping&lt;br /&gt;
* &amp;lt;s&amp;gt;By 21 March: submit abstract to VIS (VAST)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 31 March: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;(re)submit latest draft to VAST&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;By 4 March: Have all genomics researchers scheduled for observation&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 1 April: Have sigma-lognormal interaction log mining implemented&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 30 April: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE-video comparative evaluation&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 30 April: Complete BLADE prototype&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Other&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Complete Sheridan Certificate I program&amp;lt;/s&amp;gt;&lt;br /&gt;
* Help Karen prep heatmap color paper for submission&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* &amp;lt;s&amp;gt;ThoughtFlow submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Jan. 22: First round user feedback collected and design improvement plan finalized&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Feb.25: Design improvements implemented based on first round user feedback&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Paper thumbnails and citation pattern vis prototyped (Feb.15)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern backend implemented (Feb.22)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Citation pattern vis and paper thumbnails design refined (Feb.29)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Get feedback from Steven S&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 7: Second round user feedback collected&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flyingsessions submission to VIS&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 21: abstract due&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;March 31: paper submission&amp;lt;/s&amp;gt;&lt;br /&gt;
* ThoughtFlow post-VIS work&lt;br /&gt;
** Interface redesign&lt;br /&gt;
*** Write a plan on how it ties into interaction modeling work (Apr.8)&lt;br /&gt;
*** Sketch out the design for literature exploration view (Apr.15)&lt;br /&gt;
*** Implement literature exploration view&lt;br /&gt;
** Interaction modeling&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Steven Gomez|Steve]] ===&lt;br /&gt;
* &#039;&#039;&#039;Dissertation&#039;&#039;&#039;&lt;br /&gt;
** By June 30: committee settled &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By June 30: dissertation draft completed and circulated &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** Address feedback for dissertation as it comes in&lt;br /&gt;
** By June 30: get scheduling feedback for committee for mid-August defense &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By early July: resolve defense scheduling &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By mid July: submit defense, date, meta-data, and thesis draft to Lauren &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By mid August: defend thesis, get notes for dissertation revisions from committee&lt;br /&gt;
** By mid September: do any necessary dissertation revisions, get signatures from committee, and submit&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TVCG/VAST paper&#039;&#039;&#039;&lt;br /&gt;
** By June 20: Use R to get CI intervals for correlations &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By June 26: Help Hua with response, submission for conditional acceptance &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NSF Proposal on Cognitive/Task Modeling&#039;&#039;&#039;&lt;br /&gt;
** Meet weekly to stay on track for September deadline&lt;br /&gt;
** By June 25:&lt;br /&gt;
*** Gather notes from all past proposals &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** Write up independent thoughts about new proposal, then compare with David&#039;s Expedition notes&lt;br /&gt;
** By mid July: rough draft of new proposal based on notes, discussions&lt;br /&gt;
** By August: help prepare solid final draft&lt;br /&gt;
** Submit in FastLane&lt;br /&gt;
*** By September 16 for MEDIUM&lt;br /&gt;
*** By September 24 for LARGE&lt;br /&gt;
*** By November 18 for SMALL&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** Review workshops for VIS as possible project venues&lt;br /&gt;
** Find housing in Boston &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* RP Imaging Studies&lt;br /&gt;
** Send update for request for additional bundles in SMART data&lt;br /&gt;
** Iron out details for South Africa analysis (group meeting on 6/10)&lt;br /&gt;
*** &#039;&#039;Update&#039;&#039;: fiber bundle length (need a couple more bundles)&lt;br /&gt;
*** &#039;&#039;Update&#039;&#039;: graph-based analysis w/ Laurie&lt;br /&gt;
** Keep up with paper reviewing and other requests&lt;br /&gt;
* Diffusion outside brain&lt;br /&gt;
** &#039;&#039;Update&#039;&#039;: support image analysis w/ Trey Crisco &amp;amp; Ed Walsh&lt;br /&gt;
* Yurt&lt;br /&gt;
** Demo as needed&lt;br /&gt;
** Provide support for CS137-related things&lt;br /&gt;
** Help Johannes with getting up to speed for TAing&lt;br /&gt;
** &#039;&#039;Update&#039;&#039;: Get some brain data in&lt;br /&gt;
* Thesis work&lt;br /&gt;
** Complete a rough draft of dissertation&lt;br /&gt;
** Work with Dan to get bipolar imaging paper out&lt;br /&gt;
** &#039;&#039;Update&#039;&#039;: Put together documentation of various analyses and tools&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** working well enough for cs137&lt;br /&gt;
** working well enough for VT experiment&lt;br /&gt;
** press&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz&lt;br /&gt;
** hw and low-level software testing/reliability plan&lt;br /&gt;
** application software development easier (asf?)&lt;br /&gt;
* VT&lt;br /&gt;
** first experiment complete, written, and out!&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
** renewal with Trey&lt;br /&gt;
** diffusion imaging&lt;br /&gt;
* longer-term funding progress&lt;br /&gt;
** cognition&lt;br /&gt;
** VR&lt;br /&gt;
** brains&lt;br /&gt;
** trey&lt;br /&gt;
** STC?&lt;br /&gt;
* good CS137&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* Research Comps&lt;br /&gt;
** Write/Finish proposal and give proposal presentation&lt;br /&gt;
** Find a committee - done&lt;br /&gt;
** Continue work on implementation&lt;br /&gt;
&lt;br /&gt;
* User Study&lt;br /&gt;
** Continue running users - done&lt;br /&gt;
** Write paper - submitted, needs work&lt;br /&gt;
** Help with refinements of data/paper&lt;br /&gt;
&lt;br /&gt;
* General Yurt&lt;br /&gt;
** Continue to give demos as needed&lt;br /&gt;
** Learn everything Wesley knows before he leaves&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
	<entry>
		<id>http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6769</id>
		<title>Plans and Goals</title>
		<link rel="alternate" type="text/html" href="http://vrl.cs.brown.edu/wiki/index.php?title=Plans_and_Goals&amp;diff=6769"/>
		<updated>2016-04-04T14:39:32Z</updated>

		<summary type="html">&lt;p&gt;Connor Gramazio: /* Connor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page the members of the [[VRL]] record and refine their goals for the current semester.  This is a living document in which [[dhl]] will provide feedback.  See the bottom of the page for links to past plans &amp;amp; goals documents.&lt;br /&gt;
&lt;br /&gt;
== Current Schedule ==&lt;br /&gt;
Meetings are on Mondays.  The authoritative list is in dhl&#039;s calendar.&lt;br /&gt;
&lt;br /&gt;
== Current Plans and Goals (Spring &#039;16) ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:Connor Gramazio|Connor]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Boldfaced&amp;lt;/span&amp;gt;&#039;&#039;&#039; goals are those that mark the high-level success of each project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Writing&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;By January 29: Create exemplar VIS/HCI technical writing exemplar spreadsheet with Hua&amp;lt;/s&amp;gt;&lt;br /&gt;
* Shift writing style to be story- and outline-driven&lt;br /&gt;
* Reread William&#039;s &amp;quot;Style: Toward clarity and grace&amp;quot;, Boice&#039;s &amp;quot;Advice for new faculty members&amp;quot;, and Strunk &amp;amp; White&#039;s &amp;quot;Elements of Style&amp;quot;&lt;br /&gt;
* Practice writing in short, daily sessions&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Dissertation&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;23 February: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Dissertation proposal&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
* 29 April: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Resubmit dissertation proposal&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Color&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;By 15 January: Complete achromatic color preference extrapolation&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 29 January: Complete pilot rounds of Experimentr data collection and iron out all bugs (remember to make security patches)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 5 February: Complete all data collection&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 29 February: Complete 1st draft of Colorgorical paper&amp;lt;/s&amp;gt; (done 23 Feb)&lt;br /&gt;
* &amp;lt;s&amp;gt;By 21 March: submit abstract to VIS (InfoVis)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 31 March: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Resubmit paper to VIS&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Genomics Case Study&#039;&#039;&#039; =====&lt;br /&gt;
* Weekly: check up on MAGI interaction log scraping&lt;br /&gt;
* &amp;lt;s&amp;gt;By 21 March: submit abstract to VIS (VAST)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 31 March: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;(re)submit latest draft to VAST&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;BLADE&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;By 4 March: Have all genomics researchers scheduled for observation&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;By 1 April: Have sigma-lognormal interaction log mining implemented&amp;lt;/s&amp;gt;&lt;br /&gt;
* By 30 April: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:steelblue&amp;quot;&amp;gt;Complete BLADE-video comparative evaluation&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* By 30 April: Complete BLADE prototype&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Other&#039;&#039;&#039; =====&lt;br /&gt;
* &amp;lt;s&amp;gt;Complete Sheridan Certificate I program&amp;lt;/s&amp;gt;&lt;br /&gt;
* Help Karen prep heatmap color paper for submission&lt;br /&gt;
&lt;br /&gt;
=== [[User:Hua Guo|Hua]] ===&lt;br /&gt;
* ThoughtFlow submission to VIS&lt;br /&gt;
** Jan. 22: First round user feedback collected and design improvement plan finalized&lt;br /&gt;
** Feb.25: Design improvements implemented based on first round user feedback&lt;br /&gt;
*** Paper thumbnails and citation pattern vis prototyped (Feb.15)&lt;br /&gt;
*** Proposal keyword selection implemented (Feb.22)&lt;br /&gt;
*** Citation pattern backend implemented (Feb.22)&lt;br /&gt;
*** Citation pattern vis and paper thumbnails design refined (Feb.29)&lt;br /&gt;
*** Get feedback from Steven S&lt;br /&gt;
** March 7: Second round user feedback collected&lt;br /&gt;
** March 21: abstract due&lt;br /&gt;
** March 31: paper submission&lt;br /&gt;
* Flyingsessions submission to VIS&lt;br /&gt;
** March 21: abstract due&lt;br /&gt;
** March 31: paper submission&lt;br /&gt;
* Interaction modeling&lt;br /&gt;
** TBD: weekly deadlines for specific todo items&lt;br /&gt;
* Dissertation Writing&lt;br /&gt;
** Draft abstract and introduction&lt;br /&gt;
&lt;br /&gt;
=== [[User:Steven Gomez|Steve]] ===&lt;br /&gt;
* &#039;&#039;&#039;Dissertation&#039;&#039;&#039;&lt;br /&gt;
** By June 30: committee settled &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By June 30: dissertation draft completed and circulated &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** Address feedback for dissertation as it comes in&lt;br /&gt;
** By June 30: get scheduling feedback for committee for mid-August defense &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By early July: resolve defense scheduling &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By mid July: submit defense, date, meta-data, and thesis draft to Lauren &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By mid August: defend thesis, get notes for dissertation revisions from committee&lt;br /&gt;
** By mid September: do any necessary dissertation revisions, get signatures from committee, and submit&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TVCG/VAST paper&#039;&#039;&#039;&lt;br /&gt;
** By June 20: Use R to get CI intervals for correlations &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
** By June 26: Help Hua with response, submission for conditional acceptance &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NSF Proposal on Cognitive/Task Modeling&#039;&#039;&#039;&lt;br /&gt;
** Meet weekly to stay on track for September deadline&lt;br /&gt;
** By June 25:&lt;br /&gt;
*** Gather notes from all past proposals &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
*** Write up independent thoughts about new proposal, then compare with David&#039;s Expedition notes&lt;br /&gt;
** By mid July: rough draft of new proposal based on notes, discussions&lt;br /&gt;
** By August: help prepare solid final draft&lt;br /&gt;
** Submit in FastLane&lt;br /&gt;
*** By September 16 for MEDIUM&lt;br /&gt;
*** By September 24 for LARGE&lt;br /&gt;
*** By November 18 for SMALL&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** Review workshops for VIS as possible project venues&lt;br /&gt;
** Find housing in Boston &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;          &amp;amp;#10003;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[User:Ryan Cabeen|Ryan]] ===&lt;br /&gt;
&lt;br /&gt;
* RP Imaging Studies&lt;br /&gt;
** Send update for request for additional bundles in SMART data&lt;br /&gt;
** Iron out details for South Africa analysis (group meeting on 6/10)&lt;br /&gt;
*** &#039;&#039;Update&#039;&#039;: fiber bundle length (need a couple more bundles)&lt;br /&gt;
*** &#039;&#039;Update&#039;&#039;: graph-based analysis w/ Laurie&lt;br /&gt;
** Keep up with paper reviewing and other requests&lt;br /&gt;
* Diffusion outside brain&lt;br /&gt;
** &#039;&#039;Update&#039;&#039;: support image analysis w/ Trey Crisco &amp;amp; Ed Walsh&lt;br /&gt;
* Yurt&lt;br /&gt;
** Demo as needed&lt;br /&gt;
** Provide support for CS137-related things&lt;br /&gt;
** Help Johannes with getting up to speed for TAing&lt;br /&gt;
** &#039;&#039;Update&#039;&#039;: Get some brain data in&lt;br /&gt;
* Thesis work&lt;br /&gt;
** Complete a rough draft of dissertation&lt;br /&gt;
** Work with Dan to get bipolar imaging paper out&lt;br /&gt;
** &#039;&#039;Update&#039;&#039;: Put together documentation of various analyses and tools&lt;br /&gt;
&lt;br /&gt;
=== [[User:David Laidlaw|David]] ===&lt;br /&gt;
&lt;br /&gt;
* yurt&lt;br /&gt;
** working well enough for cs137&lt;br /&gt;
** working well enough for VT experiment&lt;br /&gt;
** press&lt;br /&gt;
** paper out about R&amp;amp;D, model on Cruz&lt;br /&gt;
** hw and low-level software testing/reliability plan&lt;br /&gt;
** application software development easier (asf?)&lt;br /&gt;
* VT&lt;br /&gt;
** first experiment complete, written, and out!&lt;br /&gt;
* orthopedics&lt;br /&gt;
** tools continuing to run well (despite upgrade)&lt;br /&gt;
** renewal with Trey&lt;br /&gt;
** diffusion imaging&lt;br /&gt;
* longer-term funding progress&lt;br /&gt;
** cognition&lt;br /&gt;
** VR&lt;br /&gt;
** brains&lt;br /&gt;
** trey&lt;br /&gt;
** STC?&lt;br /&gt;
* good CS137&lt;br /&gt;
* keep all advisees moving along appropriately&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wesley Miller|Wesley]] ===&lt;br /&gt;
&lt;br /&gt;
* CAVE/YURT&lt;br /&gt;
** Complete or nearly complete user study with Johannes&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Add new applications for use in YURT&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Third Person Perspective&lt;br /&gt;
** Make plans for future of 3PP project or something derivative&lt;br /&gt;
&lt;br /&gt;
* Hospital&lt;br /&gt;
** Discuss potential projects with Derek&lt;br /&gt;
&lt;br /&gt;
=== [[User:Johannes Novotny|Johannes]] ===&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Complete user study with Wesley&lt;br /&gt;
** Design next experiment for VT project&lt;br /&gt;
** Work on VR volume visualization (3D Visualizer/CaveVOX/...)&lt;br /&gt;
** Get more concrete collaboration with students of Robbert Creton or Kristi Wharton&lt;br /&gt;
** Help out with Demos when needed&lt;br /&gt;
** Explore use of VTK in VRG3D&lt;br /&gt;
&lt;br /&gt;
* CS137&lt;br /&gt;
** Set up clean development branch for CavePainting&lt;br /&gt;
** Get acquainted with the sourcecode&lt;br /&gt;
** Fix some bugs if possible&lt;br /&gt;
&lt;br /&gt;
* Fitts&#039; Law&lt;br /&gt;
** Work on paper with HCI seminar group&lt;br /&gt;
&lt;br /&gt;
* Thesis Project &lt;br /&gt;
** Restart discussions with Derek and Kristi&lt;br /&gt;
** Explore collaborations for genome folding visualizations&lt;br /&gt;
** by December: Create Thesis proposal draft&lt;br /&gt;
&lt;br /&gt;
=== [[User:Tom Sgouros|Tom]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[User:Bruce Campbell|Bruce]] ===&lt;br /&gt;
&lt;br /&gt;
* Funding&lt;br /&gt;
** Raise funding to support Visiting Scientist position for 2016&lt;br /&gt;
** Submit proposals to STAC, NSF ITEST, and ONR by end of 2015&lt;br /&gt;
** Create ten-page white paper for Jan 31, 2016 to send to other funding organizations&lt;br /&gt;
&lt;br /&gt;
* Cave/Yurt&lt;br /&gt;
** Axial Seamount application:&lt;br /&gt;
*** Implement Animation controls by Dec 31, 2015&lt;br /&gt;
*** Implement Grab and Manipulate interaction by Jan 30, 2016&lt;br /&gt;
** Create Plan for 2016 work by Jan 30, 2016 (promote here):&lt;br /&gt;
*** Continuous overall contribution: Useful Temporal Interaction GUIs&lt;br /&gt;
*** Prioritize other COVE (http://cove.ocean.washington.edu) features integration&lt;br /&gt;
*** Pursue Python interpreter integration unless other Yurt methods pan out&lt;br /&gt;
*** Anticipate STAC/ITEST programming needs for Yurt&lt;br /&gt;
*** Continue to pursue possible student participation&lt;br /&gt;
&lt;br /&gt;
* CS 137&lt;br /&gt;
** Continue to attend and revisit notes from UW INDE 543&lt;br /&gt;
** CG&amp;amp;A &#039;&#039;Art on Graphics&#039;&#039; column to layout by February 15, 2016&lt;br /&gt;
&lt;br /&gt;
* Distributed Cognition&lt;br /&gt;
** Create updated mind map (with bibliography) by Dec 31, 2015&lt;br /&gt;
** Create d-cog metric and test plan to support VIS/VAST paper by Jan 15, 2015&lt;br /&gt;
** VIS/VAST paper abstract ready by March deadline&lt;br /&gt;
&lt;br /&gt;
* Personal Development&lt;br /&gt;
** Continuous: Improve research process effectiveness including a better parallel writing process&lt;br /&gt;
** Continuous: Improve conciseness in e-mail and research-related writing&lt;br /&gt;
** Continuous: Improve at sketching ideas&lt;br /&gt;
&lt;br /&gt;
=== [[User:Josh Tveite|Josh]] ===&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Become acquainted with the department and Providence in general. &lt;br /&gt;
** Develop a vision for research and start finding projects to work on.&lt;br /&gt;
** Improve artistic skill in order to be able to communicate ideas more effectively.&lt;br /&gt;
&lt;br /&gt;
* Yurt/Cave&lt;br /&gt;
** Start to learn how to work in the Yurt effectively (likely through taking CS 137)&lt;br /&gt;
** Find a project to work on in the Yurt.&lt;br /&gt;
&lt;br /&gt;
=== [[User:Wallace Lages|Wallace]] ===&lt;br /&gt;
&lt;br /&gt;
*Finish experiment and write IEEEVR paper&lt;br /&gt;
&lt;br /&gt;
* Finish VR volume renderer&lt;br /&gt;
** last changes: added another kernel for gpu pre processing, copying one PBO to another in the GPU. Simple kernel (just remove part of the dataset)&lt;br /&gt;
** Issues: Interaction pass takes a long time on CPU&lt;br /&gt;
** Options: add spatial structure, perform interaction on GPU&lt;br /&gt;
** Other improvements: 1) reduce original RGBA 3d texture to mono -&amp;gt; improve memory usage 2) remove 3d texture altogether and implement filtering in the shader -&amp;gt; possible faster copy in one pass, 3) change to splatting 4) refactor code&lt;br /&gt;
&lt;br /&gt;
*Reimplement Volume Cracker like interaction&lt;br /&gt;
**Implement on VR&lt;br /&gt;
**Develop hardware&lt;br /&gt;
&lt;br /&gt;
* Finish new interaction technique&lt;br /&gt;
**Finish design&lt;br /&gt;
**Implement software&lt;br /&gt;
**Implement technique on VR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please don&#039;t edit below this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Past Plans and Goals ==&lt;br /&gt;
* [[/Fall 2015|Fall &#039;15]]&lt;br /&gt;
* [[/Summer 2015|Summer &#039;15]]&lt;br /&gt;
* [[/Spring 2015|Spring &#039;15]]&lt;br /&gt;
* [[/Fall 2014|Fall &#039;14]]&lt;br /&gt;
* [[/Spring-Summer 2014|Spring-Summer &#039;14]]&lt;br /&gt;
* [[/Summer-Fall 2013|Summer-Fall &#039;13]]&lt;br /&gt;
* [[/Spring 2013|Spring &#039;13]]&lt;br /&gt;
* [[/Fall 2012|Fall &#039;12]]&lt;br /&gt;
* [[/Summer 2012|Summer &#039;12]]&lt;br /&gt;
* [[/Spring 2012|Spring &#039;12]]&lt;br /&gt;
* [[/Summer-Fall 2011|Summer-Fall &#039;11]]&lt;br /&gt;
* [[/Spring 2011|Spring &#039;11]]&lt;br /&gt;
* [[/Summer-Fall 2010|Summer-Fall &#039;10]]&lt;br /&gt;
* [[/Spring 2010|Spring &#039;10]]&lt;br /&gt;
* [[/Fall 2009|Fall &#039;09]]&lt;br /&gt;
* [[/Summer 2009|Summer &#039;09]]&lt;br /&gt;
* [[/Spring 2009|Spring &#039;09]]&lt;br /&gt;
* [[/Fall 2008|Fall &#039;08]]&lt;br /&gt;
* [http://sites.google.com/a/vis.cs.brown.edu/collaboravis/Home/summer-08-group-goals Summer &#039;08]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRL]]&lt;/div&gt;</summary>
		<author><name>Connor Gramazio</name></author>
	</entry>
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